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The only thing I dislike about fashion is the problem with textures from Tirpitz. Sorry of my English. |
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a problem with the textures of Bismarck, is not seen in the War Ship Mod 3.0 no unless it was in the link SHIP PACK then I can not help because I can not download this pack |
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Hello! I'm battleship Bismarck and I want MORE AMMUNITION! Few convoys and I'm out of ammo! :down:
Btw my sister Tirpitz is ugly. |
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if you want you need back too War ship mod 2.0 v post in subsim and find my post trochę szukania i gotowe http://c.wrzuta.pl/wi10114/9403f5680...4a1eb39f/0/amo |
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A few issues found:
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and find file "Basic.cfg" :yep: |
Any ideas on how we can sort the watch out, sick of being bombed by aircraft.
I have seen off 2 BB TF without a single hit on my boat and yet my crew cant spot a hurricane. Wouldnt mind but they caused the loss of 6 PO's and 5 sailors. IS it possible to fit radar warning to the boats, might give a better chance of detecting the aircraft. |
If you want to add VonDos' ships to your WSM campaign then 'WB's campaign with VonDos' ships v1.9' is compatible with this mod:
1. Use JSGME to disable ALL mods. 2. Enable "St Naz + Scleuse" mod. 3. Extract "WB's campaign with VonDos' ships" into JSGME MODS and install. 4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod. 5. Re-enable WSM. 6. Re-enable the Ge version that you are using. 7. Re-enable any other mods that you want to use. Enjoy! |
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you mod work in stock Silent Hunter 3 and War Ship Mod 3.0??:hmmm: |
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Just done a fresh install with GWX 3 and going have go at this (looks awesome) just 1 question is this MOD compatable with SH3 commander
when i save a patrol at sea then exit the game and reload the game crashes only using GWX 3 anyone any ideas why |
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Unfortunately, such a thing could happen when we activate the mod GWX 3.0 and, for example, "alternative fleets" and can occur such that the sink something in the database because she does not fit into a bunker but is it enough simply SH3 Commader set "Start at sea" I did so and everything was oki.:arrgh!: I greet all of subsim:rock: |
I attempted to search this thread after skimming it, but the search feature is not work at this time. I apologize if this is covered elsewhere.
I am having some issue with my brand new carrier. The deck guns farthest from the control tower in each direction are appear to be turning the opposite direction from what they should. These are the two guns that are actually on the deck rather than raised up a bit on a platform. When my guns aim, the two guns mentioned rotate the wrong direction and end up firing at nothing just wasting ammo. If you have any ideas what might have caused this odd behavior, I'd be grateful for the suggestions. |
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It was yet another addition to the official Silent Hunter 3 "Submarines on Hunt":down: had the two and the last I do not recommend ^ P.S. I play in Silent Hunter 3, I must wait 15 minutes :ping:to see the words "not so long as ..." and the option to save me sad too, was more concerned about that at the time of the shooting did not do "BDS" (dead blue screen) overburden kompa what sometimes happens.:damn: but because the game is worth a cool mod simply divine Awsome!!! |
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Make sure there are no ships within at least 20km (30 to 50 is better) and you reduce the chances of a CTD, but there is no way to prevent it happening. I just make sure I have enough playing time to complete the mission or force myself to return to base when I would otherwise save. It can be annoying to return when in the middle of a successful cruise but there are many RL issues that could force a ship to return, from minor malfunctions to orders from home. C'est la vie, c'est la guerre... |
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