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-   -   SH3 Commander R2.6 NOW AVAILABLE! (https://www.subsim.com/radioroom/showthread.php?t=95448)

JScones 07-10-06 01:59 AM

Quote:

Originally Posted by Payoff
Thanks for the help with CSP. I guess I asked two questions in one sentence. Can you explain how to include various officer skins into SH3 Commander so they appear randomly? In one of your posts a few months ago you mentioned putting different skins in a random folder and they could even change mid patrol, after saving of course. Is this even possible? Thanks again.

Yes it is possible. You add them to the Random file structure. That is...

C:\Games\SH3 Commander\Random\0\Date\19390901\data\Crew\Body\Body01\OFF_TGA\<01_O FF_Body01_D.tga etc files>
C:\Games\SH3 Commander\Random\1\Date\19390901\data\Crew\Body\Body01\OFF_TGA\<01_O FF_Body01_D.tga etc files>
C:\Games\SH3 Commander\Random\2\Date\19390901\data\Crew\Body\Body01\OFF_TGA\<01_O FF_Body01_D.tga etc files>

repeat as many times as desired (you can add more random folders). Each Random folder should include all skins (ie 01 through 04 tga files), but it doesn't really matter. In fact, not doing so will provide even more variation.

If you want you can also change the skins based on date within each Random folder, ie adding
C:\Games\SH3 Commander\Random\0\Date\19410101\data\Crew\Body\Bo dy01\OFF_TGA\<01_OFF_Body01_D.tga etc files>

means that IF SH3Cmdr selects 0 as the random folder, one set of skins will be used UP TO 31/12/1940 and another set of skins FROM 1/1/1941. In essence, this doubles your randomisation chances. If you want, you could have daily changes of uniforms, but I'd suggest that as a tad bit excessive!

Play around with it and you'll see that you can do many things to vary your game from patrol to patrol.

JScones 07-10-06 02:00 AM

Quote:

Originally Posted by Neal Stevens
I've gone through this thread and cleaned up any off-topic discussions. Please take care of these by e-mail or PM. Thank you.

Neal

Thank you Neal.

Phylacista 07-10-06 02:35 AM

Hello,

is there any chance I can exceed 100 days when setting days spent in base?

Or another way to adjust starting date of next patrol?

I missed one W@W patrol and now its 150 days to spend in base so that the date is corresponding.

Thanks

JScones 07-10-06 03:37 AM

Quote:

Originally Posted by Phylacista
is there any chance I can exceed 100 days when setting days spent in base?

Yep. Open up SH3Cmdr.ini (in the root SH3 Commander installation folder) and change the "DaysInBaseValue" setting to 150. Save and close.

JScones 07-10-06 05:56 AM

Quote:

Originally Posted by Jager
Quote:

Originally Posted by cobalt
someones gonna get in trouble for their sig :hmm:

And whys that ? The flag used in my signature is in SH3 and is historical. I'm not a facist and don't plan on becoming one either :smug: I also reread the terms and conditions for this forum and aside from one mention of "objectionable material" it refers mainly to illegal software so I'm well within bounds here.

I'll think you'll find he simply means size wise. Onkel Neals' edict being 120H x 400W (http://www.subsim.com/phpBB/viewtopi...age+size+limit or http://www.subsim.com/radioroom/showthread.php?t=81920 if you can't access the first thread).

Onkel Neal 07-10-06 08:38 AM

It's more of a request than an edict :)

Yeah, Jager, could you make you sig a little smaller, it would help people with smaller monitors :up:

Sir Big Jugs 07-10-06 08:42 AM

Quote:

Originally Posted by Neal Stevens
It's more of a request than an edict :)

Yeah, Jager, could you make you sig a little smaller, it would help people with smaller monitors :up:

Why that? It's allowed on the Ubizoo where the restrictions are even more tight!

I love his sig, and I think it is a beautiful work of art that should remain in the size it is.

Phylacista 07-10-06 10:40 AM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by Phylacista
is there any chance I can exceed 100 days when setting days spent in base?

Yep. Open up SH3Cmdr.ini (in the root SH3 Commander installation folder) and change the "DaysInBaseValue" setting to 150. Save and close.

Thanks a lot JScones. As always your work is very appreciated - even more so seeing you responding so quickly :up:.
We owe you

Payoff 07-10-06 11:23 AM

Many Thanks. This is a great piece of work. Oh, and the Nightclub is a sight for sore eyes. :sunny:

baxter 07-10-06 07:27 PM

Thanks JScones for version 2.6. I especially like being able to have crews start with varied amounts of experience.

fredbass 07-12-06 10:48 AM

I've been struggling to figure out what and where to post my problem. I guess this is as good as place as any.

I can't explain my problem without turning it into some long story, so let me skip that and get down to what I want to do.

I'm going to reinstall everything including GW1.1a, Commander 2.6 and skinpack, and weather mod.

I'd like to keep saves if possible so I can start where I last left off in port. Remind me of what I need to save.

I believe I need to save the SH3 folder in "My documents" and the .ini file in Commander. Anything else like Tutorial stuff so I don't have to train again?

I guess this isn't the right thread, but since all my problems started after using 2.6, it's here for now.

P.S. I'm not blaming 2.6. I'm sure it was something else.

fredbass 07-12-06 06:19 PM

Well I finally got it all installed and running again. whew :up:

I had one hickup which I got a little lucky I think.

When I installed Commander again. It wouldn't recognize my existing player but I typed in his name again as a new player with the existing time, boat etc. I put my options back as b4 and now it recognizes him as the existing I guess. :up:

All I know is I'm playing again in my latest patrol.

mike_espo 07-12-06 07:16 PM

Is it possible to use the Malfunction/Sabotage random events .cfg files for the type IIs? I did not see any references for the type IIs other than randomize crush depth.....

Herazio 07-12-06 07:38 PM

This might be a very dumb question. But I've been wondering for quite some time what SH3 Commander is. I've heard a lot of fuss about this mod and now I really actually wonder what it does :P. Cause I haven't found anything on that yet. Anyhow I'm sorry if I maybe didn't read the text correcty.

Bryan,

Ps:. Thank you all for being such a great community !

HEMISENT 07-12-06 08:04 PM

Quote:

Originally Posted by mike_espo
Is it possible to use the Malfunction/Sabotage random events .cfg files for the type IIs? I did not see any references for the type IIs other than randomize crush depth.....

Sorry, but as of right now the type II's haven't been completed yet. My emphasis was on the more popular, larger boats. The next version of Sabotage/Malfunctions should have the type II's included. It will simply be a cut and paste affair into Randomized events.CFG


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