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-   -   Star Citizen (https://www.subsim.com/radioroom/showthread.php?t=199191)

Lionclaw 02-02-14 04:45 AM

Quote:

Originally Posted by Arclight (Post 2170619)
Apart from SQ42, SC itself is planned to be playable in single player. It's populated by AI, with players taking their place where possible, and you should have the option to turn off PvP. Private servers were mentioned too.

Nice. :)

Raptor1 02-02-14 05:29 AM

Quote:

Originally Posted by Arclight (Post 2170619)
No offense, but that sounds rather terrestrial. And frankly the league strikes me as rather a bit "evil". :hmmm:

Don't know about it being terrestrial, as far as I know hanse/hansa basically just meant a trading guild, so I thought it would be appropriate. Oh, well, doesn't matter much.

Quote:

Originally Posted by Arclight (Post 2170619)
During some storming of the brain, an argument was made to not include "subsim" in the name, on account of it not being an official group. It might end up reflecting poorly on the sire, and deter some people from joining as well.

I agree with this, in any case. 'Subsim' doesn't sound terribly appropriate to any space organization I can think of, in any case, so it's a bit hard to justify on the in-universe side as well.

Schroeder 02-02-14 06:05 AM

Quote:

Originally Posted by Raptor1 (Post 2170638)
Don't know about it being terrestrial, as far as I know hanse/hansa basically just meant a trading guild, so I thought it would be appropriate.

That is correct.
https://en.wikipedia.org/wiki/Hanse

Oberon 02-02-14 07:40 AM

Quote:

Originally Posted by Arclight (Post 2170619)
I wanted to suggest Sol Solis Business Network. Use of Latin as a reference to human history, reference to human origin in the meaning, and a nod to the groups origin here on SUBSIM in the acronym (SSBN).

I like the sound of this, works well on all accounts. :yep:

Betonov 02-02-14 11:03 AM

I second that motion.
A non-trading specific name gives us more room when it comes to activities

TarJak 02-02-14 04:36 PM

Yup sign me up.

Arclight 02-03-14 12:18 PM

Quote:

Originally Posted by Raptor1 (Post 2170638)
Don't know about it being terrestrial, as far as I know hanse/hansa basically just meant a trading guild, so I thought it would be appropriate. Oh, well, doesn't matter much.

My mind just instantly goes to the established example. Terrestrial thinking I guess.


Righto, didn't really mean to force anything but I do want to move it along, so: https://robertsspaceindustries.com/orgs/SSBN

I'd appreciate any comments and thoughts. I tried giving it some flavor in the history, manifesto and charter bits but obviously it's a first draft.


PM or post your player handle (prolly best PM) and I'll send invites, or just send in an application.

Betonov 02-03-14 02:12 PM

Love the name :)

I'll send my aplication as soon as I have exhausted all terrestrial options.
Hard to grow my tomatoes in space :)

McBeck 02-08-14 02:40 AM

The only thing that can not be changed later is the UID, so the name, the type etc can be ammended later...we dont have to agree on all the bits and pieces now.

The UID can be SUBSIM and then later be named "SUBSIM Merchants" :)

McBeck 03-09-14 03:59 AM

Some great skins for the ships are turning up:
http://i931.photobucket.com/albums/a...ps7dc303a6.jpg

zachanscom 03-10-14 10:24 PM

what's the point of wings if they don't provide lift? what's the point of lift in space?

their ship designs are so unbelievably stupid, i don't know how they could have just went with it.

"lets make a deep, sophisticated space sim...and put cliched wings everywhere!!"

*sound of a piece of **** slapping on the side of a wall*

*facepalm*

Raptor1 03-11-14 12:37 AM

Quote:

Originally Posted by zachanscom (Post 2184325)
what's the point of wings if they don't provide lift?

Heat radiators.

Quote:

Originally Posted by zachanscom (Post 2184325)
what's the point of lift in space?

There isn't, but since these ships are supposed to be capable of entering the atmosphere and landing on planets, I really don't see the problem...

Betonov 03-11-14 10:01 AM

Quote:

Originally Posted by zachanscom (Post 2184325)
what's the point of wings if they don't provide lift?

Weapons platforms and less force is requiered for manuevering the further the thrusters are from the center mass point.
And we are not the borg :O:

Oberon 03-11-14 01:52 PM

Quote:

Originally Posted by Betonov (Post 2184475)
And we are not the borg :O:

Are you quite sure of that?


http://burgiemania.files.wordpress.c...ith-mobile.jpg

Twitter, facebook, entire sections of people knowing exactly what we're doing, a shared collective consciousness.
Sounds Swedish... :yep:

McBeck 03-11-14 02:58 PM

Quote:

Originally Posted by Raptor1 (Post 2184368)
Heat radiators.



There isn't, but since these ships are supposed to be capable of entering the atmosphere and landing on planets, I really don't see the problem...

Yup! They are supposed to land as well...

McBeck 05-19-14 03:02 PM

OK, we are now looking at a release date for the dog fighting module on the 29th of May :D

The multiplayer will be rolled out in pieces afterwards to ensure the backends hold up. I think they will do it according to citizen ID. Thankfully mine is just below 50.000

eddie 05-31-14 11:54 AM

For a while, this was running just fine on my system. Then one of their updates porked the FR really bad for me, nothing but stutters moving around in the hanger. Has this been fixed?

Arclight 06-04-14 12:47 PM

http://i268.photobucket.com/albums/j...pse76e1675.jpg

This will take a while...

McBeck 02-22-16 06:44 AM

Has anybody created a SUBSIM org? The name is available 😀
I just can't create it as I already own a org, but I would join a SUBSIM org 😀

In any case SS has been a great of fun since the 2.1 patch.

Let me know your handle and I'll add you as a friend.

NeonSamurai 08-28-16 09:08 AM

Starcitizen 2016 Gamescom Alpha 3.0 Demo.
https://www.youtube.com/watch?v=3l-epO6oUHE

My reaction :o:yeah:

If that presentation is actually 100% game-play then I am seriously impressed, my jaw hit the floor.


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