SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   I will be buying it,,,,will u? (https://www.subsim.com/radioroom/showthread.php?t=96603)

joea 08-25-06 08:48 AM

edited by mods request
Oh dear not again.

sergbuto 08-25-06 12:02 PM

I have taken a look at Southampton and Gloucester DAT files from the SW-Med release. I can say with 100% confidence that X1 took the DAT file from my Southampton Cruiser mod.

For Southampton, they did not even bother to change digital IDs for 3D objects (i.e. clone the unit) so that these IDs are exactly the same as in my Southampton (not to mention the same naming convention of the objects - I changed Fiji for Town). There are more things which I can use to identify the file from my mod but I will not tell them because I am using some of those for the new models/units in works. Besides the thing with digital IDs is so obvious so that anyone can check that. X1 people only imported one different texture to the file which in half consists of the texture I used for the Southampton. The other half (to paint the hull) I think was "borrowed" from Type941's textures although I can't be 100% sure about that since I do not have those at hand right now.

While I spent long hours making the Southampton cruiser with the hex-editor (there was no Pack3D available at that time), X1 people simply took it, imported a surrogate texture plate with Pack3D and now selling it. Despite they were clearly indicated that the mod can't be used for commercial purposes they cinicly replied that only used it as a placeholder for screenshots while obviously having in mind to sell it. They do exactly the same thing which they did with the first Seawolves release.

They used the DAT file from my mod for Gloucester but they had to clone it this time. But I know why they got untextured, whitish objects on the model because they do not have enough knowledge to even cleverly use somebodyelse's mods. :rotfl:

sergbuto 08-25-06 12:06 PM

Would be also helpful to take a look at f.e. the DAT file for Flower and texture files in its folder with _T01, _T02, etc. numbering from the SW-Med release.

Anachronous 08-25-06 05:33 PM

Even though none the X1 mod pack content is my stuff, im quite bitter about the whole thing, as I have to spend time searching each month for people trying to relabel and take credit for my own work.

I can see why someone does this when money is involved, but people also steal work when its all free. In the case of X1, it all about profit at the expense of others.

I watermark all my stuff these days, simply to make it easier to spot. Still its time consuming and frustrating to have to do it, because someone hasnt the drive or ability to do it themselves.

magpie90 08-26-06 08:20 AM

So do you get to play
as the Americans or don't you?[/quote]

I guess you've read that SH4 is exactly that. You drive a Gato!!!!!!!!!!!(and others)
Yes please!!:rock:

sergbuto 08-26-06 08:44 AM

X1 people also took and sell with current SW-Med release my Nationality Mod v2.0 (naturally without permission). This time they tried to hide that by renaming the flag.dat file to flagS.dat, however the digital IDs again tell it all. They are exactly the same as those I put for various additional countries in my mod. Furthermore, the order of the countries is exactly the same (I did not use the alphabetic order). X1 people only changed the texture for the German flag. Anyone can download my mod from terrapin's site http://u-boot.realsimulation.com/, open files in hex-editor and compare.

sergbuto 08-26-06 04:13 PM

As in the first Seawolves release, X1 people took and sell as a part of U-boat: Battle in the Mediterranean my Multi-skinned Ships mod (as I suspected). The easieast way to quickly check that is to go to the folders of the following ships in the data\Sea directory of the X1 U-boat: Battle in the Mediterranean release and compare the correspondingly numbered texture plates with those in my mod
NTRW_ : NTRW__T02.tga, _T03, _T04, _T05, _T06
NKC3 : NKC3_T02.tga, _T03, _T04, _T05
NDE_River : NDE_River_T02.tga
NDD_V&W : NDD_V&W_T02.tga
NDD_Type34 : NDD_Type34_T02.tga (BTW, the texture was made by Type941)
NDD_HuntI : NDD_HuntI_T02.tga
NDD_Clemson : NDD_Clemson_T02.tga

I know that X1 people were not able to make multi-skinned ships until recently because when they wanted to release a couple of ships for free for advertising purposes they contactde me asking for making those multi-skinned. Why would they bother asking if they knew how?

