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-   -   [WIP]Playable PocketBB (https://www.subsim.com/radioroom/showthread.php?t=134600)

bratwurstdimsum 04-12-08 12:12 AM

Personally I would just like to see the darn thing released as simply as possible. We heap Xan in praise and bow before his programmatic skills, then talk about the more obscure possibilities otherwise this thing aint ever going to get out!!!!

linerkiller 04-12-08 12:28 AM

Quote:

Originally Posted by bratwurstdimsum
Personally I would just like to see the darn thing released as simply as possible. We heap Xan in praise and bow before his programmatic skills, then talk about the more obscure possibilities otherwise this thing aint ever going to get out!!!!

No fun playing with an unfinished mod maybe still full of bugs:nope: ...Let him the time he needs!:up: And when it will be finished,we will have the sensation of playing a new game:()1: !!! This is the fun!

bratwurstdimsum 04-12-08 02:35 AM

Linerkiller I understand your point and actually agree but to put in all the functionality that people are asking for would take ages and is not necessarily needed for the first release just as long as the bugs are taken care of. :arrgh!:

Even Xantrokoles says it:

Quote:

I am working on other things...
later we'll see
New functionality = new bugs so we should keep these to the most important ones first...do the rest in a later release...just my 10c worth as an IT (computer software) project manager.

Xantrokoles 04-12-08 05:49 AM

The ship smoke is working now:)
But I didn't find a file, like the eqipment file for the flag...


Quote:

Quote:

Originally Posted by linkiller

Quote:

Originally Posted by Bratwurstdimsum
Personally I would just like to see the darn thing released as simply as possible. We heap Xan in praise and bow before his programmatic skills, then talk about the more obscure possibilities otherwise this thing aint ever going to get out!!!!



No fun playing with an unfinished mod maybe still full of bugs:nope: ...Let him the time he needs!:up: And when it will be finished,we will have the sensation of playing a new game:()1: !!! This is the fun!

Quote:

Originally Posted by Bratwurstdimsum
Linerkiller I understand your point and actually agree but to put in all the functionality that people are asking for would take ages and is not necessarily needed for the first release just as long as the bugs are taken care of. :arrgh!:

Even Xantrokoles says it:

Quote:

I am working on other things...
later we'll see

New functionality = new bugs so we should keep these to the most important ones first...do the rest in a later release...just my 10c worth as an IT (computer software) project manager.


I agree with linekiller, that I need time for a bugfree and realstic version:yep:
But I also agree with Bratwurstdimsum, that I shouldn't waste time with this extra things.
i.e.
I can't do test with a plane which is starting, when I didn't have guns, tropedoes or so:shifty:

MMarques 04-12-08 06:28 AM

The ship is looking good, we're now working on the gun angles so they dont turn 360 degrees around trough the ship lol.

Xantrokoles 04-12-08 11:02 AM

Quote:

Originally Posted by Mikhayl
Hi Xantro, for the flag I think that you can "copy/paste" the german flag from the flag.dat in the library directly into your .dat :hmm:

Hello Mikhayl!
Thanks for this tipp:up: ,
but I tested it, and the flag was only visible from one side, the other doesn't work..
And also the textures didn't work:-?

Do u know where it is written, that a special flag goes to the cfg#FLG node?
And how did u have problems using the *.zon files for ur Sboat?

Thank you in advance:)

Xantrokoles 04-13-08 02:27 AM

When I understood ur post right, I think u got the sam problem:)

Although thank u for your help:up:

The thing with the zon file are cleared:yep:

d5j55 04-13-08 11:34 AM

looking good keep up the good work.:rock::rock::rock:

Will-Rommel 04-13-08 11:35 AM

Yeah keep pushing!

Xantrokoles 04-13-08 03:59 PM

I recommend myself;)
http://www.subsim.com/radioroom/showthread.php?t=135025

This way u should imagine our BB(only a lil bit bigger and some guns more)

haegemon 04-14-08 03:13 PM

First the basic functions, later you'll got time to figure how to improve the things up. The cannons, torpedoes, crewmen and rooms, are the later part. Just put the nodes in the dat file. :lol:

Did you try to edit a stock game ship? Just curious

Jake Nukem 04-16-08 02:07 AM

Cant wait for this mod at all it looks so Epic! :rock:

Just a question, whats the ETA on this epicly epic mod?

W4lt3r 04-16-08 03:36 AM

My own rough guess would be 2 weeks at minimum, regarding the issues there are nwo with the mod.. But i'll stick with the playable Fubuki Mod for now, although the gunners are too dumb to shoot farther then 5 km.. But keep up the good work.

*Edit* figured how to change ranges for the gunners myself. Should work with this mod also.

MMarques 04-16-08 01:31 PM

Not long now guys, just working on a nice skin for it and trying to make the gun angles work better, also the 5km range issue is fixed on the PBB.

W4lt3r 04-16-08 01:33 PM

You figured it out also sailor, or did you happen to read my post on the DD thread?

Raptor1 04-16-08 01:33 PM

Too bad we don't have AI Leander and York class cruisers, we could have a reenactement Battle of the River Plate

MMarques 04-16-08 02:28 PM

Yea, I'm afraid only the cumberland is there and it didnt have a part in the fight.

M. Sarsfield 04-16-08 02:31 PM

What would be good CA substitutes (from the game inventory) if one wanted to create a River Plate Quick Mission?

Raptor1 04-16-08 03:02 PM

I would guess that the best RN substitutes would be a Kent class for HMS Exeter, and 2 Fijis for Achilles and Ajax...

I can't remember if SH4 has a Dido, If it does, It would probably work better then the Fiji

Xantrokoles 04-16-08 03:20 PM

Quote:

Originally Posted by haegemon
First the basic functions, later you'll got time to figure how to improve the things up. The cannons, torpedoes, crewmen and rooms, are the later part. Just put the nodes in the dat file. :lol:

Did you try to edit a stock game ship? Just curious

It is a stock game ship, that's why the exeptions are so big.

But no it looks like the AI PBB(with sunlight, reflections and so on)
+MMarques will make a super skin:p

Can we leave the gun control system the same way ike on the DD?


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