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Px3k,
OLCE2 is not compatible with the "Enhanced" Damage Effects mod. |
OLC,
Once again, an outstanding job on your mods, and may I also provide a personal "Thank You" for version 1.1 of the Ubermod - It was GREATLY appreciated that you split OLCE and OLC GUI because it gives us all much more flexibility in how we set up and run our SH3 installs. I have your ubermod set up and running just fine in GWX 2.1 with Rubini's water stream mod, Racerboy's exhaust mod, Phoenix's English to German labels for Ubermod, my SH3Speech mod, and a bunch of other stuff and all is working well. The framerate, even on my older video card is still quite good, and the environment looks fantastic. I may have some difficulty not being able to shift power on the scopes (so may have to revert back to OLC GUI 1.2.3) - use of power on periscopes for doing various types of searches is a tactical issue, and given our optical limitations in game and what I am used to seeing through a periscope for real, 3x power feels mighty uncomfortable for me personally. From a tactical perspective, there is a certain methodology used for getting the ship to PD and conducting searches thereafter that sort of necessitates the ability to do both high an low power sweeps. This is no knock on your fantastic work - I know why you had to do it the way you did in the latest OLC GUI version. I'll have to see how it feels for me as I play. But I did want to thank you for another bangup job on a pair of outstanding mods, and for allowing us the flexibility to set em up however it feels best for us. Well done! BZ! R/ TC2 |
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Awesome stuff as usual, Mr. OLC.
As far as the scopes are concerned, I haven't had enough time to do any test driving with them, but as you mentioned, I felt the default mag values of the attack scope were too limiting when using the whiz wheels. |
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Anyway, the problem is with GWX, as BBW mentioned a few posts back. Easily fixed...although hopefully there are no other differences in the de_menu.txt file... :hmm: |
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I know that this is all for the good advantage of seeing the ocean as it is, wavy, not a pancake, but most people are very used to that pancake effect, since SH3 stock, and they don't even notice it. For example, I didn't ever noticed those pancake waves until you mentioned, so I went to the game and said to myself "oh, yeah, thats right...". But I'll tell you that infortunally, very very few people will use this attack periscope at 3x zoom levels coz its just too hard. You are having fun, coz you're good at this. Even at 1x zoom you can sink those clawns, you are excelent at getting the data, maybe you've done this too long and learned perfectly. But for most people, it will be too hard. After two or three patrols, everybody will stop and think "gosh, I'm missing all my eels... this is no fun" and then the un-pancaked ocean will get less interesting, coz if you're not getting fun at the game, you dont have a reason to play it. For those who can have a lot of fun using 3x zoom, GREAT! I bet that your gaming experience will be better then mine! :up: For those who are not born to be a weapon officer, this will be a pain in the ass and unfortunally will be replaced for OLC's GUI 1.2.3. This is very sad... I know how you feel... The intention was good and pure, unfortunally this game is very short in options, if you fix something, you ruin another, and I've been on this road long enough to know it. Anyway, in overall this is a masterpiece of a mod and I'll use it forever, until the end of SH3 days, and I will recommend to everybody, as well as put it on my signature with pride! For those with great data capturing skills, have fun! For me, well... I'll have to work around this problems fixing those files to my taste... until I learn how to aim like you do! :lol: |
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I like it:up: :up: :up: . However. it is vvvery hard to get the data of the ship's mast and lenght if it's too far away in stormy conditions. I think 3X is good. Mikael |
@PT
For the record, I play SH3 on a 15 inch CRT at 1024x768 resolution and always have done. @Mikael W00t! ;) |
Download link
Hello
Very interested in your mod, but cant seem to see the link to the download here? Thank you |
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Nevermind... here: http://files.filefront.com/OLC+Uberm.../fileinfo.html |
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But you know I wasn't criticising you or your mod, you know that. I was just explaining what you have sighted before. Its very complicated this situation... :damn: Please don't consider what I've said as a threaty post, it was not, it was just my opinion about it, no harm intended, I wasn't being sarcastic. :up: |
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Actually, when I bought my rig I bought a projector and screen, and surround speaker kit, the whole shebang. But the projector and the speakers were both broken some time ago, and since then I've played on a 15 inch CRT with headphones. But I digress. It's not a complicated situation, I broke one thing to fix another, I was just a bit perplexed by your long-winded post about how pointless the excercise was in your opinion. Doesn't seem very constructive to me. |
I don't know how much you change OLCE2 since OLCE, but lemme tell you the ocean and colors are deep. Even for my LCD!!:rock:
The unsrise took my breath away...and not to mention my HD space since i kept Lt. Werner shooting pics like crazy! :rock: Cheers old pirate!:arrgh!: |
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Ubermod v1.2 released!
Changes in this version:
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Thanks to OLC
Hi Olc,
you are really one of the modders who always reacts very quick. For me everything is ok with the ubermod. GWX 2.1 and your ubermod are my favourite mods. Thank you very much. Nuss |
G'day, OLC.
Thanks for your work and the time you've put into adding it all together, the video tutorial and so on. Exemplary stuff. Two minor issues with the Ubermod that I'm having as a n00b Keleun --started a career 9/39 (Wilhelmshaven) at dusk, and noticed that we have many new planets in our solar system. That is, the magnification of stars are many times greater than they ought to be -- is there any simple way I can poke around inside a file to change the parameters? Other than that, I'm getting some truly Turner-esque sunsets.:up: Following your video tutorial accompanied by the associated community pdfs it's clear that an older(?), simpler, wizwheel is being demonstrated, whereas in more recent releases of your GUI has been replaced with a deluxe/more realistic(?) version which doesn't correllate to your video wizwheel. I recall using the former version, and was actually making headway with it, now I'm struggling with the deluxe version pretty badly for some reason. Is there any way of obtaining an earlier release of your GUI, and replacing the new with the old, at least as far as the wizwheel goes? Nontheless, thanks again for your hard work -bravo! :D |
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And er..yes, the Range/AOB finder is what my Kaleun meant if you mean the thingy he pulls down whilst using the attack periscope. It's surprising he actually graduated, in all honesty. :roll: |
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