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-   -   [WIP] TMO: Nine Delta Two (https://www.subsim.com/radioroom/showthread.php?t=171443)

Ducimus 07-20-10 03:54 AM

First off, i have to give props to Flakmonkey. Who gave me permission to use his interior from SH3.


Secondly, remember when i said this?

Quote:

Originally Posted by Ducimus (Post 1426506)
Well gents, Sh5 done pissed me off!

What got me started on this kick was looking at FM interiors for SH3, and how well the 9D2's model was done in SH4. This was after playing SH5 for a little bit and being somewhat annoyed for various reasons.

It was then my thought that with a more robust 3d rendered interior, combined with a better exterior model, SH4 could be made to look just as good if not better then SH5.

Right now i have an entire watch section being rendered in 3d, after merging sections of Flak monkeys interior into the type 9 interior somewhat seamlessly. Plus extra battle station positions and damage control team. Now on that note, my point isn't to one up anyone, nor "compete" with lurker or anyone else. I'm only working on ONE boat, if you want the full Uboat game for SH4, use Operation Monsun. No, my intent was, for various reasons, to give SH5 the "one fingered salute" , and to show what SH4 is capable of. To that end, I think I've achieved that goal.


http://www.ducimus.net/sh415/ubm/preview_12.jpg
Radio room, looking forward.

http://www.ducimus.net/sh415/ubm/preview_13.jpg
Officers nook, accross the way is (im guessing) the 1WO bunk. To the right is the sonarman.



http://www.ducimus.net/sh415/ubm/preview_14.jpg
Forward, looking aft towards the control room hatch. Note that it is a hatch, and not open. I did this for two reasons. For one, by not making it open hatch, i believe it saves framerate and resources by not having one big open interior. And for two, it preserved the F9 hotkey to the radio room. In open hatch, the F9 Key didn't work.



http://www.ducimus.net/sh415/ubm/preview_15.jpg
I fixed it so that during battle stations, an officer is watching the sonar man. Presumably because in real life, i imagine an officer would be interested in what the sonar man would have to say, and to pass it along if neccessary.



http://www.ducimus.net/sh415/ubm/preview_16.jpg
Control room looking aft. You'll note the "xmas tree" in the back there. A line in U-571 stuck out to me.... "white for green". Anywho, the boat is submerged. The red and green lights to the left of it, there isn't anything *I* can do to those that would look good. So i left it alone.



http://www.ducimus.net/sh415/ubm/preview_17.jpg
Control room after calling battle stations.



http://www.ducimus.net/sh415/ubm/preview_18.jpg
Control room after calling battle stations, and damage control team. There's 3 of them being rendered in the control room, and one aft in the galley.



http://www.ducimus.net/sh415/ubm/preview_19.jpg
Control room looking forward. Same as above pic. Battle stations and damage control team active.



http://www.ducimus.net/sh415/ubm/preview_21.jpg
Aft quarters looking aft from the control room. I fixed it so that the crew birthing is part of the normal watch rotation, and is not an extra on the bottom of the crew management screen next to the damage control team. Ill post a picture of that later. (forgot to take it). The point here is, the crew will change appearance based on what watch is currently bunked there.



http://www.ducimus.net/sh415/ubm/preview_22.jpg
Crew birthing looking aft. The door you see shut is in the galley, but leads to the engine room.

I did NOT include the engine room for 3 reasons:
1.) I couldn't get the animation or sounds working correctly. I need help with that. With dead quiet and lifeless engine room, i figured it was better to not render it at all.
2.) The engine room was a major framerate killer.
3.) Engine room was incorrect for a type IXD2 which had 2 engines and 2 auxilaries. This one only had 2 engines. Minor detail, certainly one id normally overlook, but im using this as an excuse along with points 1 and 2.

I could easily add it back, but i have no intention to do so unless framerate can be improved.



http://www.ducimus.net/sh415/ubm/preview_23.jpg
In the galley looking forward. "Smutje" to the left.



http://www.ducimus.net/sh415/ubm/preview_24.jpg
Damage control team member wrenching on galley hatch.



http://www.ducimus.net/sh415/ubm/preview_25.jpg
Hmm what's this?



http://www.ducimus.net/sh415/ubm/preview_26.jpg
Sorry, i couldnt resist putting a crewman sitting on the toilet. While i haven't added it yet, i will at some point put some farting noises as an ambient audio at that location. :har:

Overall its turned out rather well. The biggest handicap is crew animation. Im reusing what animations i can, but they don't all mesh well, and there is some clipping issues. As is, it's passible, but it could be ALOT better. I imagine someone who knows animation could make this kind of thing VERY life like.

