![]() |
Quote:
And about the AI...these behaviours don't let that we do a really interesting traffic. It's a pity! :cry: Rubini. |
Quote:
I tried the above but when I try to save I get the following error: "Error found when validating mission. Please see the mission validation window and solve them before saving." Any ideas? Thanks, Hitch |
Quote:
EDIT: Disregard. It magically worked for me today and I could actually access and understand the files. Go figure?!?! :sunny: Light dawns on Marblehead... |
Quote:
Anyway you should ask to someone better qualified than me (CCIP itself or Rubini). Ref |
Quote:
http://rapidshare.de/files/14212138/...Canal.zip.html Now you have to populate it :up: Ref |
Does anyone else think this mod is important enough to be stickied?
|
[/quote]
I'm not into the mission editor myself, the one time i use it was to incorporate CCIP's mod, and to put a sub near the canal to test it, the error you're having happens to my when I try to save the campaign as a normal mission, are you sure you are saving it as a scripted layer ? Anyway you should ask to someone better qualified than me (CCIP itself or Rubini). Ref[/quote] Ref, Working great now! Danke!!! Hitch |
Quote:
|
Quote:
hope u did a backup of ur original campaign_scr.mis. After clicking on 'merge' there comes a dialog, u have to check the box. http://sh3.mindforge.biz/forum/MergeConf.jpg |
Quote:
|
Hi ref,
thanks for your efforts to bring us a terrain editor. I am an old mariner and uboat-hardliner. Many thanks for your work. I have seen your Kauser_Wilhelm_Kanal (new name Nordostseekanal). I have made some Lighthouses like Fastnet_Rock, but nobody can help me to bring a utility foward to import them into SH3 with new 3D-Objects. I hope I can use your utility very soon, because I have many locations in SH3-world like Cape_Hoorn to corrugate. Best regards Karl |
Quote:
|
Quote:
MLF |
I was tring to correct a part of land into the brest harbour and i have a problem of relief.
all what the land i added is only la few cm above du sea level.. where can i change it? |
Quote:
you don“t need to be extremely accurate in the height file, It's impossible due to the size diferences with the mask file (remember that the mask file defines what is land and what is water), so unless you need the water near land to be a certain deep, it's not even necesary to draw it blue in the height map. If you can't figure it out post an image of the cuadrant you're trying to modify, so I can see what you're doing wrong. Ref |
All times are GMT -5. The time now is 09:27 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.