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-   -   crew skins (https://www.subsim.com/radioroom/showthread.php?t=90956)

Kpt. Lehmann 04-28-06 02:36 AM

Quote:

Originally Posted by mikaelanderlund
I think both hands and faces are too yellow!

I have to agree. I'm sure this wasn't Fubar's intent though.

Other elements are better than they ever have been such as the overall uniform designs that work to hide the faulty 3D model that seems to be based on modern clothing styles.

Tigrone 06-09-06 10:17 PM

A question about random selection & repeats of the same body
 
I'm using the plaid shirt crew skins now, but it gave me 3 officers with the same body and red shirt. How can I select or edit for each of the 4 officers to have one of the 4 different bodies? I was surprised that body selection seemed random--why have multiple same bodies when each could have his own? It seems that one could start a career and get all 4 officers with the same body.

Tigrone 07-15-06 12:35 PM

Shoulder boards not showing on uniforms?
 
I went back to uniforms from the flannels, but the shoulder boards are not showing on the uniforms? I have the correct Rank_Deco_ND.tga with shoulder boards on it. Is there another file that needs to be changed to get the shoulder boards to show up?

Oh, even though there are 4 officer bodies/uniforms, only 2 of them seem to be used (it varies which 2). I always get 3 of one type and only one different.

SquareSteelBar 07-16-06 01:18 PM

Hi 08x15,

maybe you should replace the current 'Ranks.ini' by the original one.

Greetz,
SSB

Redwine 07-16-06 04:33 PM

thanks for the job ! It looks nice ! :up:

Can some body explains to me what is the problem with the file Rank_Deco_ND.tga ?

I cant understand well what happens... :up:

Tigrone 07-16-06 05:00 PM

Giving each officer his own skin
 
OK,
I read the instructions carefully and figured out there are 2 files to modify. I located my officers by their names in the 2 different crew_config_*.cfg and made sure each had a different index number at BodyTgaIdx=*. Of course, there are really 5 officers and only 4 bodies, so 2 will always have the same body, but you can make one with a cap and one without. The two files I altered are:

My Documents/SH3/data/cfg/careers/*[savedname]/*[savedgame]/crew_config_*.cfg

and

Program Files/ubisoft/silenthunterIII/data/cfg/crew_config_*[type]_*[number].cfg

I'm still working on figuring out the shoulder boards not showing up.

Der Teddy Bar 10-07-06 03:14 PM

Damn! These are GOOD :up:

Tuddley3 10-07-06 03:33 PM

This is for 08x15. Another Reuben James song, by Kenny Rogers.

http://files.filefront.com/Kenny_Rog.../fileinfo.html

lumat83 10-09-06 02:13 AM

Sorry, but I don't understand about the installation of this mod :oops:

The result of the installation like in the readme don't work for all the crews of my career.
In fact :
When I look at the 12 crew_config_xxx_x files of the Silent Hunter\Data\cfg folder, I don't find the crews of my career (I find others crews and crews without names). But I find my crews in the career folder of My documents.

If I give different skins to all the crews of the 12 crew_config_xxx_x files of the Silent Hunter\Data\cfg folder, like in the redame of this mod, there are of course no changes for the crews of my career. I fact only some changes are presents.

How install the skins to make changes effectives for my crews ?

NB : I use NYGM2.2 mod

I hope you understand my problem :D Thanks for help

Der Teddy Bar 10-09-06 02:23 AM

lumat83,
Bear with me as I am uncertain of your probelm as I have not downloaded Fubar's file as my version was sent to me ready to go with no readme and the directory structure in place.

Essentially the TGA & DAT files for Fubar's Crew Skins are to do into the directory 'crew' under C:\Program Files\Ubisoft\SilentHunterIII\data\

When Installed into the C:\Program Files\Ubisoft\SilentHunterIII\data\Crew directory the game will automatically use them.

I am probably way off the mark here but...

lumat83 10-09-06 03:39 AM

I think I've found the problem.

In fact, I've installed the mod and made the modifications at the crew_config_xxx_x files of the Silent Hunter\Data\cfg folder before to create a new career.

And now all is right :)

Tigrone 10-09-06 09:44 AM

Thank you Capt USA.
 
Quote:

Originally Posted by Capt USA
This is for 08x15. Another Reuben James song, by Kenny Rogers.

http://files.filefront.com/Kenny_Rog.../fileinfo.html

Capt USA A-ganger,
Thank you for the link. I appreciate it--just noticed it. Thank you.

WhiteW0lf 10-14-06 03:39 AM

I noticed the watch crew dont wear rain gear anymore in a storm, is this a drawback of this mod? They do look damn good though. Also will the clothing change on there own before each patrol or career because as of now I have no plaid shirts or sweaters just everyone in the Armani uniforms.

WhiteW0lf 10-15-06 02:21 AM

My watch crew finaly put on the rain gear during a storm, I guess that got tired of getting wet. And I must say the rain gear looks much better then the stock version, great job fubar :up: .

fubar 11-03-06 05:15 PM

I've corrected the problem with the hands on these skins and made a few minor changes, also I have included Anvarts head fix which corrects the triangles on the back of heads and his hands look better mod so thanks goes out to him for these great fixes.
I have made a new officers hat and gun crew helmet heres a pic
http://img47.imageshack.us/img47/326/hatscv7.jpg
you can get these new files here
http://u-boot.realsimulation.com/


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