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-   -   ATMOSPHERE MOD v2.0 (https://www.subsim.com/radioroom/showthread.php?t=86260)

gAiNiAc 01-08-06 11:18 AM

:up:

SOunds good Marhkimov, I've got an above average system (Alienware!!) so it shouldn't be a problem!!

Thanks again!

MArtin

sultanoswing 01-09-06 12:23 AM

Markhimov - how does this mod relate to your Ocean MADNESS v2 mod? I'm using RuB 1.45 with the Ocean MADNESS v2 for stock or RuB mod, and really like that mod, but I'd REALLY like to use the 16km RuB version of this mod, if it contains the nice graphics enhancements of Ocean MADNESS v2.

Cheers,
SoS

Marhkimov 01-09-06 12:59 AM

Quote:

Originally Posted by sultanoswing
Markhimov - how does this mod relate to your Ocean MADNESS v2 mod? I'm using RuB 1.45 with the Ocean MADNESS v2 for stock or RuB mod, and really like that mod, but I'd REALLY like to use the 16km RuB version of this mod, if it contains the nice graphics enhancements of Ocean MADNESS v2.

The Atmosphere Mod is meant to be compatible with the Ocean MADNESS Mod.

You can use any of the Atmosphere Mods (8km or 16km) and then you can install on top of it the correct version of Ocean MADNESS Mod.

Good luck, and if you have any questions, you know where to ask! :up:


Cheers!
Marhkimov.

Dibo 01-10-06 04:16 PM

thanks for this Mod, but I can`t download the two dark-versions.

what is the different between the four Downloads and the Rub 1.45-version???

Marhkimov 01-10-06 04:21 PM

Sorry, I need to delete the rapidshare links. They are getting old.


You can actually find the same mods here at this site: http://www.u-boot.realsimulation.com/

search in the general MODS section. look for these:
Atmosphere_Mod_8_Km_version_2_0_DARK.rar
Atmosphere_Mod_8_Km_version_2_0_LIGHT.rar
Atmosphere_Mod_16_km_version_2_0_DARK.rar
Atmosphere_Mod_16_km_version_2_0_LIGHT.rar


Then search for this mod as well:
Marhks_Ocean_MADNESS_v2.7z


Cheers!
Marhkimov.

GT182 01-10-06 04:37 PM

Marhkimov, I got it in without using the Sensors sections. I'm using my Sensor mod, and all is well... so far. ;)

Marhkimov 01-10-06 04:44 PM

Quote:

Originally Posted by GT182
Marhkimov, I got it in without using the Sensors sections. I'm using my Sensor mod, and all is well... so far. ;)

The sensor file is really only needed if you are using the 16km version...

Otherwise, there's no big deal if you are using the 8km version and decided not to use the provided sensor file.

Church SUBSIM 02-19-06 07:30 AM

I am using Rub 1.45 and HT 1.47.

I am using the Rub 1.45 fix for this Atmosphere 2.0 mos and it works great. The only issue I have is that the moon seems to have a clipping effect when there is movement.

Does anyone else have this issue?

<--- issue resolved --->

Salvadoreno 03-04-06 05:23 PM

eerr whats going on here?!

http://img371.imageshack.us/img371/7...ight1ix.th.jpg

Dutch 03-04-06 05:36 PM

Are you running SH3 Commander?

Before you install any mods I believe you have to use the rollback feature in Commander then install the mods or else the mods may act goofy.

Salvadoreno 03-04-06 05:40 PM

OOPS!!!

Well how is it suppose to look, i want some screenies of the night atmosphere, cuzz yesterday i had one of the best atmospheric moments without this mod--Thunder.. Foggy-Damp, Foreboding, very hard to see.. It was awesome. Almost spooky, the weather told the convoy i was attacking it that night :arrgh!:

THE_MASK 03-07-06 05:23 PM

Installed the 8KM version and no rain so far . Does this have anything to do with rain ?

Kpt. Lehmann 03-07-06 08:14 PM

Quote:

Originally Posted by sober
Installed the 8KM version and no rain so far . Does this have anything to do with rain ?

No sir it does not. :ping:

vodkajello 04-08-06 06:18 PM

data\Env\SkyColors_*.dat
- *NEW* nighttime sky & sea textures.
- Enhanced sun reflections and sky/sea textures.
- Sky dome adjusted to reflect visual range.




I can't see anything at night, even with the LIGHT version.

Can I unpack the sky texture tgas from the original skycolors_*.dat and pack them into the 16km LIGHT versions of the dat files?

Will that maintain the sky dome changes while reverting to the original textures? To my logic it should. But I just want a dev (Markov? Rubini?) to confirm.

Thanks.

Kpt. Lehmann 04-08-06 06:24 PM

Quote:

Originally Posted by vodkajello
data\Env\SkyColors_*.dat
- *NEW* nighttime sky & sea textures.
- Enhanced sun reflections and sky/sea textures.
- Sky dome adjusted to reflect visual range.




I can't see anything at night, even with the LIGHT version.

Can I unpack the sky texture tgas from the original skycolors_*.dat and pack them into the 16km LIGHT versions of the dat files.

Will that maintain the sky dome changes while reverting to the original textures? To my logic it should. But I just want a dev (Markov? Rubini?) to confirm.

Thanks.

The sky dome changes are in the Scene.dat file so altering the Env files will have no ill effect on that.

You may potentially lose the fixed sun reflection on the water though.


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