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-   -   MMM - MyMegaMod (https://www.subsim.com/radioroom/showthread.php?t=192236)

Newinger 02-11-12 12:12 PM

Quote:

Originally Posted by pedrobas (Post 1837185)
I´ve done it in mine. I´ll explain in post 1, when have some time, what my TDW UI options and commands cfg does. In the meanwhile you can edit your own.

Changing TDW UI style is not a problem -- the problem is that the keybindings in your mod collection don't fit the included keybinding help files. So perhaps include a list of the keybindings of your mod, then everything is good.

Typhaon 02-11-12 06:15 PM

Well I just got SH5 (patched) and installed this mod... but I won't work for me...

I can activate parts 1-4 without problems, but when I try to activate part 5, the game freezes just after the loading bar and I never get into the game...

Specs:

AMD Phenom 9750 Quadcore
Nvidia Geforce GTS 250
2 GB RAM

Is it possible, that my system is simply not capable of running these mods, or is it something else?
As I said its all about part 5... which I want most...

pedrobas 02-11-12 06:21 PM

Quote:

Originally Posted by Typhaon (Post 1837415)
Well I just got SH5 (patched) and installed this mod... but I won't work for me...

I can activate parts 1-4 without problems, but when I try to activate part 5, the game freezes just after the loading bar and I never get into the game...

Specs:

AMD Phenom 9750 Quadcore
Nvidia Geforce GTS 250
2 GB RAM

Is it possible, that my system is simply not capable of running these mods, or is it something else?
As I said its all about part 5... which I want most...

From first post:

First thing you notice using this part is that the game loading time is quite longer. In my machine it takes about 7 minutes to load a "New campaign". Not big issue, (just take a coffee, OR THREE , in between). Once started , to load a "saved game" takes less than 2 minutes.
Sometimes it takes 10 minutes to load, so just give it time. :03:

Edit: Sorry i saw now your 2 GB of Ram , i think you simply can´t load part 5 with so few Ram. Even with 4 GB there are issues. Good luck.

Typhaon 02-12-12 12:34 AM

And that does show before actually starting a game already? I thought I should at least get to the main menu no matter what....

youpi 02-12-12 02:04 AM

Waow exactly what I'm trying to do yesterday...I had not seen your post before ! Great works so many thanks...

Just a few question do I need these mods and where can I put them in that case ?

-Historical Ship Equipment 1.3
-AirTorpedoes
-A Fistful of Emblems v1.51
-Black_Skin_albrecht
-Church's NavMap v1.0
-Icebergs v2.4
-Officers skin by Naights
-Old Style Explosions V1.1
-SteelViking&Community's Underwater Mod
-SD_MapCourseLine_tiny_arrows_ocred
-SD_MapLocationNameFix_v1_2
-Emtgufs Aspect ratio 16_9
-SAS special abilities simplified
-AOB slide ruller for TDW UIs and MO by stoianm
-Kriegsmarine Grid Map for MO and TDW UIs by stoianm
-sobers realistic hydrophone operator SH5

There is a translation FR for the Open Horizon 2 where can I put it ? (yes I'm french).

Thank you

Tolkemec 02-12-12 02:18 AM

Typhaon, imaybe you could try to install only OHII instead of all p5... Mtns is really demanding. Mtns is the cherry on top of the cake, but I would call OHII the cake. And be pation on the loading screen. Getting to the main menu can take some time, and the screen will be black, have faith. THEN, when you select a new campaign, you will have to wait the 7 minutes pedro is talking about. For me, getting to my sub usually takes me 15 minuts! Good luck!

Stormfly 02-12-12 02:36 AM

Quote:

Originally Posted by Michael13 (Post 1837174)
L button for clock is from SDBSM mod (as many other buttons, which wasn't used in vanilla game).
Also, "L" is defined to hide/show message box in TDW's UI.

So TDW's ..\data\Scripts\Menu\TheDarkWraithUserOptions.py should be changed to be compatible with SDBSM mod, pedrobas, if you still didn't it. There quite much conflicting hotkeys.

not shure if my options files for TDW NewUI`s 6.9.0 is part of MMM but i highly recommend using it, maybe also just as a base for customizing, because it spare much work then (Message box hotkey should have allready another combination with this, but isnt needed anyway because of auto hiding menue elements...)

Download Stormy`s options files for NewUi`s 6.9.0 and SDBSM
(Helpful config files for TDW`s NewUI`s 6.9.0 and SDBSM)
http://subsim.armedassault.eu/Stormy...ions_files.rar

Newinger 02-12-12 07:08 AM

Quote:

Originally Posted by Typhaon (Post 1837415)
the game freezes just after the loading bar and I never get into the game...

Maybe the game only seems as if it would freeze. With 4 GB RAM, after the loading bar, it takes about 1 minute where there's only a black screen and a strangely looped sound, but after that the main menu appears. Perhaps with 2GB you just need to wait even a little longer?

Typhaon 02-12-12 12:57 PM

Quote:

Originally Posted by Newinger (Post 1837638)
Maybe the game only seems as if it would freeze. With 4 GB RAM, after the loading bar, it takes about 1 minute where there's only a black screen and a strangely looped sound, but after that the main menu appears. Perhaps with 2GB you just need to wait even a little longer?

Yeah, I think a must train my patience... I thought the looping sound indicated a freeze... but eventually I get into the menu...
I also messed around with the mods included and discovered some strange things... I tried to load those single mods which I thought might be best for gameplay experience from this mod pack and the following things happened:

1. Loading OHII (even light) causes graphic glitches (strange texture overlays or blinding bloom) in the submarine bunker... getting into the sub when starting a mission solves this issue... even if I go on deck in the bunker again... strange.