Sh4, imo has alot to offer. More then what most Uboat fans on subsim will give it credit for. No DRM required here, every bit of a sim, fully rendered interiors possible with the right modeling, with more crewman being rendered then Sh5 has. So yeah.... Sh5, in the words of Bart Simpson... " eat my shorts."

edit:
And no, i haven't noticed any framerate loss with all these crewman being rendered.

MoN 07-20-10 06:33 AM

IŽll keep it brief:

Outstanding work.

Sailor Steve 07-20-10 07:19 AM

DANG! Looks awesome! Since it's just the one boat, will it be possible to use it with Op Monsun? Or does it come with its own campaign? No matter, as it is quite easy to have multiple installs.

So, when is the Type II?
:rotfl2:

Sorry, couldn't resist.

lurker_hlb3 07-20-10 08:01 AM

BZ
:up:

KING111 07-20-10 08:47 AM

I think you have sunk SH5 for good
who needs it when we have awesome mods
like yours thanks for all you hard work:salute::salute::salute::salute:

karamazovnew 07-20-10 11:25 AM

Quote:

Originally Posted by KING111 (Post 1449025)
I think you have sunk SH5 for good
who needs it when we have awesome mods
like yours thanks for all you hard work:salute::salute::salute::salute:

I think Ducimus is just practicing for SH5 :haha:. Once he unleashes himself, he'll turn it into something like this:

http://billsmovieemporium.files.word...ot-splash2.jpg

Ducimus 07-20-10 11:30 AM

Nah. More like practice for whenever Captain America and vickers finish with their interior work. I got the routine down now. I could pound it out in no time. I hope they have the energy to finish.

In the meantime, i'm giving my favorite uboat some loving. :yeah:
(I just hope i don't burn out in the meantime. :shifty: Going to take a break soon. I am wrapping up for version 1.0 of this mod. This mod kinda broke the bank on motivation for awhile.)

Gorshkov 07-20-10 12:04 PM

I told you many times SH4 has a great potential! :rock:

Many features found exclusively in SH5 can be put into it with much better FPS rating. As I understand only forward torpedo tubes compartment and engine room are absent in Duci's IXD2 interior but they can be added at some point in the future. If interesting and enjoyable IXD2 campaign is created, we will get..."SH5 U-boat Expansion Pack 1942-45" for free. :rotfl2:

Jack Callahan 07-20-10 02:36 PM

Wow!!
 
Ducimus,

That is looking absolutely B-E-A-Utiful! Thank you so much for bringing this little known piece of the Ubootwaffe to us. It's going to be awesome! :yeah:

Jack

Sailor Steve 07-20-10 02:53 PM

Tell those guys to put their shirts on! It's embarrasing to have a bunch of Stallones and Schwartzeneggers running around the boat when I'm built more like Jack Black. :oops:

SgtPotato 07-20-10 03:56 PM

Quote:

Originally Posted by Sailor Steve (Post 1449275)
Tell those guys to put their shirts on! It's embarrasing to have a bunch of Stallones and Schwartzeneggers running around the boat when I'm built more like Jack Black. :oops:

You will hear "In the navy" by the Village People. :rotfl2:
http://www.youtube.com/watch?v=InBXu-iY7cw

Ducimus 07-20-10 04:31 PM

/facepalm

Can't say i didn't see *that* coming. :haha:

cptroyce 07-20-10 06:04 PM

This mod looks to be awesome...thanks Ducimus!

Royce

JScones 07-21-10 02:58 AM

Looks great...but should all the crew really look like Chippendales? I'm feeling quite inadequate at the moment, LOL.

U-boat Crew 1939:
http://www.travelsystem.ru/Czech/eve...ippendales.jpg

Seriously though, I can see this mod swaying me to SH4...

Ducimus 07-21-10 03:44 AM

Quote:

Originally Posted by Ducimus (Post 1446468)
- Interiors. There will be more then stock, but it will not be fully walkable as in SH5. That's all im saying, because this is still a WIP and things might get dropped.

