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-   -   IuB 1.03 beta, PATCH 1.1 available! (20-03-06) (https://www.subsim.com/radioroom/showthread.php?t=90510)

JCWolf 03-15-06 11:24 PM

Thanks a lot Jonz,...Just finished a new sound compilation that doesn't include folder i used and sounds, so been downloading on U-boat realsim. for about an hour and i think it stayed much better.... :up:


No weard explos. sounds .... :D

I really think it was that blasted sound....It hapend the same with the NYGM Mod...with the same sound... :up:


CA

Roger 03-15-06 11:33 PM

Jonz

There are almost 2 several ship types, which are not included in your great mod, like Essex Fleet Carrier and Converted Whale Factory. I use them and they are very nice. ;)

Roger 03-15-06 11:37 PM

Quote:

Originally Posted by JonZ
Quote:

Originally Posted by Roger
I love this mod!!! maybe it´s the best one ever, but which uniform mod is the best one...Pascals or Totenkopfs? :-?

I love the Totenkopf versions because textures looked less cartoonish than the Pascal. I am however not sure about the colors. I could easily fix the color with Photoshop.

I think I will use the RuB Color shemes in the next release.

I agree with you, Totenkopfs is beutiful, but I think Pascals "eagles" are better and more realistic.

Roger 03-16-06 12:20 AM

One last question: are you using the last improved convoys RND file from 2005-10-08?

JonZ 03-16-06 12:24 AM

Quote:

Originally Posted by Roger
There are almost 2 several ship types, which are not included in your great mod, like Essex Fleet Carrier and Converted Whale Factory. I use them and they are very nice. ;)

I am not planning to include additionnal ships, it is not my intentions right now.

Quote:

Originally Posted by Roger
I agree with you, Totenkopfs is beutiful, but I think
Pascals "eagles" are better and more realistic.

Your wish will be granted.

I am doing some graphics editing right now, using both Pascals, Ace and Totenkopf mod. Both combine, I think it can be a great addition.

JonZ

JonZ 03-16-06 12:25 AM

Quote:

Originally Posted by Roger
One last question: are you using the last improved convoys RND file from 2005-10-08?

Affirmative sir.

JonZ

Herr Karl 03-16-06 12:37 AM

OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go. This is how I did my install:

I did a fresh SHIII, patch 1.4b, Sh3Com, everything.

Installed data file into SHIII folder.
Dropped the Mod folder into the freshly installed JSGME.
Dropped the SH3Com folder into the Sh3Com/conf folder.

Started a new patrol in '42 and everything is working fine for me.

Why I had to do the manual way I'll never figure out. I had no other mods installed. Hell, I'm happy as a clam that it is working normally.
I didn't see the Hollywood Mod alternattive though when I loaded SH3Com. :hmm:

I could have missed something or because of the way I had to use to activate the new Mod could have something to do with it.

Oh well, it's working rather well and without glitches.

I'm going sailing...... :rotfl:

JonZ 03-16-06 12:43 AM

Quote:

Originally Posted by Herr Karl
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go.

Did you tried the latest JSGME?? Most people fixed their install problem with the latest JSGME, it seems to handle the bigger mods better now.

JonZ

Roger 03-16-06 01:10 AM

jonz wrote:

Quote:

am doing some graphics editing right now, using both Pascals, Ace and Totenkopf mod. Both combine, I think it can be a great addition.
:rock:

JonZ 03-16-06 02:11 AM

Quote:

Originally Posted by Roger

:rock:

K, tell me if I'm on the good path of success:


http://img67.imageshack.us/img67/365/bridge2rh.th.jpg

http://img80.imageshack.us/img80/9029/bridge28xf.th.jpg

Crew
http://img67.imageshack.us/img67/3866/crew0fo.th.jpg

Chief Engineer
http://img67.imageshack.us/img67/204/ce8ae.th.jpg

Navigator
http://img80.imageshack.us/img80/3944/na5gn.th.jpg

Weapon Officer
http://img67.imageshack.us/img67/4998/wo6il.th.jpg

Watch Officer
http://img80.imageshack.us/img80/8849/wo28el.th.jpg

JonZ

Roger 03-16-06 02:39 AM

:o

It´s wonderful, but I missing pascals "eagles" who are in white instead of this yellows.

