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-   -   WOTA - Wolves of the Atlantic (iPhone & iPod Touch) (https://www.subsim.com/radioroom/showthread.php?t=163753)

reaper7 06-03-13 06:36 AM

Hi Vic what is GLSL? Currently running iOS 6 on 4S, so glad to see i will be able to run the sim :)
Looking forward to release :)

v-i-c- 06-03-13 06:59 AM

Quote:

Hi Vic what is GLSL?
Not really important from players point of view. GLSL is a shader language.
http://en.wikipedia.org/wiki/GLSL

Actually correct term on mobile devices is GLSL ES
http://en.wikipedia.org/wiki/OpenGL_ES

iPadCary 06-03-13 12:01 PM

I Have To Comment On This -- Sorry ....
 
Quote:

Originally Posted by v-i-c- (Post 2066806)
I still can't say how long it takes to finish the Midget Sub Sim,
but iOS7 should be already released then.

After reading that, I was absolutely compelled to respond ....
iOS7 will likely go live in October.
This, after apologizing for the constant delays & making an ironlad promise that "WOTA Lite"
would be released in February at the latest.
That's what I wanted to say, but I bit my tounge because I'm not supposed to be here.
So this message doesn't exist.

And all of you can naysay me all you want:
I AM ABSOLUTELY N-O-T "ATTACKING" THIS GUY.
For the reason I stated earlier.
So I'm tired of saying the same simple thing over & over just for the sake of the few poor unfortunates
that can't -- or choose not to -- read a simple English declarative sentence.

But I'll tell you what, V-I-C, y'know what I'm gonna do for you?
I'm gonna absolutely make it worth your while ....
I will bet you, via PayPal escrow, $1000 [eine tausend] that WOTA --
in whatever form -- will not be released in 2013.
If WOTA -- in whatever form -- isn't released in 2013, you don't have to give me one rot pfennig.
Not a one.
Just give me an App Store redemption code for a free copy of the game.
How's that sound?

See?
You can make a fool outta me in front of the entirety of SubSim
and put a few scheckles in your pocket all at the same time!
What's not to like?
I mean, it sounds like a win/win to me.
So do we have a deal?

v-i-c- 06-03-13 12:19 PM

Quote:

Originally Posted by iPadCary (Post 2066946)
So do we have a deal?

Yes, the deal is: if you have any question about the game (except why the game isn't finished yet etc.) then you are welcome to ask. If you want to continue in the style of your postings before then please leave this thread. Thank you.

iPadCary 06-04-13 05:57 PM

???
 
Quote:

Originally Posted by v-i-c- (Post 2066953)
Yes, the deal is: if you have any question about the game .... then you are welcome to ask.

Exactly ....

Your Honor?
Defense rests.

bratwurstdimsum 06-04-13 06:09 PM

Hey V-I-C sorry if this is covered elsewhere but do you have any interior shot updates ? I really liked the light test but would love to see more if you have it

Cybermat47 06-04-13 10:45 PM

Quote:

Originally Posted by iPadCary (Post 2066946)
I was absolutely compelled to respond ....

http://i0.kym-cdn.com/photos/images/...35/113/b26.gif

v-i-c- 06-05-13 09:11 AM

Quote:

Originally Posted by bratwurstdimsum (Post 2067462)
Hey V-I-C sorry if this is covered elsewhere but do you have any interior shot updates ? I really liked the light test but would love to see more if you have it

No, no new interior screenshot yet.

iPadCary 06-12-13 02:36 PM

Quick Question
 
Quote:

Originally Posted by v-i-c- (Post 2067642)
No, no new interior screenshot yet.

Just curious ....
Will you, or -- seeing as how you're Berlin [my favorite city dem welt ....] -- a representative
be having any kind of presence at all at E3 2013?

I ask because what with the absolute dearth of World War II naval sims in the App Store,
surely "Wolves Of The Atlantic" would draw all sorts of free publicity towards it.

What say you?

v-i-c- 06-12-13 02:45 PM

Quote:

Originally Posted by iPadCary (Post 2070317)
Just curious ....
Will you, or -- seeing as how you're Berlin [my favorite city dem welt ....] -- a representative
be having any kind of presence at all at E3 2013?

I ask because what with the absolute dearth of World War II naval sims in the App Store,
surely "Wolves Of The Atlantic" would draw all sorts of free publicity towards it.

What say you?

One word says it all: M O N E Y ???

"Single developer" means almost all of my budget is for room & food. I'm really really happy when I can pay my bills.

Takeda Shingen 06-12-13 02:51 PM

Quote:

Originally Posted by v-i-c- (Post 2070319)
One word says it all: M O N E Y ???

"Single developer" means almost all of my budget is for room & food. I'm really really happy when I can pay my bills.

You know it doesn't behoove you to continue responding to this clown, right? I would have had him brigged a week ago. Alas, moderating standards have fallen here over the past few months. Anyway, you don't really owe him anything and he hasn't seemed to earn the respect of anyone, so your time would probably be better spent elsewhere.

Also, why haven't I seen your Stage 1 presentation at E3? I expected to see you sometime between Sony and UbiSoft. :O:

v-i-c- 06-12-13 02:58 PM

Quote:

Originally Posted by Takeda Shingen (Post 2070321)

Also, why haven't I seen your Stage 1 presentation at E3? I expected to see you sometime between Sony and UbiSoft. :O:

I'm saving all the money to raise my budget for the 30 seconds 2014 Super Bowl TV-Ad. But next year I will be at E3 with a Clone of Steve Jobs to present WOTA on stage.

iPadCary 06-12-13 04:47 PM

Quote:

Originally Posted by v-i-c- (Post 2070319)
One word says it all: M O N E Y ???

Ach, so ....
Geld.
I hear ya.