- crew. Unless the models mix match, it is possible to have shirtless crew. I have already thought of this, i just wasn't sure if i wanted to provide fuel for the village people and gay references that are sure to follow. :haha:


.


Yeah, i freaking called it.

If it wasn't for this picture, i wouldn't have considered it.
http://www.ducimus.net/sh415/ubm/tmo9d2.jpg


Right now i'm burned out. I've shot my wad for the time being. I have a beta compressed and ready to go for people to gnaw on while i go on sabbatical for a month or three. Problem is filefront is having undergoing maintainence, so the upload will have to wait until the morning.

Gorshkov 07-21-10 05:42 AM

I suppose you will be here to get feedback about 9d2 beta mod?

makman94 07-21-10 09:49 AM

congratulations Ducimus ! :up:

Sailor Steve 07-21-10 09:53 AM

Quote:

Originally Posted by Ducimus (Post 1449563)
Yeah, i freaking called it.

HEY! I brought it up first, and my comment was a reference to how muscular they all are. Not a real complaint, just an observation. I THINK YOU'RE OVERREACTING!

Waitaminute... :shifty:

Quote:

I've shot my wad for the time being.
WHOA! Too much information! :oops:
:rotfl2:

It's looking great so far.

Ducimus 07-21-10 12:40 PM

Quote:

Originally Posted by Gorshkov (Post 1449601)
I suppose you will be here to get feedback about 9d2 beta mod?


I will be reading, and probably not responding that much. You know how in many other games,in MMO's in specific, how the developer says' they read many posts, but don't respond all that much if at all? I think that's true, because i do the exact same thing. Just because i haven't responded to it, doesn't mean i haven't read it. So please don't innundate my PM box with something i've probably already read in a thread.


Now aside from that, i need to give myself a break. I wrap up one supermod (TMO), and not even 2 or 3 weeks later i start this project, when i probably shouldn't have. I don't have the time and patience to be supporting another supermod. I am RELIEVED that the bulk of TMO is done. RELIEVED. I don't enjoy the thought of doing all that again, and I don't think i will. I'll give this project, one more effort or pass through, but it will be a 2 to 3 months from now.

That said, since filefront is down, here's some more screenshots.
http://www.ducimus.net/sh415/ubm/preview_27.jpg
I scaled back a bit and put off sea trials and the 10th flotilla. They flotilla's still exist, they just have no missions assigned to them. Another note: The carribean and atlantic does have traffic So pay it a visit if you like. A couple of the major ports have harbor traffic. The Atlantic traffic is shut down to conserve resources about 3 months after the 2nd monsun group leaves france.

http://www.ducimus.net/sh415/ubm/preview_28.jpg
Tower emblems. I used all the IXD2 emblems i could find. Original concept by Othr. I completely wasted my time in figuring out how to do this, when Othr already had. So, no credit to me for that one.

http://www.ducimus.net/sh415/ubm/preview_29.jpg
This should look familiar to many of you. Straight out of Sh3. Literally. Drag and drop, who would have thunk it. Nothing's ever that easy.

http://www.ducimus.net/sh415/ubm/preview_30.jpg
Also fixed clipping issue on the harbor models for the ports you leave out of.

http://www.ducimus.net/sh415/ubm/preview_31.jpg
Look ma! We can bottom the boat in SH4! Everything levitates in SH5. :O:

http://www.ducimus.net/sh415/ubm/preview_32.jpg
See this guy? DO NOT LOSE HIM. Your boats submerged endurance is going to suck balls if you do. Also moved the crew quarters up into the watch rotation since i had room in the UI.



Another item i want to mention,......

I am just one man, and to be honest, folks here are a demanding lot. My attention is all over the proverbial map, doing what i can, but in many places not to the depth that people (including myself) desire. So have no illusions, my work here is not a coming of a sub sim messiah of mods, nor the next great thing, or the (whatever) killer. Infact, I predict many will not be satisfied or happy. Here is will i pull out the "one man" card. Yes, I am trying to lowering your expectations. One man cannot meet them. A team can, but one man cannot. It's categorically impossible.

That said, *I* think the mod is enjoyable as is. It could use alot more polish, but i think it's enjoyable. I'll post the beta files to this thread, whenever filefront will let me.

Bubblehead1980 07-21-10 12:51 PM

ducimus, you figured out how to get the boat to sit on the bottom without running up hull damage???


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