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-   -   [REL] Athlonic's MCCD "More Crew Commands by Dialog" MOD (https://www.subsim.com/radioroom/showthread.php?t=166236)

minett 05-13-10 05:43 AM

Any news Athlonic on the MightyFineCrew mod compatible version. being ready for the 1.2 patch .


i really enjoy your mod


thanks :DL

Ragtag 05-13-10 06:16 AM

Quote:

Originally Posted by minett (Post 1390950)
Any news Athlonic on the MightyFineCrew mod compatible version. being ready for the 1.2 patch .


i really enjoy your mod


thanks :DL

You should probably read the mightyfine thread. He already stated it works with 1.2 ;)

Athlonic 05-13-10 08:16 AM

Quote:

Originally Posted by Ragtag (Post 1390976)
You should probably read the mightyfine thread. He already stated it works with 1.2 ;)

Oh, I missed that.

OK I see no update required then.
So we are good to go with both versions.

So I've tried to add sonar/radioman abilities to the watch officer dialog and ... it doesn't work.
When you click on the radio man abilitie it try to activate it on the watch officer. I will try again going the variable's way...

Quote:

Originally Posted by TheDarkWraith (Post 1389564)
InteractionManager. Handles all 3D interactive objects in the game.

Thank you, but I discovered that these python scripts are chinese for me right now :doh:

Krauter 05-14-10 04:24 PM

So the MCCD Version that is compatible with MightyFine Crew is compatible with 1.2
:yawn: :timeout:

They better not pull out a fast patch or I'll have to reupdate all my mods :rotfl2:

Krauter 05-14-10 04:57 PM

In your readme it says do not install this with v1.2 of SH5..

Athlonic 05-14-10 05:04 PM

Always trust the latest info,
the readme is about one month old.

You can go with MCCD 1.03 with SH5 v1.2.0

I will release MCCD 1.04 tomorrow with updated readme and updated German localization to not reintroduce v1.1.5 typo errors.

Krauter 05-14-10 05:05 PM

Excellent; just wondering lol

So currently I've got TDWs New UIs v 2.3

MCCD: v1.03 (1.21 comp.)

MFC v1.21

Are these all compatible then ?

(along with Ubis craptastic V1.2)

Krauter 05-14-10 06:58 PM

My only problem is with the gramophone;

Whenever I switch tracks backwards it always goes to the Tipperary song.. :hmmm:

Athlonic 05-15-10 01:32 AM

Quote:

Originally Posted by Krauter (Post 1392943)
My only problem is with the gramophone;

Whenever I switch tracks backwards it always goes to the Tipperary song.. :hmmm:


Yes it's not a bug ... emm ... it's a feature :88)


I thought the "previous song" command wasn't often used so I replaced it (since we can't add new commands) with this famous "Das boot" moment : the Tipperary thingy and XO happiness.

Athlonic 05-15-10 02:37 AM

New version out : v1.04 SH5 V1.2.0 Ready


German users please update.
Others too if you wish :DL

Change log :

version 1.04 :
Quote:

- updated german localization for SH5 v1.2.0 compatibility
- navigator now report if weather is improving or changing for the worse accordingly with weather's state.

Krauter 05-15-10 09:01 AM

Excellent thanks for the info :up: I just thought it was my game acting up

Excellent Mod btw :yeah:

Is the new version compatible with Mighty Fine Crew?

Athlonic 05-15-10 03:51 PM

The MCCD MFCM compatible version : yes.
The normal version no. It will CTD.

Choose the right version.

R-T-B 05-15-10 09:34 PM

Hmmm... The MFCM version crashes for me. I installed it exactly as per your instructions.

Is it just me?

Athlonic 05-16-10 02:39 AM

Quote:

Originally Posted by R-T-B (Post 1394024)
Hmmm... The MFCM version crashes for me. I installed it exactly as per your instructions.

Is it just me?


Oh, when does it crash ? Just after loading a game or in paticular circunstance ?

TheBeast 05-29-10 09:31 AM

Quote:

Originally Posted by Athlonic (Post 1389497)
Excellent idea to add special abilities on watch, will do.
As for the pipe thingy, as soon as I get how to add interactive area on the 3D world, I will try this too.
:salute:

Any progress adding the Crew Special Abilities to MCCD?:06:

Faamecanic 06-29-10 09:29 PM

Sweet !!! Aside from the commands I can now play my grammaphone again!

Sepp von Ch. 11-23-10 12:27 PM

I have these mods activated before TDW´s FX, UI and IRAI mods:

MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER

and I have many problems with it. Anyone use these MCCD mods? What mod orders do you have?

TheDarkWraith 11-23-10 12:30 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1540397)
I have these mods activated before TDW´s FX, UI and IRAI mods:

MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER

and I have many problems with it. Anyone use these MCCD mods? What mod orders do you have?

what problems are you having?

Sepp von Ch. 11-23-10 01:13 PM

Hello TDW, thank you for your interest.

I had these mods and everything was fine.

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix
no torp bubbles - fx mod compatable- wamphyri
NewUIs_TDC_5_2_0_ByTheDarkWraith
NewUIs_TDC_5_2_0_jimimadrids_map_tools
emtguf - Periscope rework V 1.7
NewUIs_TDC_5_2_0_WWIIInterface_by_naights
NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision
NewUIs_TDC_5_2_0_No_Contact_Colors
NewUIs_TDC_5_2_0_No_Contact_Tails
NewUIs_TDC_5_2_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_5_2_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_5_2_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IO_StrategicMap_2_0_for_TDW_5.1.2
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional always shouting WO in normal mode
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
IRAI_0_0_29_ByTheDarkWraith


I activated in bunker in port these two mods:

MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER

so:

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix
no torp bubbles - fx mod compatable- wamphyri
NewUIs_TDC_5_2_0_ByTheDarkWraith
NewUIs_TDC_5_2_0_jimimadrids_map_tools
emtguf - Periscope rework V 1.7
NewUIs_TDC_5_2_0_WWIIInterface_by_naights
NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision
NewUIs_TDC_5_2_0_No_Contact_Colors
NewUIs_TDC_5_2_0_No_Contact_Tails
NewUIs_TDC_5_2_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_5_2_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_5_2_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IO_StrategicMap_2_0_for_TDW_5.1.2
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional always shouting WO in normal mode
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
IRAI_0_0_29_ByTheDarkWraith


and now diseappeared following explosion effects after torpedo strike:

http://www.subsim.com/radioroom/show...&postcount=183

There are just the olds explosions from vanilla SH5...

The black smoke over sunken ship looks like a unnatural wall...


I can not click to offer awards on captain photo - is gone.

LI appear at the beginning in its original form (black jacket, without a beard) and after 20-30 seconds transforms into "new LI" with checkered shirt and beard...

I tried to disable these two mods, but problems remain:nope:

Sepp von Ch. 11-23-10 02:00 PM

I tried these variants only with these mods:

1)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix

2)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER


3)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix




and your FX mod doesn´t work properly.





:damn:

LI with all activated mods:
http://s4.postimage.org/8zkng3dw/SH5...3_19_34_49.jpg





http://s4.postimage.org/90uyht7o/SH5...3_19_44_52.jpg

http://s4.postimage.org/91d5emn8/SH5...3_19_45_14.jpg

http://s4.postimage.org/920axhk4/SH5...3_19_45_24.jpg


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