Oh, well.
Just thought I'd ask.
NOW GET BACK TO WORK!
Just kidding. lol



Quote:

Originally Posted by Takeda Shingen (Post 2070321)
You know it doesn't behoove you to continue responding to this clown, right?
I would have had him brigged a week ago.

Leave me alone, y'big brute!

v-i-c- 06-13-13 08:08 AM

Time for some screenshots again :) (Quality of iPhone 4S / iPod touch 5)
(The destroyer is still untextured, still some other issues…)

http://wolves-of-the-atlantic.com/WO...June/total.png

http://wolves-of-the-atlantic.com/WOTAseehundJune/1.PNG

http://wolves-of-the-atlantic.com/WOTAseehundJune/2.PNG

http://wolves-of-the-atlantic.com/WOTAseehundJune/3.PNG

http://wolves-of-the-atlantic.com/WOTAseehundJune/4.PNG

http://wolves-of-the-atlantic.com/WOTAseehundJune/5.PNG

http://wolves-of-the-atlantic.com/WOTAseehundJune/6.PNG

http://wolves-of-the-atlantic.com/WOTAseehundJune/7.PNG

http://wolves-of-the-atlantic.com/WOTAseehundJune/8.PNG

iPadCary 06-15-13 12:20 AM

Gameplay Style
 
A gameplay question just occured to me ....

You know the masterpiece that is "Silent Hunter V", right?
Will WOTA gameplay be similar to that?
What I mean by that is, will there be a narrative with free roaming about the enviornment &
within the entirety of the boot itself -- with the actual simming just being a part of the story?
Will the skipper have a relateable identity as a protaganist?

Or will it be more like, say, "Aces Of The Deep" -- where it's a pure sim with the user
just accessing different station screens -- pushing buttons, throwing switches,
issuing & recieving orders, reading & writing reports, etc.?

Or will gameplay be something in between SHV & AOTD, or something different altogether?

Will the player be the skipper or a member of the crew, or an "omnipresent overlord",
if you will, responsible for everything?

I guess what I'm asking is, how will a player interact with WOTA overall?

v-i-c- 06-15-13 04:19 AM

In "WOTA: Seehund Type XXVIIB" the sub has a crew of only 2 men.
Basically you are the skipper, but there will be different settings of realism and simulation.
In full realism you won't have the external cameras and absolutely no help to aim torpedoes (this sub has no Torpedovorhalterechner).
In higher simulation setting it will be possible to manually do the work of your crewman at any time.
At the beginning of each mission in your campaign you will receive your orders. (Only late models of this sub got a radio)


In "WOTA: Wolves of the Atlantic" you will be the skipper and you give orders to your crew. If you want to you can use several stuff manually - like feeding the Torpedovorhalterechner instead of letting a crewman do it for you.
You will always receive orders during your missions and you should better follow these orders because it will affect your reputation and score unless you was really successful while ignoring them, in the worst case you might get fired and the campaign ends.

While being on mission the crew management is mostly automatic. But at the end of a shift the crewmen of this shift will be tired and won't work that good as in the beginning of the shift. (same happens aboard enemy vessels, if you are lucky then the ASDIC operator is close to the end of his shift and may make more errors.). Basically crew management is limited to different conditions (surfaced, submerged, silent running, battle stations) but it will also allow some special things like the order to wear/use the escape set.
When you walk around the U-Boat you will raise the morale and efficiency of the crewmen of the section in which you currently are - this will decrease time of repairs. And if you are in a dangerous situation for a longer time (all crewmen are on battle stations), tired crewmen located in this section will always work better. This is pretty much nonsense, but the whole thing of a walk trough interior makes much more sense this way.

iPadCary 06-15-13 11:49 AM

All of that sounds outstanding!
So am I to understand, then, the Type XXVIIB boot will be fully rendered as a 3D space
that you can walk freely around in -- alá SHV -- and interact with your crewmate?

And speaking SHV, I've been watching the "JohnSquared" playthrough on YouTube.
Firstly, how it isn't on iPad is a travesty!
And no, I DO NOT acknowledge the SH so-called "version" that pollutes the App Store now.
Secondly, every so often, JohnSquared pauses play for just a moment or two to point out
how this or that graphic texture is much better than the original UbiSoft one's due,
in no small part, to the wizards here at SubSim.
Just wanted to mention that.

v-i-c- 06-15-13 12:14 PM

Quote:

Originally Posted by iPadCary (Post 2071191)
can walk freely around

There is no space in a Seehund to walk at all. Switching the seats was terrible complicated and actually not allowed during mission. The person on the back seat had to sit in his chair over the whole mission.

iPadCary 06-15-13 03:38 PM

I see.

Well, I guess that cuts down on the rendering time, anyway! lol

As you were ....

iPadCary 06-16-13 03:55 PM

Quote:

Originally Posted by v-i-c- (Post 2071103)
In "WOTA: Seehund Type XXVIIB" the sub has a crew of only 2 men.
Basically you are the skipper, but there will be different settings of realism and simulation.
In full realism you won't have the external cameras and
absolutely no help to aim torpedoes (this sub has no Torpedovorhalterechner).
In higher simulation setting it will be possible to
manually do the work of your crewman at any time.

OK, that is what I am asking.
When you say: "It will be possible to manually do the work ....",
how, exactly, will that interaction function?

Will it be like ....
1] "Aces of the Deep"
Seperate station "windows" that are touched [instead of being clicked on].

2] "Silent Hunter 5"
The valves//switches/buttons/etc., will all be part of the enviornment itself.
To interact with it, you "reach over", as it were, and virtually
turn a valve/throw a switch/push a button/etc.

Which of these 2 methods will the interactivity in WOTAS -- not WOTA -- be like?


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