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-   -   [REL] Depth charge water disturbances (https://www.subsim.com/radioroom/showthread.php?t=181513)

LGN1 04-13-11 02:37 PM

Hi Rubini and Wreford-Brown!

thanks for your reply. I agree it's quite difficult to test something that is related to the AI behavior (a good example for this is that quite a few players thought that the depth-charge disturbance effect is modeled in stock SH3 although it's not). Because it's so difficult I tried to create/find a test set-up as clean as possible. In addition, I compared the behavior of a 'real' player's bold and the artificial ones.

My results so far are:

- A player's bold with the same parameters as the 'depth-charge bold' definitely influences the AI differently. At least in the simple/clean set-ups I tested. It might be different in more complex situations, but I don't see why this should be.

- I tested a wide range of different parameter values for the 'depth-charge bold' (even a 'ridiculously large value' as TDW recommended) and did not observe any difference.

Although these observations are no proof, I think they are a quite strong indications that something is still missing (especially if one takes into account the older observations that spawning 'player items' like torpedoes,... is not straight-forward). Maybe a good test would be to spawn torpedoes via TDW's method and see how they behave :hmmm:

Anyway, I will continue testing and hope that some else also runs some tests and proves that I'm wrong. I really would like to have depth-charge water disturbances.

Cheers, LGN1

reignofdeath 04-13-11 04:46 PM

Quote:

Originally Posted by LGN1 (Post 1642186)
Hi Rubini and Wreford-Brown!

thanks for your reply. I agree it's quite difficult to test something that is related to the AI behavior (a good example for this is that quite a few players thought that the depth-charge disturbance effect is modeled in stock SH3 although it's not). Because it's so difficult I tried to create/find a test set-up as clean as possible. In addition, I compared the behavior of a 'real' player's bold and the artificial ones.

My results so far are:

- A player's bold with the same parameters as the 'depth-charge bold' definitely influences the AI differently. At least in the simple/clean set-ups I tested. It might be different in more complex situations, but I don't see why this should be.

- I tested a wide range of different parameter values for the 'depth-charge bold' (even a 'ridiculously large value' as TDW recommended) and did not observe any difference.

Although these observations are no proof, I think they are a quite strong indications that something is still missing (especially if one takes into account the older observations that spawning 'player items' like torpedoes,... is not straight-forward). Maybe a good test would be to spawn torpedoes via TDW's method and see how they behave :hmmm:

Anyway, I will continue testing and hope that some else also runs some tests and proves that I'm wrong. I really would like to have depth-charge water disturbances.

Cheers, LGN1

So this means Ive been going to flank speed until the last Depth Charge explodes for nothing? :( And all this time I thought they couldn't hear me :hmmm:

Fish In The Water 04-13-11 05:48 PM

Quote:

Originally Posted by USNSRCaseySmith (Post 1642278)
So this means Ive been going to flank speed until the last Depth Charge explodes for nothing? :( And all this time I thought they couldn't hear me :hmmm:

No need to feel bad, we've all been doing it for years...

Fool me once shame on SH3, fool me twice shame on me.

reignofdeath 04-13-11 10:06 PM

Well I do think the explosions make them "Deaf" for a certain time period, as just as the run does, but the 45 second disturbance on the other hand doesn't happen.

Speaking of doesn't, (Sorry this is OT but just sparked my interest), is it me, or does doesn't seem like a useless abbreviation, especially in writing. I mean all you do is cut out a space and turn a O into a dash... sorry :yeah:

Reece 04-13-11 11:08 PM

Quote:

Originally Posted by USNSRCaseySmith (Post 1642415)
Speaking of doesn't, (Sorry this is OT but just sparked my interest), is it me, or does doesn't seem like a useless abbreviation, especially in writing. I mean all you do is cut out a space and turn a O into a dash... sorry :yeah:

It's simply that the sound of the word is shorter, in a written sentence it is not much shorter as you point out, for example:
"It doesn't matter" sounds better in speech than "It does not matter".:yep:

Wreford-Brown 04-14-11 07:20 AM

Quote:

Originally Posted by Reece (Post 1642435)
It's simply that the sound of the word is shorter, in a written sentence it is not much shorter as you point out, for example:
"It doesn't matter" sounds better in speech than "It does not matter".:yep:

And don't forget the extra effort needed to hit the space bar between 'does' and 'not'...

irish1958 04-14-11 09:41 AM

Off the subject.
 
