SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Let's Play Silent Hunter V! (https://www.subsim.com/radioroom/showthread.php?t=180773)

Keelbuster 04-11-11 12:56 PM

you make me want to sink something...

Keelbuster 04-11-11 01:00 PM

Apart from sinking stuff,

I'm reminded that these games are an attempt to remember history. The prevailing mind in the gaming industry just cares about earnings and being rich, but we, as a group, care about history I think. SH3 + MOD was a great historical document/experience. SH5 has followed in the tracks of SH4 which is : improve graphics, ignore gameplay/realism. I have no sympathy for the people that made SHV. They failed to do something that might last....

Keelbuster 04-11-11 01:04 PM

But Jsquared I like seeing you fight your way through it:)

Myxale 04-12-11 04:32 AM

Love it so far.
And kudos for making it fun too! It's good that u used some decent mods. It makes the game appear more polished.:salute:

Oh, on a side note, your men should not smoke...in the sub...:rotfl2:

VWFKamikaze 04-14-11 03:55 PM

Did someone say Episode 13?!

http://www.youtube.com/watch?v=Zz_-Rvd1WMo


That's right, I fixed the issue actually thanks to another mod here on Subsim! :D

So look forward to more SH5 videos from yours truly!

VWFKamikaze 04-14-11 08:27 PM

Not only Episode 13, but how about Episode 14 too!

http://www.youtube.com/watch?v=cy8M6RBQVow


Will be updating the game with new mods once I make it to port. May need help in optimizing the list.

stoianm 04-14-11 08:30 PM

wow... you are fast... cool... movie time

http://www.smiley-faces.org/smiley-f...ce-popcorn.gif

VWFKamikaze 04-14-11 09:00 PM

Thank you sir, may I have another?

WHY SURE! Enjoy Episode 15

http://www.youtube.com/watch?v=4VErHoQESYg

stoianm 04-14-11 09:39 PM

Quote:

Originally Posted by VWFKamikaze (Post 1643199)
Thank you sir, may I have another?

WHY SURE! Enjoy Episode 15

http://www.youtube.com/watch?v=4VErHoQESYg

in the episode 13... the time 6:39... you received a radio message ... periscope sited... is not mean that they saw you... is more like to make the game more fun... this message you will get when you are around 8 km near a ship (default radio message settings)... if you look closer you will see that around the each ship is an gray circle... if you are in the exterior of that circle they can not spot you visual... the gray circle represent their visual range... increase and decrease related to weather tipe, day and night time and the noise of your engine:up:

VWFKamikaze 04-14-11 11:41 PM

Ah, that makes more sense. Although now it makes my frantically talking about being discovered that much more idiotic. :D

In other news, Episode 16 is now live on Youtube, the last video of the night. Four videos today. Whew... I'm beat. :D

http://www.youtube.com/watch?v=Hj2AHGqTZVc

kalijav 04-15-11 06:47 AM

I would recommend NOT going through the channel ! way too risky !
Also, you should look at some tutorials on how to use the torpedoes, because you're going to need it, especially when you'll encounter escorted convoys :)

VWFKamikaze 04-15-11 09:05 AM

Already done that once. Not planning on doing that anytime soon. :D

In other news, Episode 17 is now live on Youtube.

Episode 17:

http://www.youtube.com/watch?v=QeZcKgkoYyk

Also, could someone take a look at these mods, which I've listed in the order of their instillation to ensure they are all working?

Antilag
Real Environment Revision 2
Accurate German Flags
Remove Logo Intro
Capthelms Audio With SV Touches
No Magic Skills MCCD Compatible
MightyFine Crew Mod 1.2.1 Alt Faces
MCCD 1.04 MFCM 1.21 Compatible
German U-Boat Routine SFX
Sobers Silent HUD
Speech Fixes and Additions
U-Boat Ballast Tanks SFX
No Ship Reflections
Conus00 Graphic Mod with SV Touches
SteelViking's Interior Mod 1.2
FX Update 0.16.2
New UI TDC 6.4.0
New UI TDC 6.4.0 Alt Officer Wounded
Cerberus62 Additional Merchant Ships 1.1 Pt1
Cerberus62 Additional Merchant Ships 1.1 Pt2
Cerberus62 Historical Ship Equipment 1.3
IRAI 0.30.0
IRAI 0.30.0 No Hydro and No Aircraft Spotting
TDW DC Water Disturbances V2
Trevally Automatred Scripts V0.5
Trevally Tutorials AllV0.2
Grossdeutscher Rundfunk
Depth Keeping Problem
Manos Scopes
Manos Scopes Patch
Church's Compass Dials Mod V2.2 Option Two
Window Lights Redone V1
SteelViking's Sky Banding Mod
Mighty Fine Less Annoying Footsteps
Sobers Base Sky Mechanics
Sobers Real Trees
Sobers Smaller Water Drops
Stoianm Colored Exterior Mod V2 High Color
Sober Stoinm Base Fog Mechanics 1.6
Sobers Base Wave Mechanics V1.5
Sobers 3D Deck Spray V7
Sobers Realistic Underwater FX v2
Sobers See Thru Wake Fix
Shadow Improvement Mod
Underwater CFG

stoianm 04-15-11 12:35 PM

Just inverse these 2 positions:

FX Update 0.16.2
New UI TDC 6.4.0

and when you want to post your mod list you do not need to writte all the mods... just:

1) open JGSME
2) Go to Tasks
3) Go to Export activated mod list to
4) Click on the Clipboard
6) Just right click and paste here... you will have displayed the mods that you use in the order that they are installed

THE_MASK 04-15-11 07:56 PM

Imperative
http://www.subsim.com/radioroom/down...o=file&id=2793

If you have the dvd version and not steam version this is must have
http://www.subsim.com/radioroom/showthread.php?t=181433

VWFKamikaze 04-16-11 12:11 AM

I have the Steam version. :(

Where would that sub fix go in the list, sober?

Cheeze 04-16-11 03:01 AM

your mentioned damage-mod
 
Hi VWFKamikaze,

in your video's you mention this mod which provide additional damage to opposing ships by fire... I run SH5 with MO, but never experienced something like that. Apparently you haven't either....
Could you (or someone else) tell me which mod this is?
I know in SH3+GWX this is standard, so I would definately want to see this in SH5.
(for you information: IRL I travelled by ship from Holland to Newcastle last week and i can't recall seeing a still burning merchantship, so i guess it finally sank :yep:)

happy hunting!

Cheeze

Trevally. 04-16-11 05:25 AM

FX update 0.16.2 will cause damage by fire.
For best results - ensure you start lots of fires (full length of ship)

Note: the game will draw the ships in the 3d world at 30km. If you go outside that range and the ship has not been finished off, it will escape. Also if you then go back inside the 30km - the ship will re-draw undamaged.

Cheeze 04-16-11 06:17 AM

Thanx Trevally!

I suppose you get a journal notification when the ship has been sunk?

greetings,

Cheeze

jwilliams 04-16-11 06:28 AM

Quote:

Originally Posted by Cheeze (Post 1644175)
Thanx Trevally!

I suppose you get a journal notification when the ship has been sunk?

greetings,

Cheeze

If your within 30Km... yes you will get a message that ship is sunk in your journal and message log....
If your beyond 30Km there's a good chance that the ship will reset. And you wont get credited with the kill.

I prefer to sit and watch until she sinks. Just to make sure she go's down.:D

VWFKamikaze 04-16-11 03:59 PM

Episode 18 now live on Youtube!

http://www.youtube.com/watch?v=9DNknm98xUE


All times are GMT -5. The time now is 07:38 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.