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What high learning curve we are talking about here? :doh: The deciphering process is enormously simple and not even so much time consuming. 5-6 min is more then enough for message of ~20 groups or so...We really aren't talking about rocket science. Brief manual and one video example are more then enough.
Don't even think about "simplifications" :D. Quote:
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People have been asking for an enigma with silent hunter games for years . Thankyou for incorporating it into WOS .
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Start learning all about the Enigma here :
http://users.telenet.be/d.rijmenants/en/enigmasim.htm Then use it i the game. You will love it Ash. |
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Hi Vecko
Regarding where to put the manual. The pdf manual appears in the documentation folder along with other mods. This mod has its own documentation folder which it could be placed in or better still could be placed below it where it would be seen very easily. Peter |
I have not been able to test this because I am in 1940 and there are no encrypted practice messages for it.
Peter |
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This mod is brilliant but I have some sometimes with decoding message. I think Im doing everything properly with checking all for three times to eliminate mistakes. Dunno what Im doing wrong.
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Hi SB
Yes, I know that. Your Part III does not contain a practice message for 1940. Peter |
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Had a bit of a problem!
My BDU message appeared in the Captains's Log. I do not know as the length of time it took me to sort my way through the instructions for the first time I ran out of game time and had to exit the game without saving it. I also had to kind of cheat and look at the message groups in the file. The reason being that I could not tell the O from the Q. Part of my message was ok and the rest was not. My question is! Although I received the BDU message in the Captains Log will I also get a radio message as well? What was also confusing was that the Captain's Log message was dated 5th October 1939 and my patrol date is January 7th 1940 I assume this is because it is pre-scripted. Peter |
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I love this mod! Would it be possible to remove the unencrypted messages so when I get an encrypted message I really have to decode it. For example when told to change base
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That would be sweet!!
You're the best, sir! :Kaleun_Cheers: |
IIRC Shaefer commented on this in his YouTube Enigma episode.
Peter |
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a question for SkyBaron
I have been a big fan of this mod since day one, so you will forgive me if what I am gonna say will sound a bit heretic here. :)
In short, I am pretty sure that though an U-boat captain would have known the enigma encoding/decoding process inside and out, it wasnt his duty deciphering any incoming message. So my question is: how difficult would be for you adding a "Radioman, decode the last message for me" button to the UI? If possible, you could add a random delay of 3-10 minutes between the issuing of the command and the decoded output, depending on the length of the message and on the training/morale of the radio operator. And, of course, if the radio man was injured, the said button should be greyed out. Imho this feature and the automatic message encoding that I was talking about a few days ago (needed for the correct encoding of campaign orders based on their variable issuing date), would further improve your amazing mod, and provide the perfect compromise between casual and hard-core playing styles. :salute: |
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:Kaleun_Salivating: |
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