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-   -   [WIP] In-game naval Enigma M4 machine (https://www.subsim.com/radioroom/showthread.php?t=205112)

vdr1981 08-28-16 09:23 PM

What high learning curve we are talking about here? :doh: The deciphering process is enormously simple and not even so much time consuming. 5-6 min is more then enough for message of ~20 groups or so...We really aren't talking about rocket science. Brief manual and one video example are more then enough.

Don't even think about "simplifications" :D.

Quote:

we from |DEF| changed our procedures to attract more players and not drive them off...Playability over historic accuracy so to speak.
I'm kinda surprised to hear this... :hmm2:

THE_MASK 08-28-16 10:54 PM

People have been asking for an enigma with silent hunter games for years . Thankyou for incorporating it into WOS .

Ashikaga 08-29-16 03:09 AM

Start learning all about the Enigma here :

http://users.telenet.be/d.rijmenants/en/enigmasim.htm

Then use it i the game.

You will love it


Ash.

Ashikaga 08-29-16 10:41 AM

http://www.implanirapuato.gob.mx/imagenes/like.jpg

THEBERBSTER 08-29-16 04:38 PM

Hi Vecko
Regarding where to put the manual.
The pdf manual appears in the documentation folder along with other mods.
This mod has its own documentation folder which it could be placed in or better still could be placed below it where it would be seen very easily.
Peter

THEBERBSTER 08-30-16 04:52 PM

I have not been able to test this because I am in 1940 and there are no encrypted practice messages for it.
Peter

SkyBaron 08-30-16 05:04 PM

Quote:

Originally Posted by THEBERBSTER (Post 2430795)
I have not been able to test this because I am in 1940 and there are no encrypted practice messages for it.
Peter

Bottom of pg. 2 in the manual tells you what to do. :up:

mr.artur_96 09-01-16 01:40 PM

This mod is brilliant but I have some sometimes with decoding message. I think Im doing everything properly with checking all for three times to eliminate mistakes. Dunno what Im doing wrong.

THEBERBSTER 09-01-16 02:02 PM

Hi SB
Yes, I know that.
Your Part III does not contain a practice message for 1940.
Peter

SkyBaron 09-01-16 02:57 PM

Quote:

Originally Posted by mr.artur_96 (Post 2431275)
This mod is brilliant but I have some sometimes with decoding message. I think Im doing everything properly with checking all for three times to eliminate mistakes. Dunno what Im doing wrong.

You have to post here what you're doing, what's the encrypted message you're trying to decode, what results did you get on each step of the procedure, etc, so that you get some help.


Quote:

Originally Posted by THEBERBSTER (Post 2431280)
Hi SB
Yes, I know that.
Your Part III does not contain a practice message for 1940.
Peter

Those are just random messages for practice, they are not supposed to be in sequence by year. The important thing with those messages is to practice the decoding procedure, which is the same for every year.

THEBERBSTER 09-03-16 05:35 AM

Had a bit of a problem!
My BDU message appeared in the Captains's Log.
I do not know as the length of time it took me to sort my way through the instructions for the first time I ran out of game time and had to exit the game without saving it.
I also had to kind of cheat and look at the message groups in the file.
The reason being that I could not tell the O from the Q.
Part of my message was ok and the rest was not.
My question is!
Although I received the BDU message in the Captains Log will I also get a radio message as well?
What was also confusing was that the Captain's Log message was dated 5th October 1939 and my patrol date is January 7th 1940
I assume this is because it is pre-scripted.
Peter

vdr1981 09-04-16 09:02 AM

Quote:

Originally Posted by THEBERBSTER (Post 2431649)
What was also confusing was that the Captain's Log message was dated 5th October 1939 and my patrol date is January 7th 1940
I assume this is because it is pre-scripted.
Peter

This is from recently updated TWoS tips...

Quote:

- We have "Enigma" machine too ?
Yes! Thanks to the amassing SkyBaron's work, SH5/TWoS features, for the first time in SH series, fully functional naval M4 Enigma machine used by KM during the WWII. Due to some technical aspects of the game, when deciphering the message make sure to always use encryption date contained within the message it self (ex. BDU 0600/1/10/39 18) and not the actual in game date. Players who do not wish to use "Enigma" can always disable appropriate optional addon and ignore occasional encrypted radio traffic which can actually contain some interesting data in form of earlier base transfer announcements, info about occasional scripted convoys with rare units, some "easter egg" messages ect...

jscharpf 09-04-16 11:34 AM

I love this mod! Would it be possible to remove the unencrypted messages so when I get an encrypted message I really have to decode it. For example when told to change base

vdr1981 09-04-16 11:48 AM

Quote:

Originally Posted by jscharpf (Post 2431947)
I love this mod! Would it be possible to remove the unencrypted messages so when I get an encrypted message I really have to decode it. For example when told to change base

I'll fix that...:yep:

jscharpf 09-04-16 02:27 PM

That would be sweet!!
You're the best, sir!

:Kaleun_Cheers:

THEBERBSTER 09-04-16 02:32 PM

IIRC Shaefer commented on this in his YouTube Enigma episode.
Peter

SkyBaron 09-05-16 07:42 AM

Quote:

Originally Posted by THEBERBSTER (Post 2431981)
IIRC Shaefer commented on this in his YouTube Enigma episode.
Peter

Yes, I saw it. I'll put a link to the video in the first post.

gap 09-05-16 10:20 AM

a question for SkyBaron
 
I have been a big fan of this mod since day one, so you will forgive me if what I am gonna say will sound a bit heretic here. :)

In short, I am pretty sure that though an U-boat captain would have known the enigma encoding/decoding process inside and out, it wasnt his duty deciphering any incoming message.

So my question is: how difficult would be for you adding a "Radioman, decode the last message for me" button to the UI? If possible, you could add a random delay of 3-10 minutes between the issuing of the command and the decoded output, depending on the length of the message and on the training/morale of the radio operator. And, of course, if the radio man was injured, the said button should be greyed out.

Imho this feature and the automatic message encoding that I was talking about a few days ago (needed for the correct encoding of campaign orders based on their variable issuing date), would further improve your amazing mod, and provide the perfect compromise between casual and hard-core playing styles. :salute:

SkyBaron 09-06-16 09:13 AM

Quote:

Originally Posted by gap (Post 2432135)
So my question is: how difficult would be for you adding a "Radioman, decode the last message for me" button to the UI? If possible, you could add a random delay of 3-10 minutes between the issuing of the command and the decoded output, depending on the length of the message and on the training/morale of the radio operator. And, of course, if the radio man was injured, the said button should be greyed out.

Not very difficult but time consuming. I actually had similar ideas for a future version. They are on the back burner so to speak. I'm finishing a couple of mods so that I can start playing SH5 again after a while away from it. :) So it's going to take a while, but in the meantime Vecko is doing a great job encrypting BdU orders.

gap 09-07-16 04:23 PM

Quote:

Originally Posted by SkyBaron (Post 2432384)
Not very difficult but time consuming. I actually had similar ideas for a future version. They are on the back burner so to speak.

[...]

So it's going to take a while, but in the meantime Vecko is doing a great job encrypting BdU orders.

:up:

Quote:

Originally Posted by SkyBaron (Post 2432384)
I'm finishing a couple of mods so that I can start playing SH5 again after a while away from it. :)

You make me wonder what is brewing for us :D

:Kaleun_Salivating:


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