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-   -   Longer U-boat Repair Times mod ready for download (https://www.subsim.com/radioroom/showthread.php?t=94238)

Kpt. Lehmann 06-11-06 02:53 PM

Quote:

Originally Posted by Myxale
Quote:

Originally Posted by Kpt. Lehmann
Nvdrifter, you have PM :D

Oh, oh! I have awonky feelin i my little toe!;)

Heh heh, that wonky feeling in your little toe is just the tip of the iceberg. :|\\

jaxa 06-11-06 02:59 PM

Nvdrifter, thanks for mod and keeping GW alive :up:

Kpt. Lehmann 06-11-06 03:23 PM

Quote:

Originally Posted by jaxa
Nvdrifter, thanks for mod and keeping GW alive :up:

HAHAHAHA!!! Who ever said we were on life support??? :rotfl: :rotfl: :rotfl:

bigboywooly 06-11-06 03:36 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by jaxa
Nvdrifter, thanks for mod and keeping GW alive :up:

HAHAHAHA!!! Who ever said we were on life support??? :rotfl: :rotfl: :rotfl:

I think he means because its all about NYGM 2 release at the moment which is great because there is a variety of mods to suit everybodies different ideas of gameplay and realism styles
Me ? Wouldnt be without my GW and just because the big news is NYGM2 doesnt mean that nothing is going on in the background with GW
You just know it ;)

Kpt. Lehmann 06-11-06 04:31 PM

Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by jaxa
Nvdrifter, thanks for mod and keeping GW alive :up:

HAHAHAHA!!! Who ever said we were on life support??? :rotfl: :rotfl: :rotfl:

I think he means because its all about NYGM 2 release at the moment which is great because there is a variety of mods to suit everybodies different ideas of gameplay and realism styles
Me ? Wouldnt be without my GW and just because the big news is NYGM2 doesnt mean that nothing is going on in the background with GW
You just know it ;)

I know what you mean. No worries. :up: :up: :up:

I hope no one gets the wrong impression. I'm not at all bothered, nor do I feel that anyone is stepping on GW. Jaxa seems to be a great guy. In fact he is one of the few who have unknowingly contributed to GW by finding one or two things that we needed to give more attention to.

bigboywooly 06-11-06 04:43 PM

Yeah am not worried either
As I said all these mods add different things to different people and while GW is not everyones cup of tea neither is NYGM
Freedom of choice lol:sunny:
I would probably stopped playing the vanilla game a long time ago :nope: but these mods have extended the life of the game indefinately and its great there is such a variety
Have tried them all - except the new NYGM - and have settled on GW:rock:
I think for the future of the game its good that all input and new ideas are freely available to all and anybody who has an idea can freely put it forward:up:

Kpt. Lehmann 06-11-06 05:49 PM

Quote:

Originally Posted by bigboywooly
...Freedom of choice lol:sunny:

... which is one of the primary reasons we exist!!! :up: :up: :up:

I personally don't care which mod ppl use... as long as they have more than one supported choice. For those who can mod their own game it is a moot point. For the end-user who chooses The Grey Wolves Supermod... rest assured that whatever flames and arrows come our way... we are quite serious about testing and perfecting what we build... past or future.

When the time is right we will say more. (Don't ask when 'cause we ain't gonna say;) )

Sorry nvdrifter, didn't mean to hijack your thread sir.

bigboywooly 06-11-06 06:40 PM

[quote=Kpt. Lehmann
Sorry nvdrifter, didn't mean to hijack your thread sir.[/quote]


:oops: same here

06-11-06 11:48 PM

All NYGM users, I made an error on some of the included submarine .cfg files. But they should be fixed now. If you are running NYGM, please download and install again. Sorry about that. :oops:

Download link (same version, fixed files):

http://rapidshare.de/files/22841919/...1.01b.zip.html

Gizzmoe 06-11-06 11:53 PM

FYI, in your first post it still links to 1.01a.

06-12-06 12:01 AM

Thanks. Will update. :up:

Georg_Unterberg 06-12-06 11:39 AM

nvdrifter, I have a general question: the loss of the green effiency bar - does that mean that crew effiency in fact is at its lowest?

In sensors.cfg you set all lines of "uses crew effiency" to FALSE - was this done to counteract the loss of effiency? If I set these values back to TRUE, will I have a useless crew then with regard to visual sightings, sonar etc.?

(I remember that at least NYGM visual spottings rely in some way on crew efficiency)

06-12-06 12:36 PM

Quote:

Originally Posted by Georg_Unterberg
nvdrifter, I have a general question: the loss of the green effiency bar - does that mean that crew effiency in fact is at its lowest?

In sensors.cfg you set all lines of "uses crew effiency" to FALSE - was this done to counteract the loss of effiency? If I set these values back to TRUE, will I have a useless crew then with regard to visual sightings, sonar etc.?

(I remember that at least NYGM visual spottings rely in some way on crew efficiency)

I believe that the empty green efficiency bar is not affecting the game because all settings were set to 'false' in the Sensors.cfg file.

Yes, I think the efficiency of spotting, etc will be lower if you change the settings back to 'true' again. I don't recommend doing this. The compartment efficiency settings had to be lowered to make for longer repair times. You will always have maximum crew efficiency in the compartments (just ignore the empty green efficiency bars). But don't worry. This won't ruin the game. The gameplay is more realistic and much harder now with longer repair times. No more instant 1-minute repairs. Now you might think twice before rushing in and attacking a convoy. Reckless U-boot commanders will pay a heavy price. :yep:

Georg_Unterberg 06-12-06 01:04 PM

Quote:

Originally Posted by nvdrifter

Yes, I think the efficiency of spotting, etc will be lower if you change the settings back to 'true' again. I don't recommend doing this. The compartment efficiency settings had to be lowered to make for longer repair times. You will always have maximum crew efficiency in the compartments (just ignore the empty green efficiency bars). But don't worry. This won't ruin the game. The gameplay is more realistic and much harder now with longer repair times. No more instant 1-minute repairs. Now you might think twice before rushing in and attacking a convoy. Reckless U-boot commanders will pay a heavy price. :yep:

This is not so good as I like the NYGM crew management - if there's always maximum efficiency, there's no need to rotate or give away qualifications to ensure high efficiency. To have a crew that I must manage and that will improve with every patrol is a key element for me.
Is there a way to get efficiency back without losing longer repair times? (I fear not :cry:)

U-Bones 06-12-06 01:10 PM

Quote:

Originally Posted by Georg_Unterberg
Quote:

Originally Posted by nvdrifter

Yes, I think the efficiency of spotting, etc will be lower if you change the settings back to 'true' again. I don't recommend doing this. The compartment efficiency settings had to be lowered to make for longer repair times. You will always have maximum crew efficiency in the compartments (just ignore the empty green efficiency bars). But don't worry. This won't ruin the game. The gameplay is more realistic and much harder now with longer repair times. No more instant 1-minute repairs. Now you might think twice before rushing in and attacking a convoy. Reckless U-boot commanders will pay a heavy price. :yep:

This is not so good as I like the NYGM crew management - if there's always maximum efficiency, there's no need to rotate or give away qualifications to ensure high efficiency. To have a crew that I must manage and that will improve with every patrol is a key element for me.
Is there a way to get efficiency back without losing longer repair times? (I fear not :cry:)

No, your fears are well founded. Inefficient crew=longer repair. So far that is the only factor we know of. Crew managment is still important once you are damaged, but less so otherwise..


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