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dark, please add a Request Supply command on the radio man. even if it's broken, UBI may (supposedly) fix it in the next patch(es).
Also, there are some other problems in v 1.1.0: - after one of the officer's group of commands is selected and appears on screen, hoovering the mouse over any other officers will make the previous selected commands group appear, instead that specific officer's group of commands. - auto-hide behaviour of group of commands and its accessed commands should be the same (atm, the group of commands auto-hides, but the accessed commands from the remain on the screen) |
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screenshot please? I think I understand what you're asking. The first one, yes, you have to click on an officer to get him to show his available order categories. If you click on NA and then hover your mouse over the RA you will still see the orders associated with the NA until you click on the RA. The problem of why it has to act this way is complex and I'm working on implementing another solution but it's going to take time to do. Now the second one: When you mouse over an officer, the background jumps up so you can see the currently selected officer's order categories. But you want the orders associated with that order category to also scroll when you mouse into the officers? Hmm...not quite sure I like that idea. The point of making the option available to have them disappear with a key press or not was to make them available at all times if you need them (say you're doing evasive maneuvers through the CE). If I made them scroll then the minute you moused out of the officers they would scroll down out of sight and you would not be unable to access them. |
no, you got wrong the second one. actually, what i meant is that at this time:
- after pressing an officer icon, its group orders appears - when pressing an icon of a group order, the orders list appears above, but the group orders disappear from underneath - when pressing an order icon, the orders list still remains on the screen is a bit non-concordant behaviour. i'd either: a) press officer -> pops up the order groups list; press group order -> pops ups the commands list + keep the group order list underneath visible; press command -> group orders list and commands list auto-hides b) press officer -> pops up the order groups list; press group order -> pops ups the commands list + autohides the group order list underneath; press command -> commands list auto-hides |
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yes, i know, i was proposing to link them (in the options setup) and have them both (order category and orders lists) stay forever, or both disappear (at the same time) after a command was selected (from the order lists).
but nevermind, this is just aesthetics. we should be more concerned about functionality at this point. |
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I will say you the results.... Thanks again. |
Hi Darkw, how is it going with this problem?
- TDC dials - the AOB and bearing dials are incorrect in their appearance and function. The AOB should have a vernier and the bearing should not. These will be addressed in the next release. The dial graphics will also be changed to reflect the actual dials. :up: |
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Great job man. Loving the new UIs
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Update: After looking at this more closely, it appears that the tool tip is whatever station you had highlighted.
So, from 3D view, mouse over a station then open the Nav Map and the tooltip will be for whatever you had highlighted when you opened the map. I'm not sure this is a NewUI bug actually. Using SH5E if you mouse over the gray border around the Navigation Map you get a tooltip for the hydrophone station. This seems cosmetic only, since clicking apparently does nothing. http://img695.imageshack.us/img695/7821/hydrno.jpg |
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After spending a lot of time trying to figure things out, I was just going to post on this, when I noticed your post above. I upgraded from the OldStyleSHControls to the Multi UI mod and spent a lot of time trying to figure out why I couldn't get the dials. I followed all the directions, then, figuring I did something wrong, deleted, copied, re-copied, etc., but to no avail. I was going nuts until I saw the following line in the documentation: "All user configurable settings can be found in the file '\MODS\NewUIs_TDC_1_0_0_TheDarkWraith\data\Scripts \Menu\TheDarkWraithUserOptions.py'" You see, when I first saw that, I thought "Great. If I ever want to do a few tweaks, I'll go check that out in the future.", but I wasn't aware that I had to do it during install to get my dials working (unless I missed something). So, I went in there, had a look, and figured out the changes you noted above. I'm normally not a guy who needs hand holding, but sometimes it'd be nice (awwww :oops:). Would you mind adjusting that line in your documentation (and on the first page of this thread) to read something like: "All user configurable settings can be found in the file '\MODS\NewUIs_TDC_1_0_0_TheDarkWraith\data\Scripts \Menu\TheDarkWraithUserOptions.py'. As noted above, there are currently 3 UI types to choose from: SH3Style SH4Style SH5Enhanced By setting the 'UIStyle=' in TheDarkWraithUserOptions.py to one of the above, you change which UI you are using. It's that simple." It would make your installation directions clearer (and really simple) and save us from having to figure things out. I hope I'm not stepping on your toes here. It's just that there's nothing better than clear instructions (well, actually, a lot of things are .. hehehe :haha:) Thanks again! |
A lot of confusion could be eased if the phrase was changed to "Left click on the hydrophone station to use it." Same for many of the rest of the toot tips.
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Forget to mention this ...
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TheDarkWraith, can his mod be added to yours (only if he wants it to be added, of course)? I added his stuff from Page Default Hud.py to yours and it works nicely with Multi UI SH3Style. |
TheDarkWraith, the Mod is turning better..
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ADE modifications to TDW v1.1.0 SH5E minimal interface:
- improved TAI map switch behavior (TDW file modified) (Tab med - max; Shift+Tab min - med) - expand tools for medium TAI map too (disabled) (TDW file modified) - no deck & flack guns order while under water (TDW file modified) - new keys: "I" depth under keel, "SHIFT+I" return to course, ">" camera on next unit, "<" camera on previous unit - new keys: .A .D hydrophone controls (instead .END .HOME) - no selection halo, less intrusive NPC speech bubbles (No Damn Bubbles, No Damn Halo Mod.zip No Damn Bubbles, No Damn Halo - Dialog_indicator.rar) - morale deck and aa gun manning fix, torpedo speed fix (Morale System Quickfix Pack v1.0.rar) - electric torpedo wake removed (_ElectricTorpWakeRemoval-0.1-wamphyri.zip) - new radio message and ending screens graphics (Conus' Graphic Mod 1.1.zip) - TDW included: heading display control enabled - TDW included: skwas' digital clock (_Digital UI Clock 1.1.rar) - TDW included: advanced controls switch annoying sound disabled Download link: http://www.mediafire.com/file/0nyozggytgn/ADE_v1.0.rar Install: JSGME ready, put it ontop TDW SH5 v1.1.0 UI http://img708.imageshack.us/img708/1821/adesh5mods.jpg |
Great work on this mod. Did notice a small issue though. Not sure if it is a SH5 bug or a mod bug...
When I tried to manually set the speed to 10 kts via the speed dial it didn't want to do it. I was only able to set it to 8 or 14. I could not set any speed in between. |
Editing TheDarkWraithUserOptions,py
Things are working much better but I did find a Key bindings issue.
If I edit the key binding in TheDarkWraithUserOptions.py for the compass and change it to "/". I get several unusable popup windows I can not close when I start SH5.:damn: Example: Before HeadingRudderKey = MenuKeyManagerWrapper.Keys.C # change the C to whatever key you want After HeadingRudderKey = MenuKeyManagerWrapper.Keys./ # change the C to whatever key you want This happens in SH5 and SH3 UI's. Haven't tried the SH4 UI as I have not read any post's stating it is working. The "/" Key is not mapped to anything in my Commands.cfg but it may be scripted elsewhere.:hmmm: Sorry, no pics of issue.:oops: Has anyone else encountered this issue?:06: I also noticed there are no provisions for the Crew Special Abilities. Would it be possible to use Right-Click function to open/close interactive dialog with the Officer Icons and XO to access Crew Special Abilities? It is possible to add Double-Click feature to change Camera View. e.g. Double-Click Chief Engineer (CE) and you go to the Interior Fore Camera view, Double-Click Watch Officer (WO) and you go to the Conning Deck External View Camera by the UZO. etc... -TheBeast |
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