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you make me want to sink something...
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Apart from sinking stuff,
I'm reminded that these games are an attempt to remember history. The prevailing mind in the gaming industry just cares about earnings and being rich, but we, as a group, care about history I think. SH3 + MOD was a great historical document/experience. SH5 has followed in the tracks of SH4 which is : improve graphics, ignore gameplay/realism. I have no sympathy for the people that made SHV. They failed to do something that might last.... |
But Jsquared I like seeing you fight your way through it:)
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Love it so far.
And kudos for making it fun too! It's good that u used some decent mods. It makes the game appear more polished.:salute: Oh, on a side note, your men should not smoke...in the sub...:rotfl2: |
Did someone say Episode 13?!
http://www.youtube.com/watch?v=Zz_-Rvd1WMo That's right, I fixed the issue actually thanks to another mod here on Subsim! :D So look forward to more SH5 videos from yours truly! |
Not only Episode 13, but how about Episode 14 too!
http://www.youtube.com/watch?v=cy8M6RBQVow Will be updating the game with new mods once I make it to port. May need help in optimizing the list. |
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Thank you sir, may I have another?
WHY SURE! Enjoy Episode 15 http://www.youtube.com/watch?v=4VErHoQESYg |
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Ah, that makes more sense. Although now it makes my frantically talking about being discovered that much more idiotic. :D
In other news, Episode 16 is now live on Youtube, the last video of the night. Four videos today. Whew... I'm beat. :D http://www.youtube.com/watch?v=Hj2AHGqTZVc |
I would recommend NOT going through the channel ! way too risky !
Also, you should look at some tutorials on how to use the torpedoes, because you're going to need it, especially when you'll encounter escorted convoys :) |
Already done that once. Not planning on doing that anytime soon. :D
In other news, Episode 17 is now live on Youtube. Episode 17: http://www.youtube.com/watch?v=QeZcKgkoYyk Also, could someone take a look at these mods, which I've listed in the order of their instillation to ensure they are all working? Antilag Real Environment Revision 2 Accurate German Flags Remove Logo Intro Capthelms Audio With SV Touches No Magic Skills MCCD Compatible MightyFine Crew Mod 1.2.1 Alt Faces MCCD 1.04 MFCM 1.21 Compatible German U-Boat Routine SFX Sobers Silent HUD Speech Fixes and Additions U-Boat Ballast Tanks SFX No Ship Reflections Conus00 Graphic Mod with SV Touches SteelViking's Interior Mod 1.2 FX Update 0.16.2 New UI TDC 6.4.0 New UI TDC 6.4.0 Alt Officer Wounded Cerberus62 Additional Merchant Ships 1.1 Pt1 Cerberus62 Additional Merchant Ships 1.1 Pt2 Cerberus62 Historical Ship Equipment 1.3 IRAI 0.30.0 IRAI 0.30.0 No Hydro and No Aircraft Spotting TDW DC Water Disturbances V2 Trevally Automatred Scripts V0.5 Trevally Tutorials AllV0.2 Grossdeutscher Rundfunk Depth Keeping Problem Manos Scopes Manos Scopes Patch Church's Compass Dials Mod V2.2 Option Two Window Lights Redone V1 SteelViking's Sky Banding Mod Mighty Fine Less Annoying Footsteps Sobers Base Sky Mechanics Sobers Real Trees Sobers Smaller Water Drops Stoianm Colored Exterior Mod V2 High Color Sober Stoinm Base Fog Mechanics 1.6 Sobers Base Wave Mechanics V1.5 Sobers 3D Deck Spray V7 Sobers Realistic Underwater FX v2 Sobers See Thru Wake Fix Shadow Improvement Mod Underwater CFG |
Just inverse these 2 positions:
FX Update 0.16.2 New UI TDC 6.4.0 and when you want to post your mod list you do not need to writte all the mods... just: 1) open JGSME 2) Go to Tasks 3) Go to Export activated mod list to 4) Click on the Clipboard 6) Just right click and paste here... you will have displayed the mods that you use in the order that they are installed |
Imperative
http://www.subsim.com/radioroom/down...o=file&id=2793 If you have the dvd version and not steam version this is must have http://www.subsim.com/radioroom/showthread.php?t=181433 |
I have the Steam version. :(
Where would that sub fix go in the list, sober? |
your mentioned damage-mod
Hi VWFKamikaze,
in your video's you mention this mod which provide additional damage to opposing ships by fire... I run SH5 with MO, but never experienced something like that. Apparently you haven't either.... Could you (or someone else) tell me which mod this is? I know in SH3+GWX this is standard, so I would definately want to see this in SH5. (for you information: IRL I travelled by ship from Holland to Newcastle last week and i can't recall seeing a still burning merchantship, so i guess it finally sank :yep:) happy hunting! Cheeze |
FX update 0.16.2 will cause damage by fire.
For best results - ensure you start lots of fires (full length of ship) Note: the game will draw the ships in the 3d world at 30km. If you go outside that range and the ship has not been finished off, it will escape. Also if you then go back inside the 30km - the ship will re-draw undamaged. |
Thanx Trevally!
I suppose you get a journal notification when the ship has been sunk? greetings, Cheeze |
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If your beyond 30Km there's a good chance that the ship will reset. And you wont get credited with the kill. I prefer to sit and watch until she sinks. Just to make sure she go's down.:D |
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