Nevertheless X1 people did not hesitate to advertise multi-skinned ships as a feature of their Mediterranean release.

sergbuto 08-26-06 05:51 PM

DD Hermes in the U-boat: Battle in the Mediterranean release is taken from the Sink Them All mod because digital binary IDs of the 3D objects are identical. X1 people have only changed texture for the hull and gave 5-inch guns to the DD in the EQP file instead of 4.7 inch.

bigboywooly 08-26-06 06:40 PM

Not looking too good is it :nope:

sandbag69 08-27-06 10:46 AM

Quote:

Originally Posted by sergbuto
I have taken a look at Southampton and Gloucester DAT files from the SW-Med release. I can say with 100% confidence that X1 took the DAT file from my Southampton Cruiser mod.

For Southampton, they did not even bother to change digital IDs for 3D objects (i.e. clone the unit) so that these IDs are exactly the same as in my Southampton (not to mention the same naming convention of the objects - I changed Fiji for Town). There are more things which I can use to identify the file from my mod but I will not tell them because I am using some of those for the new models/units in works. Besides the thing with digital IDs is so obvious so that anyone can check that. X1 people only imported one different texture to the file which in half consists of the texture I used for the Southampton. The other half (to paint the hull) I think was "borrowed" from Type941's textures although I can't be 100% sure about that since I do not have those at hand right now.

While I spent long hours making the Southampton cruiser with the hex-editor (there was no Pack3D available at that time), X1 people simply took it, imported a surrogate texture plate with Pack3D and now selling it. Despite they were clearly indicated that the mod can't be used for commercial purposes they cinicly replied that only used it as a placeholder for screenshots while obviously having in mind to sell it. They do exactly the same thing which they did with the first Seawolves release.

They used the DAT file from my mod for Gloucester but they had to clone it this time. But I know why they got untextured, whitish objects on the model because they do not have enough knowledge to even cleverly use somebodyelse's mods. :rotfl:


They have UBI's permission to create mods. Did you have UBI's permission to mod the Fiji Cruiser? So as far as I can see there is no point in moaning about X1 stealing your mods. Not a thing you can do about it.

I will NOT be buying their product now as it looks awful. Thats how you hit back at them, in the pocket where it hurts the most.

Just wish the idiots had made a decent job with the new ships.

bigboywooly 08-27-06 11:04 AM

Quote:

Originally Posted by sandbag69
Quote:

Originally Posted by sergbuto
I have taken a look at Southampton and Gloucester DAT files from the SW-Med release. I can say with 100% confidence that X1 took the DAT file from my Southampton Cruiser mod.

For Southampton, they did not even bother to change digital IDs for 3D objects (i.e. clone the unit) so that these IDs are exactly the same as in my Southampton (not to mention the same naming convention of the objects - I changed Fiji for Town). There are more things which I can use to identify the file from my mod but I will not tell them because I am using some of those for the new models/units in works. Besides the thing with digital IDs is so obvious so that anyone can check that. X1 people only imported one different texture to the file which in half consists of the texture I used for the Southampton. The other half (to paint the hull) I think was "borrowed" from Type941's textures although I can't be 100% sure about that since I do not have those at hand right now.

While I spent long hours making the Southampton cruiser with the hex-editor (there was no Pack3D available at that time), X1 people simply took it, imported a surrogate texture plate with Pack3D and now selling it. Despite they were clearly indicated that the mod can't be used for commercial purposes they cinicly replied that only used it as a placeholder for screenshots while obviously having in mind to sell it. They do exactly the same thing which they did with the first Seawolves release.

