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-   -   [REL]SH3 Warship Mod V3.0 (https://www.subsim.com/radioroom/showthread.php?t=157060)

Russian sailor 11-03-09 12:38 PM

Quote:

Originally Posted by Lipud U-107 (Post 1198465)
I have the same problem when I was sailing Bismarck is my crew is not able to see Catalina was only when I started to shoot it but when I saw it was a destroyer sailed oki think that this problem tartar that obscures the view of observers of the superstructure on the bridge, unfortunately vessels often do not see :(

Well, you can play career with the mod, but I have only played the single mission and multiplayer. When you start a career error. =((((
The only thing I dislike about fashion is the problem with textures from Tirpitz.

Sorry of my English.

Lipud U-107 11-03-09 04:47 PM

Quote:

Originally Posted by Russian sailor (Post 1198486)
Well, you can play career with the mod, but I have only played the single mission and multiplayer. When you start a career error. =((((
The only thing I dislike about fashion is the problem with textures from Tirpitz.

Sorry of my English.

hmmm my career everything was fine even when I was GWX 3.0 (a little wine but slow comp)

a problem with the textures of Bismarck, is not seen in the War Ship Mod 3.0 no unless it was in the link SHIP PACK then I can not help because I can not download this pack

Russian sailor 11-04-09 01:55 AM

Quote:

Originally Posted by Lipud U-107 (Post 1198636)
hmmm my career everything was fine even when I was GWX 3.0 (a little wine but slow comp)

a problem with the textures of Bismarck, is not seen in the War Ship Mod 3.0 no unless it was in the link SHIP PACK then I can not help because I can not download this pack

OK, but where can I download it? Ship Pack?

Von Talon 11-07-09 02:07 PM

Hello! I'm battleship Bismarck and I want MORE AMMUNITION! Few convoys and I'm out of ammo! :down:

Btw my sister Tirpitz is ugly.

Lipud U-107 11-08-09 09:46 AM

Quote:

Originally Posted by Von Talon (Post 1200466)
Hello! I'm battleship Bismarck and I want MORE AMMUNITION! Few convoys and I'm out of ammo! :down:

Btw my sister Tirpitz is ugly.

am got same problem but a have a soluton this problem
if you want you need back too War ship mod 2.0 v post in subsim and find my post

trochę szukania i gotowe

http://c.wrzuta.pl/wi10114/9403f5680...4a1eb39f/0/amo

Von Talon 11-10-09 09:42 AM

Quote:

Originally Posted by Lipud U-107 (Post 1200747)
am got same problem but a have a soluton this problem
if you want you need back too War ship mod 2.0 v post in subsim and find my post

trochę szukania i gotowe

http://c.wrzuta.pl/wi10114/9403f5680...4a1eb39f/0/amo

I didn't find it :(

Commander Gizmo 11-10-09 10:49 AM

A few issues found:
  • The 1934A destroyer has a search light that appears to be upside down just behind the main exhaust.
  • The light cruiser has a terrible time spotting airplanes. I am getting bombed by planes and my crew can't see them even after being hit. I have to manually find them with the binocs and shoot them myself. They do spot about half of them though.
  • None of the destroyers appear to have enough fuel. They would run out trying to be escorts for anything (their primary role) and seem to use fuel at an even more terrible rate if not at 15-19 knots.

Lipud U-107 11-10-09 12:49 PM

Quote:

Originally Posted by Von Talon (Post 1201619)
I didn't find it :(

D:\Program Files\Ubisoft\SilentHunterIII\Data\Cfg

and find file "Basic.cfg" :yep:

Patkins1983 11-12-09 02:51 PM

Any ideas on how we can sort the watch out, sick of being bombed by aircraft.

I have seen off 2 BB TF without a single hit on my boat and yet my crew cant spot a hurricane. Wouldnt mind but they caused the loss of 6 PO's and 5 sailors.

IS it possible to fit radar warning to the boats, might give a better chance of detecting the aircraft.

Wreford-Brown 11-12-09 04:10 PM

If you want to add VonDos' ships to your WSM campaign then 'WB's campaign with VonDos' ships v1.9' is compatible with this mod:

1. Use JSGME to disable ALL mods.
2. Enable "St Naz + Scleuse" mod.
3. Extract "WB's campaign with VonDos' ships" into JSGME MODS and install.
4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod.
5. Re-enable WSM.
6. Re-enable the Ge version that you are using.
7. Re-enable any other mods that you want to use.

Enjoy!

Lipud U-107 11-13-09 06:51 PM

Quote:

Originally Posted by Wreford-Brown (Post 1202630)
If you want to add VonDos' ships to your WSM campaign then 'WB's campaign with VonDos' ships v1.9' is compatible with this mod:

1. Use JSGME to disable ALL mods.
2. Enable "St Naz + Scleuse" mod.
3. Extract "WB's campaign with VonDos' ships" into JSGME MODS and install.
4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod.
5. Re-enable WSM.
6. Re-enable the Ge version that you are using.
7. Re-enable any other mods that you want to use.

