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In a mission I played, there was a US aircarrier convoy escorted by FFG, ORION and SUBs which have to reach a certain point. On the way to that point, akulas and kilos lurked in the dark... :ping: |
Not only does the sim contain a sophisticated AI system for all submarine, surface, and airplatforms, but also, because the system is more or less completely contained in decompiled text file Doctrines, it is completely moddable! :yep: :up: :D
Also, because of the power of the mission editor, mission designers are left completely free to set autonomous or scripted behavior for computer controlled platforms. Between the mission editor and the doctrine files, there is virtually no limit to the degree of interaction that can be programmed for AI platforms to interact with each other and human controlled platforms in the battlespace . :rock: :arrgh!: |
And LuftWolf is one of those who has provied us with realism mods for DW...that is, not add-ons to the graphic or anything, just mods to make the sim even more realistic in terms of platforms behaviour, sensors' performances, etc. And patch 1.03 has a new sonar algorithm...Luft, correct me if I'm wrong on this...
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The retail version of the game and 1.03 patch completely reconfigures the sound propagation model... its easily the most complete and realistic sonar model available to civilian buyers in any piece of software other than specialized sonar modelling software for applications in science and industry. :rock:
Not to mention that it's a damn good game... :up: |
Yeah, now we just need all the classified data for LW to implement in DW :p
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Okay guys, you have convinced me! Got DW and I've started practicing, reading, read a bit more, practice, .....ad infinitum! :doh: It seems that I'm developing a certain faible for sub-hunting!
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Glad you like it! If you use ICQ or MSN, feel free to add me and we can have some muliplayer matches. :)
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Great! However, I don't have ICQ or MSN, but I am interested in MP.
Well, regarding DW, the only thing that I have learned so far is that I have still much to learn! ;) |
@Nico71: I see you are from Germany, da könnte das hier von Nutzen sein: http://space-port.de/dw/index.html
And there is of course my Landlubber-Guide, die bekommst du hier: www.subguru.com Übung macht den Meister. :know: |
Cool! Die Site kannte ich noch gar nicht! Oh Mann, so viel zu lesen..... :doh:
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To be honest. Dangerous Waters was very hard to control for me, especially weapons. So yeah...it pretty much ripped my head off...or really my computer's hard drive, after I was sank out of nowhere for the 200th time XD
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5 years 8 months 4 weeks 0 days 3 hours and 51 minutes
or onehundredeightyonemilliontwohundredfiftyfivethous andsixhundredfortyone seconds epic necro |
as i said in another thread, DW makes SH4 (no disrespect) play like a game of battleship...
"E4...." "miss..." :hmmm: although it is difficult (and theres 500 some pages of game manual text to absorb; in which they tell you the what, but not the why, as someone else so eloquently put it) the feeling you get from sinking your first victom, all on your own, is far more gratifying than any other naval simulation game i have ever played. mostly because it is harder than the average game to stalk and succesfully attack than others like it. from what i gather, it uses a similar engine as 688 hunter/killer and sub commander games (dont quote me on that) but it also uses the same engine as the darpa, free to download, unmanned vessel naval simulator. https://actuv.darpa.mil/ ...that will at least give you a heads up on how it functions. theres also a DW demo available... http://pc.gamespy.com/pc/scs-dangerous-waters-demo/ theres also the tutorial videos... http://www.youtube.com/watch?v=eDnFoGw2HXA good luck out there. help is here when you need it. |
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