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Very nice! Just one question, what do you plan on doing with it once completed? Just a study in 3D creation perhaps?
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Today I took a break from penguins and made a Wright Twin Cyclone 14 R-2600.
Still a WIP, but I'm not making it as an engine display. No materials/textures yet. http://www.b3tards.com/u/57a418c694b...3/wc_r1600.jpg Good job with the Tiger Dowly. |
@letum -- VERY nice .... wondering what techniques you used to assemble the bits .... barely needs any texturing I'd say, just a nice metallic surface ... poly count? :03:
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Cheers.
The only mildly complex bit was the heat sink fins on the top of the piston heads. First I polly modeled the basic shape. It quickly became apparent that it was going to be impossible to model such complex fins so I used a displacement map instead. It still needs work; some of the fins should be longer, some shorter. The gearbox is a polly modeled sub-D. Tubes are all splines and the lower part of the cylinders are lathed splines. I could get away with chucking some metallic surfaces at it, but I need the practice texturing and the result is always better. Besides, Textures are fun. It's all 21st century Airfix. 165,418 Pollys total so far, but the render engine adds a few more when it calculates the displacement maps. First textures underway: http://www.b3tards.com/u/57a418c694bc7c6296b3/plate.jpg If anyone is interested at taking a look I can box it all up as a .obj or Max9 scene. |
Wow..
I have a lot to learn with MAX. Syaing tha I am chugging away with version 4.2 Fingers crossed work will get me Solidworks and a beast to run it on. Anyway after I have finished making my kit Kilo, I'm going to use it to get some sizes and then make a new 3D one in MAX. |
Getting to know the Modo's animation tools. :hmmm:
http://i230.photobucket.com/albums/e...eels_Plane.gif |
like the creative use of disp-map .... i was thinking an object array with a scale-curve applied along the z axis ..... disp-map prolly results in fewer polys and cleaner workflow tho.
I use blender, haven't been in max in YEARS :O: good stuff - |
Want to know the sad part? That's no displacement map, but one segment of the tread constrained to a curve, which I then duplicated 95 times and offset them... by hand. :DL:):cry:
Buuut I got enough of the animation stuff for today, so here's quick shot of the arse-end of the King Tiger. http://i230.photobucket.com/albums/e...otelot_Har.jpg |
nice work dowley, as always. yer one helluva poly-pusher!!!
re: disp-map ... I shoulda been more specific ... posted @letum actually :O: :salute: |
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Very good dowly.:up:
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I see where your coming from and I would have loved a polly solution just because I like to work with real objects, but the fins are just far to complex. Take a look at my refs; it's a nightmare. http://www.b3tards.com/u/57a418c694bc7c6296b3/refs.jpg |
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