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-   -   Kriegsmarine mod (https://www.subsim.com/radioroom/showthread.php?t=92389)

turnerg 05-19-06 05:19 AM

:oops: Whoops did i say dc2????

Maybe its my wishful thinking popping through..... :shifty:


Either way, the ships look excellent, and i only hope someone can figure how to bust sh3 open so i can drive the bismarck, or one of her other big friends :hmm:

Which reminds me, was it you that originaly did the s-boat mod in sh2? i cant remember, but im trying to find a way to repeat it for sh3. maybe. hopefully.

sergbuto 06-05-06 07:21 AM

WIP screenshot of a 1940-type minesweeper, the third largest class (138 units in total) in Kriegsmarine after R-boot and Schnellboote.

She is based on the model by Adam Galazka. I had to modify and add more details to the 3D part and re-do UV-mapping and texturing.

http://usx218.fysik.uu.se/users/Sergei/files/MS1940.jpg

AG124 06-05-06 07:56 AM

Looks great to me. :yep::up:

I noticed that you said you had to add more 3d details to bring the models up to SHIII standards. Were the original 3d models on similar standards to SHII, even if they were never intended for that game? If so, then could some SHII models be similarly converted? I thought I heard somewhere that those models could be imported into the SHII format, but not back out of it. Maybe you can elaborate? (If we could use some of those models, it would free up time for modelers to make others.)

Sailor Steve 06-05-06 10:25 AM

Oooooh, that minesweeper's got me drooling. Add that and the Wolf and Mowe class torpedo boats and I'm as happy as a lark.

Well, the Kolns will be nice also. And the...

Rose 06-05-06 11:48 AM

Im really liking the cabin lights. And I wanna see that Graf Spee! Are there any screens of it yet?

sergbuto 06-05-06 01:15 PM

Quote:

Originally Posted by AG124
Looks great to me. :yep::up:

I noticed that you said you had to add more 3d details to bring the models up to SHIII standards. Were the original 3d models on similar standards to SHII, even if they were never intended for that game? If so, then could some SHII models be similarly converted? I thought I heard somewhere that those models could be imported into the SHII format, but not back out of it. Maybe you can elaborate? (If we could use some of those models, it would free up time for modelers to make others.)

You mean to bring SH2 models up to SH3 standards? I do not think there is much point to discuss that because there is no converter from SH2 JRF format to any other.

sergbuto 06-05-06 01:17 PM

Quote:

Originally Posted by Sailor Steve
Oooooh, that minesweeper's got me drooling. Add that and the Wolf and Mowe class torpedo boats and I'm as happy as a lark.

Well, the Kolns will be nice also. And the...

I know, Steve, that I am kind of slow with this but not much time to work on the mod lately.

sergbuto 06-05-06 01:18 PM

Quote:

Originally Posted by Rose
And I wanna see that Graf Spee! Are there any screens of it yet?

Not yet.

AG124 06-05-06 02:46 PM

Quote:

Originally Posted by Sergbuto
You mean to bring SH2 models up to SH3 standards? I do not think there is much point to discuss that because there is no converter from SH2 JRF format to any other.

OK, that's what I was talking about when I mentioned that someone else said they couldn't be reconverted. Too bad though, there were some (like the Oil Tanker and Troop Transport) that could have been really useful.

Anyway, your conversions here are still coming along nicely.:yep: I shall be eagerly awaiting their completion.

THE_MASK 06-07-06 03:53 AM

Another important and BUMP worthy thread .

Hawk U-375 06-07-06 04:44 AM

Yes please.......Bump...Bump....Bump.....:know:

HEMISENT 06-07-06 07:11 AM

Guys, this may sound like a stupid question and maybe a bit off topic but with all these great additional ships coming out from a number of different modders how are they utilized in the game? I guess I mean once they're installed into SHIII I know that for single missions they're inserted manually. Is there a way for them to be inserted into campaign missions and show up randomly. I am totally unfamiliar with the RND, SCR or LND file structures.
Rubini started to explain it all to me awhile ago with his resupply work but we sort of got sidetracked in the testing.

AG124 06-07-06 09:32 AM

Yes, they can be scripted into the campaign.

In some cases, there are generic entries in the campaign file. This means that the program will choose any ship of the specified class (ex, 102=cargo) to appear at that point. There are no generic entries for convoys, and I don't think there are any for passenger vessels (type 103). I know there are none for major warships either, but I think there are some generic destroyer and escort entries. Also, most coastal craft (type 104) are generic,

Thus, a new freighter (102), tanker (101), or coastal vessel (104) will have a chance of showing up in the game as a single contact without any further work. All nations have 102 and 104 entires, but only the US, UK, Greece, and Japan have tanker entries in the stock game. But for the other types, and for convoy appearances, you will need to use the editor.

bigboywooly 06-07-06 09:38 AM

If I add ships to the .rnd layer thru mission ed and save as .rnd layer will the .rnd layer text be updated to include them or does that have to happen manually ? same question for the .scr as well lol

AG124 06-07-06 02:13 PM

Yes, the text of the file should be updated as well.

Of course, be sure to make a backup copy before making any changes, in case something goes wrong. I should have mentioned that earlier though.


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