Enjoy!


you mod work in stock Silent Hunter 3 and War Ship Mod 3.0??:hmmm:

Wreford-Brown 11-14-09 07:02 AM

Quote:

Originally Posted by Lipud U-107 (Post 1203139)
you mod work in stock Silent Hunter 3 and War Ship Mod 3.0??:hmmm:

Unfortunately not - you'll have to be using WSM with GWX.

Rothwell white 11-14-09 11:51 AM

Just done a fresh install with GWX 3 and going have go at this (looks awesome) just 1 question is this MOD compatable with SH3 commander
when i save a patrol at sea then exit the game and reload the game crashes only using GWX 3 anyone any ideas why

Lipud U-107 11-14-09 01:53 PM

Quote:

Originally Posted by Wreford-Brown (Post 1203330)
Unfortunately not - you'll have to be using WSM with GWX.

OKi thx:salute:

Lipud U-107 11-14-09 02:03 PM

Quote:

Originally Posted by Rothwell white (Post 1203399)
Just done a fresh install with GWX 3 and going have go at this (looks awesome) just 1 question is this MOD compatable with SH3 commander
when i save a patrol at sea then exit the game and reload the game crashes only using GWX 3 anyone any ideas why


Unfortunately, such a thing could happen when we activate the mod GWX 3.0 and, for example, "alternative fleets" and can occur such that the sink something in the database because she does not fit into a bunker but is it enough simply SH3 Commader set "Start at sea" I did so and everything was oki.:arrgh!:

I greet all of subsim:rock:

Commander Gizmo 11-14-09 11:42 PM

I attempted to search this thread after skimming it, but the search feature is not work at this time. I apologize if this is covered elsewhere.

I am having some issue with my brand new carrier. The deck guns farthest from the control tower in each direction are appear to be turning the opposite direction from what they should. These are the two guns that are actually on the deck rather than raised up a bit on a platform.

When my guns aim, the two guns mentioned rotate the wrong direction and end up firing at nothing just wasting ammo. If you have any ideas what might have caused this odd behavior, I'd be grateful for the suggestions.

Rothwell white 11-15-09 03:25 PM

Quote:

Originally Posted by Lipud U-107 (Post 1203430)
Unfortunately, such a thing could happen when we activate the mod GWX 3.0 and, for example, "alternative fleets" and can occur such that the sink something in the database because she does not fit into a bunker but is it enough simply SH3 Commader set "Start at sea" I did so and everything was oki.:arrgh!:

I greet all of subsim:rock:

This is superd what an effect when those 11" guns hit there target :D but......I am still having problems when saving at sea the game will not reload :hmmm: any ideas what the problem could be i am just using GWX 3.0

Lipud U-107 11-15-09 10:10 PM

Quote:

Originally Posted by Rothwell white (Post 1203854)
This is superd what an effect when those 11" guns hit there target :D but......I am still having problems when saving at sea the game will not reload :hmmm: any ideas what the problem could be i am just using GWX 3.0

This is true because it is the mod for 100% unofficial and are not compatible with each other, and I for me the mod is great because I've seen worse, and mod is the official added: In the U boot Mediterranean Sea "and looked like the Scharnhorst and Gneisenau :wah:from Ubi guys should go the tutoring of 3D Chinese U-47, but fortunately the guys took to work and SH4 looks very good, it added.
It was yet another addition to the official Silent Hunter 3 "Submarines on Hunt":down: had the two and the last I do not recommend ^

P.S.

I play in Silent Hunter 3, I must wait 15 minutes :ping:to see the words "not so long as ..." and the option to save me sad too, was more concerned about that at the time of the shooting did not do "BDS" (dead blue screen) overburden kompa what sometimes happens.:damn:

but because the game is worth a cool mod simply divine Awsome!!!

Wreford-Brown 11-16-09 05:31 AM

Quote:

Originally Posted by Rothwell white (Post 1203854)
This is superd what an effect when those 11" guns hit there target :D but......I am still having problems when saving at sea the game will not reload :hmmm: any ideas what the problem could be i am just using GWX 3.0

I'm having exactly the same problem but this has been an issue since stock - saving then reloading while at sea has always been a bit twitchy.

Make sure there are no ships within at least 20km (30 to 50 is better) and you reduce the chances of a CTD, but there is no way to prevent it happening.

I just make sure I have enough playing time to complete the mission or force myself to return to base when I would otherwise save. It can be annoying to return when in the middle of a successful cruise but there are many RL issues that could force a ship to return, from minor malfunctions to orders from home.

C'est la vie, c'est la guerre...

Rothwell white 11-16-09 12:55 PM

Quote:

Originally Posted by Wreford-Brown (Post 1204073)
I'm having exactly the same problem but this has been an issue since stock - saving then reloading while at sea has always been a bit twitchy.

Make sure there are no ships within at least 20km (30 to 50 is better) and you reduce the chances of a CTD, but there is no way to prevent it happening.

I just make sure I have enough playing time to complete the mission or force myself to return to base when I would otherwise save. It can be annoying to return when in the middle of a successful cruise but there are many RL issues that could force a ship to return, from minor malfunctions to orders from home.

C'est la vie, c'est la guerre...

Yes saved game well away from any ship the game reloaded fine :D. Thanks for the advice :salute:


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