2. Loading my favourite mod loadout (OHII with MTNS and several other small mods) make the game CTD when loading a new champaign.

3. Strange enough using this mega mod, which includes all these mods along with several more mods does not cause a CTD...

This is very strange indeed, since I though that using the single mods (and less mods overall) would improve things...

Well I will just try on till I find my solution...

pedrobas 02-12-12 01:20 PM

From the first post:
Quote:

Originally Posted by pedrobas (Post 1834426)
As TheDarkWraith said in his thread of "Magnum Opus" (which was my first inspiration):
"Realize that I have to edit some of these mods to make them compatible with the others. I also have edited some of them to my liking thus they may appear just slightly different from their stand-alone mod." So is not a matter of copy one mod after another to make a "one big mod".

If you want to use mnts+OHII you should read this: http://www.subsim.com/radioroom/showthread.php?t=192061
:salute:

pedrobas 02-12-12 03:53 PM

Im working now on version 0.2 of MMM after the new OHII v1.7 (thanks Trevally) and the new update of mnts for OHII (many thanks to Uekel, who did almost all my work for part 5). This night i´ll start the tedious process of uploading, due to my crap connection.
:salute:

pedrobas 02-12-12 08:08 PM

Included "Compatible Conus00's Graphic Mod+SV's work" in part 2
:salute:

pedrobas 02-12-12 09:15 PM

And also included in part 2 is "Pascal-sh5-Crew-Uniforms. 12.2011"

Newinger 02-13-12 07:19 AM

Quote:

Originally Posted by pedrobas (Post 1837855)
Im working now on version 0.2 of MMM after the new OHII v1.7 (thanks Trevally) and the new update of mnts for OHII (many thanks to Uekel, who did almost all my work for part 5). This night i´ll start the tedious process of uploading, due to my crap connection.
:salute:

Thanks for your work! :) Already looking forward to updating.

pedrobas 02-13-12 08:37 AM

After have been testing with silenotto, i´ve found several problems that i´m trying to correct, so v0.2 will be uploaded when everything is ok. Sorry.
:salute:

Newinger 02-13-12 09:57 AM

Quote:

Originally Posted by pedrobas (Post 1838167)
After have been testing with silenotto, i´ve found several problems that i´m trying to correct, so v0.2 will be uploaded when everything is ok. Sorry.
:salute:

No problem -- take all the time you need :) :salute:

blkdimnd 02-14-12 03:09 AM

CTD
 
I'm having trouble getting 1 part of this mod to work. It's in bold below.

PART 6
Here is what the compilation of "MyMegaMod p6 - My Submarine" is comprised of:

01 - Crictical Hits Torpedos v 1.1
02 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast
03 - R.E.M_by_Xrundel_TheBeast_1.2 (including TDW UBoot_Sensors.sim for R.E.M. version 1.2)
04 - Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith <== http://www.subsim.com/radioroom/show...1&postcount=66

I downloaded it, and patched it but I still CTD. Here's my currrent Mod Soup.
Maybe I'm still using an old version, can someone link it please?

Any help would be appreciated.

P.S.
Would you like to see the debug log as well??

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

DBSM_Music_1_0_4
Carotio_IntercontinentalRadioPack
d3d_antilag101
MyMegaMod p1 - Dynamic Environment
No magic skills v1.5 MCCD compatible
sobers see thru wake fix
sobers best ever fog V4 SH5
Compatible Conus00's Graphic Mod+SV's work
MyMegaMod p2 - Graphics-FX-IRAI
Dark_Interior_V1
nVidia missing lights
MyMegaMod p3 - tdw UI
NewUIs_TDC_6_9_0_Real_Navigation
AOB slide ruller for TDW UIs and MO by stoianm
MyMegaMod p4 - Enhance SOUNDS
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
sobers talking conning crew mod
MyMegaMod p5 - OHII+mtns+Lifeboats
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)
Critical hits 1.1 Torpedos
Critical hits v 1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
VIIC41 - Start with in beginning of campaign for OHII
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally TDC Help v2
Trevally TDC Checker
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Krauters Automated Scripts (v5_0_0 compatible)
Patrol Routine Scripts v. 01.02 by AvM
D-Day Langings
Shoot at Periscope

pedrobas 02-14-12 03:47 AM

I don´t see it in your soup. :hmmm:

From first post:

Quote:

Originally Posted by pedrobas (Post 1834426)
I had to edit some of these mods to make them compatible with the others. I also have edited some of them to my liking thus they may appear just slightly different from their stand-alone mod. So is not a matter of copy one mod after another to make a "one big mod".

You must remove:
Critical hits 1.1 Torpedos
Critical hits v 1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith

and use "MyMegaMod p6 - My Submarine" instead.

blkdimnd 02-14-12 11:17 AM

Quote:

Originally Posted by pedrobas (Post 1838698)
I don´t see it in your soup. :hmmm:

From first post:



You must remove:
Critical hits 1.1 Torpedos
Critical hits v 1.2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith

and use "MyMegaMod p6 - My Submarine" instead.

Oops, I posted the mod soup were I took it out. (It was 0300 here when I made the post.
I did have it right after the Equipment Upgraded Fix HotFix.
I could not find a link to download "MyMegaMod p6 - My Submarine".
Is there a link where I can get it?

Thanks

pedrobas 02-14-12 11:55 AM

Uploading now, i´ll tell you when is ready, :up:


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