![]() |
Personally I would just like to see the darn thing released as simply as possible. We heap Xan in praise and bow before his programmatic skills, then talk about the more obscure possibilities otherwise this thing aint ever going to get out!!!!
|
Quote:
|
Linerkiller I understand your point and actually agree but to put in all the functionality that people are asking for would take ages and is not necessarily needed for the first release just as long as the bugs are taken care of. :arrgh!:
Even Xantrokoles says it: Quote:
|
The ship smoke is working now:)
But I didn't find a file, like the eqipment file for the flag... Quote:
But I also agree with Bratwurstdimsum, that I shouldn't waste time with this extra things. i.e. I can't do test with a plane which is starting, when I didn't have guns, tropedoes or so:shifty: |
The ship is looking good, we're now working on the gun angles so they dont turn 360 degrees around trough the ship lol.
|
Quote:
Thanks for this tipp:up: , but I tested it, and the flag was only visible from one side, the other doesn't work.. And also the textures didn't work:-? Do u know where it is written, that a special flag goes to the cfg#FLG node? And how did u have problems using the *.zon files for ur Sboat? Thank you in advance:) |
When I understood ur post right, I think u got the sam problem:)
Although thank u for your help:up: The thing with the zon file are cleared:yep: |
looking good keep up the good work.:rock::rock::rock:
|
Yeah keep pushing!
|
I recommend myself;)
http://www.subsim.com/radioroom/showthread.php?t=135025 This way u should imagine our BB(only a lil bit bigger and some guns more) |
First the basic functions, later you'll got time to figure how to improve the things up. The cannons, torpedoes, crewmen and rooms, are the later part. Just put the nodes in the dat file. :lol:
Did you try to edit a stock game ship? Just curious |
Cant wait for this mod at all it looks so Epic! :rock:
Just a question, whats the ETA on this epicly epic mod? |
My own rough guess would be 2 weeks at minimum, regarding the issues there are nwo with the mod.. But i'll stick with the playable Fubuki Mod for now, although the gunners are too dumb to shoot farther then 5 km.. But keep up the good work.
*Edit* figured how to change ranges for the gunners myself. Should work with this mod also. |
Not long now guys, just working on a nice skin for it and trying to make the gun angles work better, also the 5km range issue is fixed on the PBB.
|
You figured it out also sailor, or did you happen to read my post on the DD thread?
|
Too bad we don't have AI Leander and York class cruisers, we could have a reenactement Battle of the River Plate
|
Yea, I'm afraid only the cumberland is there and it didnt have a part in the fight.
|
What would be good CA substitutes (from the game inventory) if one wanted to create a River Plate Quick Mission?
|
I would guess that the best RN substitutes would be a Kent class for HMS Exeter, and 2 Fijis for Achilles and Ajax...
I can't remember if SH4 has a Dido, If it does, It would probably work better then the Fiji |
Quote:
But no it looks like the AI PBB(with sunlight, reflections and so on) +MMarques will make a super skin:p Can we leave the gun control system the same way ike on the DD? |
All times are GMT -5. The time now is 02:25 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.