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Thanks a lot Jonz,...Just finished a new sound compilation that doesn't include folder i used and sounds, so been downloading on U-boat realsim. for about an hour and i think it stayed much better.... :up:
No weard explos. sounds .... :D I really think it was that blasted sound....It hapend the same with the NYGM Mod...with the same sound... :up: CA |
Jonz
There are almost 2 several ship types, which are not included in your great mod, like Essex Fleet Carrier and Converted Whale Factory. I use them and they are very nice. ;) |
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One last question: are you using the last improved convoys RND file from 2005-10-08?
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I am doing some graphics editing right now, using both Pascals, Ace and Totenkopf mod. Both combine, I think it can be a great addition. JonZ |
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JonZ |
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go. This is how I did my install:
I did a fresh SHIII, patch 1.4b, Sh3Com, everything. Installed data file into SHIII folder. Dropped the Mod folder into the freshly installed JSGME. Dropped the SH3Com folder into the Sh3Com/conf folder. Started a new patrol in '42 and everything is working fine for me. Why I had to do the manual way I'll never figure out. I had no other mods installed. Hell, I'm happy as a clam that it is working normally. I didn't see the Hollywood Mod alternattive though when I loaded SH3Com. :hmm: I could have missed something or because of the way I had to use to activate the new Mod could have something to do with it. Oh well, it's working rather well and without glitches. I'm going sailing...... :rotfl: |
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JonZ |
jonz wrote:
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http://img67.imageshack.us/img67/365/bridge2rh.th.jpg http://img80.imageshack.us/img80/9029/bridge28xf.th.jpg Crew http://img67.imageshack.us/img67/3866/crew0fo.th.jpg Chief Engineer http://img67.imageshack.us/img67/204/ce8ae.th.jpg Navigator http://img80.imageshack.us/img80/3944/na5gn.th.jpg Weapon Officer http://img67.imageshack.us/img67/4998/wo6il.th.jpg Watch Officer http://img80.imageshack.us/img80/8849/wo28el.th.jpg JonZ |
:o
It´s wonderful, but I missing pascals "eagles" who are in white instead of this yellows. But that is only mine opinion. very nice! :rock: |
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It seems that the Medal and reknown.cfg from 1.03 is the problem in both cases (the compartment & emblem) :) I can see where to edit the entries to reflect my emblem prefs, but do you know which compartment # the Type II's torp room is? Hitch |
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I can tone down a little the orange of the eagle, but it will not be white. The armpatches are yellow anyway, I assume that if they are yellow, the eagle must be the same color. JonZ |
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Here's the correct values if you want for the Medals and Renown config file: [COMPARTMENT] NumberOfCrew0=15 Interval1_0=6.1 Interval2_0=9.6 Interval3_0=19.7 NumberOfCrew1=6 Interval1_1=3.0 Interval2_1=4.1 Interval3_1=8.5 NumberOfCrew2=9 Interval1_2=3.6 Interval2_2=6 Interval3_2=12.1 NumberOfCrew3=12 Interval1_3=5.1 Interval2_3=7.8 Interval3_3=16 NumberOfCrew4=8 Interval1_4=3.8 Interval2_4=5.1 Interval3_4=10.0 NumberOfCrew5=10 Interval1_5=5.1 Interval2_5=6.5 Interval3_5=13.7 NumberOfCrew6=7 Interval1_6=3.7 Interval2_6=4.7 Interval3_6=9.7 NumberOfCrew7=5 Interval1_7=2.7 Interval2_7=3.5 Interval3_7=7.3 NumberOfCrew8=3 Interval1_8=1.7 Interval2_8=2.3 Interval3_8=4.65 NumberOfCrew9=4 Interval1_9=2.2 Interval2_9=2.9 Interval3_9=6.1 NumberOfCrew10=14 Interval1_10=6.5 Interval2_10=8.2 Interval3_10=14.3 NumberOfCrew11=2 Interval1_11=0.5 Interval2_11=1.5 Interval3_11=3.0 NumberOfCrew12=1 Interval1_12=0.5 Interval2_12=0.7 Interval3_12=1.1 JonZ |
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:lol: I better go find it....*slinks off the thread* On the sticky mod thread above, the version is 1.3.3.41....that's what I already have. I there a newer one? OK...went to your site and found the v1.3.4 Back to work, will let you know... |
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