There is a difference in (American) English.
Contractions are not stylistically acceptable in formal writing, but are acceptable in informal writings such as personal letters, newspaper articles, novels, etc.
They are also acceptable in most speech instances.
The contraction is also the common form in speech; if one uses the full form it is to add emphasis to the statement.
For example, if my wife says "You can't watch football today because you need to clean out the garage" I know that there is wiggle room.:hmmm: If she says "You can not watch football" I know we are in for a dustup. :damn:

Fish In The Water 04-14-11 11:13 AM

What's this?

It appears work has begun on an English mod... Cool! :cool:

LGN1 04-14-11 03:19 PM

Shouldn' it be 'cannot' and not 'can not' :hmmm:

A third variant, 'do not', 'don't', and 'donot' :D

King_Zog 04-14-11 04:13 PM

Quote:

Originally Posted by irish1958 (Post 1642704)
There is a difference in (American) English.
Contractions are not stylistically acceptable in formal writing, but are acceptable in informal writings such as personal letters, newspaper articles, novels, etc.
They are also acceptable in most speech instances.
The contraction is also the common form in speech; if one uses the full form it is to add emphasis to the statement.
For example, if my wife says "You can't watch football today because you need to clean out the garage" I know that there is wiggle room.:hmmm: If she says "You can not watch football" I know we are in for a dustup. :damn:

This is also the same in British English. Contractions are not considered appropriate for formal writing.

As for 'can not' and 'cannot', there is a difference in emphasis.

e.g. 'I cannot play football today because I am too tired'
'I can not play football, because I am terrible at sport'

'I cannot have a drink tonight because I am driving'
'I can not drink because I am an alcoholic'

Madox58 04-14-11 04:17 PM

Quote:

Originally Posted by Fish In The Water (Post 1642769)
What's this?

It appears work has begun on an English mod... Cool! :cool:

I can't begin to follow all the verbage stuff.
Makes my head hurt!
:nope:

irish1958 04-14-11 04:50 PM

Quote:

Originally Posted by King_Zog (Post 1643019)
This is also the same in British English. Contractions are not considered appropriate for formal writing.

As for 'can not' and 'cannot', there is a difference in emphasis.

e.g. 'I cannot play football today because I am too tired'
'I can not play football, because I am terrible at sport'

'I cannot have a drink tonight because I am driving'
'I can not drink because I am an alcoholic'

Exactly right. If she distinctly says two words, I know I am in trouble.

GOZO 07-18-13 05:27 AM

Is the disturbance mod avaliable for SHIV and if so on the Subsim downloads section?:hmmm:

Regards

Gozo

gugu85 12-20-13 06:24 PM

Hi guys, does the download link 403 - Forbidden only to me?
Do I have to register on Gamefront to download the file?

Thanks

Edit: sorry, wrong topic, I'm looking for the SH5 version of the file, but it says 403 - Forbidden too :)

HW3 12-20-13 06:38 PM

Welcome Aboard!

Try looking in the download section here on SubSim for the file. There is a button to take you there near the top of the page.

Atoka220 12-21-13 12:43 PM

Link is down :/\\!!

Plissken_04 12-21-13 12:46 PM

Quote:

Originally Posted by Atoka220 (Post 2154247)
Link is down :/\\!!



ftp://hartmuthaas.no-ip.org/public/S...ce_v4_0_SH3.7z

Username & Password in my Signature!!!


So Long

Maik

gi_dan2987 12-21-13 01:16 PM

Gentlemen, I apologize if I did not read this in an earlier post. How do I adjust the values of the disturbance parameters?

Madox58 12-21-13 02:37 PM

Quote:

Originally Posted by gi_dan2987 (Post 2154266)
Gentlemen, I apologize if I did not read this in an earlier post. How do I adjust the values of the disturbance parameters?

Download S3D and open the file.
You'll need to play with the values till you understand what is going on but that's how everyone learns.
:yep:

GreyBeard 02-04-14 07:57 AM

CTD
 
I've tried to run this mod about a half a dozen times and I always get a ctd when loading a game save, usually the 2nd save. I'm very careful about game saves too, no land nearby (at least 55km distance), no visuals, nothing on sound at depth. Don't know what to do to correct it.


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