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Thanks for these files... trying to teach a friend the joys of 100% realism
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These are fantastic,Thank You!:up: btw can you edit the original post on pg 1 since those links are dead,might avoid a bit of confusion.
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Enjoyable experience
Thanks Werner for the tutorial videos. I got my first kill (only a small split freighter) but it was more worthwhile knowing that I was playing on manual than auto.......:D
Didn't fair so good against a small task group they were all over me like a rash, I need to learn more about stealth!:cry: Spazz |
I'm a latecomer to the party. I was viewing Werner's videos and I've got to say well done, very well done! Thanks for the vids. And thanks to you Rockin Robbins for keeping them hosted.:up:
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http://files.filefront.com/tdc+0003w.../fileinfo.html
http://files.filefront.com/tdc+0003w.../fileinfo.html
I would love to get these, but how? when I click on the link i go to Filefronts main games page and cannot see any way to access these downloads at all. I haven't ever come acrosss this in the past at filefront. I am registered there so it's not a block. All of these of links do exactly the same! What am I missing or doing wrong? need these badly Steinbeck |
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to 'Reallydedpoet'
thanks for that swift reply to my post. Have now downloaded them and going to settle back with a coffee and learn!!(hopefully)
steinbeck (in the uk) |
Enjoy them, they are well done :yep: Be sure to post back here if you have any questions. Also, the search option here is a nice one, answers to some of your future questions may be in older threads.
Cheers :up: RDP |
lol nvm, I was mistaken.
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U-boat tutorials
These tutorials where are so good !! Any plans to do the same staff for U-boat missions? The things are little different there with all the new staff?
thanks !! |
Well I''ve taken the plunge. Switched to manual targeting, and have downloaded the 3 videos. I keep watching them over and over hoping it'll sind in, but I do have a few questions. During the torpedo attack using the periscope video:
1. He identifies the ship and sends that info to the TDC. 2. He takes his first stadimeter reading and sends that to the TDC. Exactly what does that first reading send to the TDC?? Location and bearing of the target?? 3. He takes a little time to set up his torpedos while wating for some time to pass so he can take is 2nd and final reading. 4. 3 minutes pass and he takes his final reading with the stadimeter again, sends the data to the TDC then activates the Position Keeper. Somehow that reading also gave him the speed and heading of the target. I saw the speed displayed, but I can't figure out where the heading of 1 degree was displayed. Can someone explain that to me?? Also in his attack map there was an overlay of a compass around the sub. Is that in the stock game or part of a mod?? If it's in the stock game, how do you activate it?? And finally, Is there a way to clear the TDC of data?? Thanks. |
Major Johnson
Wish I had a fast enough rig to do movies, but so far no luck. There are four pieces of information that the TDC needs to hit your target. Pop up the periscope and ID the target. This tells your TDC the height of the tallest mast.
Usually the first thing you get is the speed. It most likely won't change if you remain undetected. Here's what you'll do. Have the stopwatch handy. Pop up the periscope and lock onto the target so it is plotted on your nav map. Change to the nav map, type ctrl-x to bring up the stopwatch, with the pencil tool make an x where the target is and start the stopwatch. Down scope. About two minutes and 45 seconds on the stopwatch (you might need to do it at 2:30 at first until you get coordinated) raise the scope and lock on target. Switch to nav map and press the "x" key to bring up the stopwatch. Grab the pencil and exactly at three minutes x the position of the target. Down scope. Now the distance between the two positions in hundreds of yards is the speed of the target in knots. 750 yards is 7.5 knots. Plug that into the TDC and press send speed. That's piece of information #1. Next, we need Angle of the Bow (AoB)/course of the target. Go back to the nav map and use the ruler tool (open the compass first to give you tool help) to connect the two positions you have plotted and extend the line in the direction of target movement. You can use the compass rose on the ruler tool to find the target's course. To find the AoB, use your protractor tool. You'll click on the target's course ahead of the target, then click again on the middle of the target and a third time on the middle of your submarine. You'll read the angle right beside the target. That's the AoB. Now, which side of the target are you looking at, starboard or port? That tells you whether the AoB is starboard or port. Enter that into the TDC and press the send AoB button. Once we get the position keeper on we'll update that before we shoot. That's piece of information #2. It's stadimeter time! (Yuck) When you use the stadimeter in the conventional (yuck) manner you are really sending two pieces of information to the TDC, the bearing and the range. So use the stadimeter to put the waterline of one part the split image on the top of the mast of the other and left-click. Then press the send bearing/range button. Immediately start the position keeper after you enter the range/bearing. You're in the ballpark. Switch to the attack map and you'll see an x marking the torpedo impact point. It should be on top of your target and moving with it. If it is moving in a slightly different direction your AoB needs refining. If it is moving too fast or too slow your speed needs adjustment. And if it is not on top of the target, the range or bearing is off. If the range is wrong but a line from your sub to the impact point crosses the target, you can shoot anyway because the torpedo will hit the ship on its way to where it thinks the target is. If you're not too far off in range but the line is gaining or losing ground on the target, rather than screw with the stadimeter, I usually just tweak the speed to make it work and shoot. The stadimeter drives me crazy. I hope this is clear enough. I really wish I could do movies to demonstrate this stuff, because it's really fun once you have a unified picture of the whole process in your head.:doh: OK, I know it's not fun yet, you'll have to just trust me.:up: |
U-Boat tutorials????
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My first clue was when gutted, aaronblood and I were coming up with the Dick O'Kane method. I didn't understand the U-Boat way of targeting at all. They only understood the U-Boat methods, but could explain how they worked well enough that I could work out how to make the American TDC do that. They had a lot of trouble understanding how the American TDC worked but had a much greater understanding of the attack procedure. Therefore I ended up writing up the Dick O'Kane instructions for the American submarine. This told me I'd be lost in a U-Boat! Sure enough out came SH4UBM and I was lost in my U-Boat. I've done Dick O'Kanes with the U-Boat and it works marvelously. But the fast-90 technique in U-Boats is even better! Aaronblood is the right guy to write that, not me. Also, visit the SH3 forums. Everything that works for them works for our U-Boats as far as techniques go. Just remember, it's their forum, not ours. They know something we want to know, not the other way around. Be nice over there!:up: |
Man, I'm getting the uneasy feeling that there is more than one way to do manual targeting, and you just have to find out which one works best for you. But, I'm not giving up. I'll get it as some point. :)
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I have a question about the periscope attack video. When he takes the 2nd stedimeter reading he gets the speed of 7 knots and heading of 1 degree. I can see 7 knots being displayed in the stedimeter, but I can't figure out where he is getting the the 1 degree heading. Can someone explain that to me??
Thanks! |
I had the same problem but the answer is simple.
An officer relays the speed and bearing in the dialogue box, look there. You may need to scroll up if other chatter enters the box right after the information is entered |
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