But that is only mine opinion. very nice! :rock:

Hitch 03-16-06 09:28 AM

Quote:

Originally Posted by JonZ
How about this:

I tweak the Flotilla Emblem for the first patrol, then unlock the other emblems with default :hmm:

By the way I also found out that there is a problem with the cfg file of the Sh3Commander.
There was a fix for the TypII boat, but the link is not working anymore :nope:

I am trying to get in contact with GouldJG to fix this issue.


EDIT: I have maybe a temporary fix.

I've downloaded the 8hours shift version, copy pasted the [Compartment] part and pasted it over the old compartment of the Medals and renown.cfg with the notepad. It raised the efficiency of the torpedo room.

JonZ,
It seems that the Medal and reknown.cfg from 1.03 is the problem in both cases (the compartment & emblem) :) I can see where to edit the entries to reflect my emblem prefs, but do you know which compartment # the Type II's torp room is?

Hitch

JonZ 03-16-06 10:39 AM

Quote:

Originally Posted by Roger
:o

It´s wonderful, but I missing pascals "eagles" who are in white instead of this yellows.

But that is only mine opinion. very nice! :rock:

The eagles in the Pascal's uniforms were 'Yellow', very pale green/yellow. In fact, all the elements of the Pascal's uniforms are too much highcontrasted that they loose the true colors values, making them looking very bleached and making the sailors look like zombies. That was one of my key elements to make the change from Pascal for the Totenkopf (in respect of Pascal's works).

I can tone down a little the orange of the eagle, but it will not be white. The armpatches are yellow anyway, I assume that if they are yellow, the eagle must be the same color.

JonZ

JonZ 03-16-06 10:46 AM

Quote:

Originally Posted by Hitch
JonZ,
It seems that the Medal and reknown.cfg from 1.03 is the problem in both cases (the compartment & emblem) :) I can see where to edit the entries to reflect my emblem prefs, but do you know which compartment # the Type II's torp room is?

Hitch

I have found the TypII compartment problem and I have fixed it. Thanks to GouldJG :)

Here's the correct values if you want for the Medals and Renown config file:

[COMPARTMENT]
NumberOfCrew0=15
Interval1_0=6.1
Interval2_0=9.6
Interval3_0=19.7
NumberOfCrew1=6
Interval1_1=3.0
Interval2_1=4.1
Interval3_1=8.5
NumberOfCrew2=9
Interval1_2=3.6
Interval2_2=6
Interval3_2=12.1
NumberOfCrew3=12
Interval1_3=5.1
Interval2_3=7.8
Interval3_3=16
NumberOfCrew4=8
Interval1_4=3.8
Interval2_4=5.1
Interval3_4=10.0
NumberOfCrew5=10
Interval1_5=5.1
Interval2_5=6.5
Interval3_5=13.7

NumberOfCrew6=7
Interval1_6=3.7
Interval2_6=4.7
Interval3_6=9.7
NumberOfCrew7=5
Interval1_7=2.7
Interval2_7=3.5
Interval3_7=7.3
NumberOfCrew8=3
Interval1_8=1.7
Interval2_8=2.3
Interval3_8=4.65
NumberOfCrew9=4
Interval1_9=2.2
Interval2_9=2.9
Interval3_9=6.1
NumberOfCrew10=14
Interval1_10=6.5
Interval2_10=8.2
Interval3_10=14.3
NumberOfCrew11=2
Interval1_11=0.5
Interval2_11=1.5
Interval3_11=3.0
NumberOfCrew12=1
Interval1_12=0.5
Interval2_12=0.7
Interval3_12=1.1

JonZ

Herr Karl 03-16-06 10:05 PM

Quote:

Originally Posted by JonZ
Quote:

Originally Posted by Herr Karl
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go.

Did you tried the latest JSGME?? Most people fixed their install problem with the latest JSGME, it seems to handle the bigger mods better now.

JonZ

:arrgh!: Ya know, I don't think I did! :damn:

:lol: I better go find it....*slinks off the thread*

On the sticky mod thread above, the version is 1.3.3.41....that's what I already have. I there a newer one?

OK...went to your site and found the v1.3.4

Back to work, will let you know...


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