They used the DAT file from my mod for Gloucester but they had to clone it this time. But I know why they got untextured, whitish objects on the model because they do not have enough knowledge to even cleverly use somebodyelse's mods. :rotfl:


They have UBI's permission to create mods. Did you have UBI's permission to mod the Fiji Cruiser? So as far as I can see there is no point in moaning about X1 stealing your mods. Not a thing you can do about it.

I will NOT be buying their product now as it looks awful. Thats how you hit back at them, in the pocket where it hurts the most.

Just wish the idiots had made a decent job with the new ships.

If the idiots had made a better job of the ships you would have bought it
Ripped off or not
Thats the problem
If all they are going to do is rip off work carried out by modders for the good of the community then whats to make the likes of Serg and others to continue modding if it will be ripped off and sold by an inferior product that lots will buy as they know no better
They have no ideas of their own and rely on others to provide them
Phah

ref 08-27-06 11:07 AM

Quote:

Originally Posted by sandbag69
They have UBI's permission to create mods. Did you have UBI's permission to mod the Fiji Cruiser? So as far as I can see there is no point in moaning about X1 stealing your mods. Not a thing you can do about it.

This is a moral, not legal matter, (although modding data files is tacitally accepted by all game companies, as it increases it's profits), Serg, and all of the modding comunity, spend lots, and I really mean lots of his own free time to improve the game for all the players, and its a big slap on your face that someone is making profit with your time, your effort, without even asking for permission, or even giving the appropiate credit.

Ref

sandbag69 08-27-06 11:58 AM

[/quote]
If the idiots had made a better job of the ships you would have bought it
Ripped off or not
Thats the problem
If all they are going to do is rip off work carried out by modders for the good of the community then whats to make the likes of Serg and others to continue modding if it will be ripped off and sold by an inferior product that lots will buy as they know no better
They have no ideas of their own and rely on others to provide them
Phah[/quote]

Yes I would have bought the X1 add-on if the ships had been realistic even if parts of them where ripped off from someones mod because I love SH3.

'whats to make the likes of Serg and others to continue modding if it will be ripped off and sold by an inferior product' ......FOR THE LOVE OF SH3 OBVIOUSLY.

I love Serg's work and its to a high standard. Especially the new Vosper.

sergbuto 08-27-06 12:04 PM

Quote:

Originally Posted by sandbag69
They have UBI's permission to create mods. Did you have UBI's permission to mod the Fiji Cruiser? So as far as I can see there is no point in moaning about X1 stealing your mods. Not a thing you can do about it.

I will NOT be buying their product now as it looks awful. Thats how you hit back at them, in the pocket where it hurts the most.

Just wish the idiots had made a decent job with the new ships.

First some ask for proof. When one gives proof, one gets nonsense in return.

I'd say go buy the X1's crap and stop using our free mods because "they are not approved by UBI" and "you do not have UBI's permission to do so".

bigboywooly 08-27-06 12:07 PM

If the idiots had made a better job of the ships you would have bought it
Ripped off or not
Thats the problem
If all they are going to do is rip off work carried out by modders for the good of the community then whats to make the likes of Serg and others to continue modding if it will be ripped off and sold by an inferior product that lots will buy as they know no better
They have no ideas of their own and rely on others to provide them
Phah[/quote]

Yes I would have bought the X1 add-on if the ships had been realistic even if parts of them where ripped off from someones mod because I love SH3.

'whats to make the likes of Serg and others to continue modding if it will be ripped off and sold by an inferior product' ......FOR THE LOVE OF SH3 OBVIOUSLY.

I love Serg's work and its to a high standard. Especially the new Vosper.[/quote]

:rotfl:
And how long do you think Serg will continue to spend weeks doing ships for someone else to steal them
Love of SH3 or not there is a limit anyone can take
We all love SH3 which is why we frequent this forum so much and fiddle with our game in an effort to make it better
As Ref said its a moral issue
Just plain downright wrong
I could take one of the better ( ? ) ships from uboat - battle of the med and release it as my own for free
No difference but doesnt make it right


All times are GMT -5. The time now is 04:42 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.