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-   -   Marhkimov's Ocean MADNESS v2 (https://www.subsim.com/radioroom/showthread.php?t=87287)

Kpt. Lehmann 12-16-05 12:59 PM

Marhkimov.... DUDE!!!! THIS IS THE STUFF!!!!

Three thumbs up! :up: :up: :up:

Hartmann 12-16-05 09:40 PM

i just downloaded the mod ... what version i have to install ?? :oops:


i have 1.4 b +rub 1.44 +16 km mod.(Atmosphere Mod 16km version 2.0 LIGHT)

the readme say that there are two options

Rub 8 km , and 16 km , IUB :hmm: :hmm:

thanks

Marhkimov 12-16-05 09:40 PM

install the 16km version.

enjoy!

Hartmann 12-16-05 09:58 PM

Quote:

Originally Posted by Marhkimov
install the 16km version.

enjoy!

:up:

Over the 16 km mod ??

:roll:

Marhkimov 12-16-05 10:05 PM

Quote:

Originally Posted by Hartmann
Quote:

Originally Posted by Marhkimov
install the 16km version.

enjoy!

:up:

Over the 16 km mod ??

:roll:

Yes. In this case, it doesn't matter that you are using RUb. You are essentially using the 16km atmosphere mod, so it would only be natural for you to install the 16km version.

Hartmann 12-17-05 11:32 AM

Installed and running :up:

First i thougt that it was too bright, but then i remember that the gamma correction was for the previous mod, i tunned down the gamma and now is the most realistic view i´ve ever seen at night.

:up: :up:

Great work !

strelnikov 12-18-05 07:13 PM

Marhkimov -->

at the begining - BIG :sunny: thanks for your mods!!! But I have a one question: it is possible to change 16km mod to eg. 12km mod? I am asking because I have less than 25 FPS with 16km mod in the harbor or close to land areas. 16km mod v2.0 is perfect for eye but hard for 3D card (I have radeon 850X PE with 256 Mb of RAM) - it is why I am looking for any solutions;)

Marhkimov 12-18-05 08:17 PM

Hi strelnikov,


I used to run 16km mod and also had the same problem as you. And note that my system has an ATI radeon 9800pro and 1gb ram; above average specs, if you ask me... But fps was still poor nearby land and in port. I got really tired of 20fps, so I installed 8km mod and all is well again.

So before you contemplate about 12km, I recommend switching to 8km. It's not as bad as you might think...

strelnikov 12-18-05 10:58 PM

Hello Marhkimov!
Thanks for fast answer! Of course I have tested 8km mod - all is ok but I have a one fatal problem with opacity, fog and lighting values under water. In other words fog is to close to my u-boat - it can be OK on the deep sea but in a shallow waters I have a fatal contrast with sea bottom level and water opacity (eg. when sea is not deeper than 25-40 meters).
I have changed your 8km mod scene.dat file (in hex editor I have replaced values of offset 03DC to orginal --> 80 C0 00 00 90 41) because I was simply unhappy that new scene.dat (8 or 16 km) reduced the sightrange to almost nil, so I decided to change it back to orginal. But it doesn't work with 8 km mod, only with 16km. It is why I have asked about 12km mod or how to do it;)

Marhkimov 12-18-05 11:06 PM

Have you tried using TT's mini tweeker tool? You can easily change the fog factors from there.

The value is called "UnderwaterFogEnd". Just change it to a value between 12 and 20 for high underwater visibility.

strelnikov 12-18-05 11:18 PM

Marhkimov -->

Sorry for problems but I have an other idea - it will be possible to mix : underwater values from 16km mod with sea /sky /sun lighting, colour, reflections and fog distance values taken from 8km mod?

strelnikov 12-18-05 11:21 PM

Marhkimov-->

wow - you are a fast one;))) thanks again! I have not used miniTTtweaker (I have find info about correct hex value on the forum;) but I will try !!!

Redwine 12-19-05 09:27 AM

Quote:

Originally Posted by Marhkimov
Quote:

Originally Posted by Dowly
Haven´t tried the supersmoke yet as my fps is ~10 even without it. :D

Try it... your FPS might be ~20 :lol:

i'm not kidding, it's very FPS friendly.

Hi Marhkimov..... it is hard to follow the line of all mods, we need a 48 hours day !! :rotfl:


Let me know.....

1]
You included the enhanced smoke into this mod ?

2]
If yes..... do you have the smoke mod separtelly ?

And did you made a manual editing guide ?

Can you made a guide ? If you dont remember all the changes, no problem, just make a list with all settings present in the mod....... i made that for the Depth Charges FX to compatibilize with other mods.

There are many persons working to mod particles file, we need to do a manual editing guide with each mod.... :up:

I am working now in to increase the tracer shells, it works very fine, i am able to fix my aiming visually...... i am thinking in to NOT make a mod, only a manual editing guide...... is more simple.

3]
If i use your ocean files, can i replace the night texture zone to maintain my clear night vision.
I fight a lot with that i dont want to lose my night vision.

Marhkimov 12-19-05 11:00 AM

Quote:

Originally Posted by Redwine
1]
You included the enhanced smoke into this mod ?

Yep. I kinda threw it in as an extra bonus mod, because I wasn't sure it qualified as its own seperate mod. I want to edit more particles, first.


Quote:

Originally Posted by Redwine
2]
If yes..... do you have the smoke mod separtelly ?

nope, but the ocean madness is not a very large mod... If you want, you can just download it for the smoke alone.


Quote:

Originally Posted by Redwine
And did you made a manual editing guide ?

Can you made a guide ? If you dont remember all the changes, no problem, just make a list with all settings present in the mod....... i made that for the Depth Charges FX to compatibilize with other mods.

There are many persons working to mod particles file, we need to do a manual editing guide with each mod.... :up:

I am working now in to increase the tracer shells, it works very fine, i am able to fix my aiming visually...... i am thinking in to NOT make a mod, only a manual editing guide...... is more simple.

I thought about making a manual editing guide, but I figured that not many casual players would use it. There are a lot of changes that are needed to be made; it's pretty boring...

But I did write all of my settings down in a notebook. I guess I can type them out if you really want me to.


Quote:

Originally Posted by Redwine
3]
If i use your ocean files, can i replace the night texture zone to maintain my clear night vision.
I fight a lot with that i dont want to lose my night vision.

Yeah, sure. You can replace my night texture zone with your own. I don't mind.

Redwine 12-19-05 11:34 AM

Quote:

Originally Posted by Marhkimov
Quote:

Originally Posted by Redwine
And did you made a manual editing guide ?

Can you made a guide ? If you dont remember all the changes, no problem, just make a list with all settings present in the mod....... i made that for the Depth Charges FX to compatibilize with other mods.

There are many persons working to mod particles file, we need to do a manual editing guide with each mod.... :up:

I am working now in to increase the tracer shells, it works very fine, i am able to fix my aiming visually...... i am thinking in to NOT make a mod, only a manual editing guide...... is more simple.


I thought about making a manual editing guide, but I figured that not many casual players would use it. There are a lot of changes that are needed to be made; it's pretty boring...

But I did write all of my settings down in a notebook. I guess I can type them out if you really want me to.

I dont agree, a manual editing guide is a need. To edit, using TT's Mini Tweaker is so easy.

If not, people will be enforced to choice between one mod or another.......

I agree to make the guide is boring, because copy and paste is not admited by TT's Mini Tweaker........but when it is done, to edit the file is so quickly and easy, no more than a few minutes and done !

:up:


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