![]() |
Oh. Well that's probably not in this Sensors file but in AI_Sensors. In which case I still ought to check with Jungman on this :hmm:
|
CCIP
I aready posted a beta, on the regular forum...repost here. :P Not tested just a beta. http://www.subsim.com/phpBB/viewtopi...=359353#359353 Snorkel_Radar beta fix. Needs some testing..time is not on my side lately... ----------------------------------------------------------------------------- I need a beta tester to try this snorkel radar fix. The three basic radar sensitivity is 0.03m, 0.3m, and 1.5m. I changed them to 0.3m, 1.5m, 2.5m respectively. Just I guess. It is the radar MinSurface values for the 18 radar types used by the enemy ships and airplanes. I modified my AI_Sensors.dat file, which is used by my new SonarDC_20 Mod. The only affect is the DD are not as Super Lock On in the game for SonarDC_20 Mod. Knowing that, and if this works decent (or need to change some values) I will make another version for use with the stock game file. Give it a try...I do not have time to test it yet....Snorkel Mod http://rapidshare.de/files/3202118/AI_Sensors.dat.html Just place it in you DATA/Library folder. Backup original. Your Schnorkel will have a better chance not to be detected by airplanes so easily via the later year radars. You do not need to restart a patrol or carreer -should be immediate from an ingame save....even you periscope...and go slow not to set off visual detection. |
Quote:
TT |
More stuff from that thread:
---------------------------------------------- Yes, late war, here is data from the Sunderland SNS [Sensor 5] NodeName=R01 LinkName=ASVMarkI StartDate=19410101 EndDate=19430601 [Sensor 6] NodeName=R01 LinkName=ASVMarkIII StartDate=19430601 EndDate=19440601 [Sensor 7] NodeName=R01 LinkName=ASVMarkVII StartDate=19440601 EndDate=19451231 ASVMarkI Range 8 km MinSurface 1.5m ASVMarkII Range 10 km MinSurface 1.5m ASVMarkIII Range 12 km MinSurface 1.5m ASVMarkVI Range 14 km MinSurface 0.3m ASVMarkVII Range 16 km MinSurface 0.03m As you can see, the last years war radar is 0.3m and .03m. That last year war radar would be impossible to hide a snorkel from, and the radar in the Sim.cfg does not have a range penalilty applied to it. Even 0.3 m is pretty darn good to detect you. And that is in June 1943. Many people have lamented about the snorkel being detected by radar so easy. All radar is at leat 1.5 meters, then goes to 0.3 meters, then the impossible 0.03m (3 cm radar). That is why snorkel above less than 1.5 barely about waves will work and not get detected. I believe this should be modded up to higher values. First guess is from 1.5m, 0.3m , 0.03m; to 2.5m, 1.5m, 0.3m. These will let you snorkel fine until June 1943, then you must dive lower in water to avoid the better radars at 1.5 meters, then after June 1944 the radar is 0.3m almost impossible to not get detected unless in very smooth water to let snorkel work (water waves higher than 0.3m will shut it off). Destroyers have thier own radar types too. ----------------------- :o No one saw it? |
Quote:
|
Quote:
|
I only changed the radar MaxElevation from 180 to 360 for the radar sets in the Sensors.dat file. There are 18 total.
These are your own sub radars. I tried it out and it is spot on correct reading. It said the ship was 14 degree in front of me, and sure enough, it was. Use my download or CCIP version of Sensors.dat. ASFAIK it fixes the reverse radar (MaxBearing=360 and MaxElevation=360 must match or 180 degree is subtracted). I explained it earlier in a post with the link. |
Well, I did the same and it didn't fix it. I will try the file that is going around and see it that does it, but all I did was change ElevationMax from 180 to 360 like you said. Though, I did it just for the radars that are set to 180. Not the RWR or sonar. I think in total there is only 6 radars. You said 18? I am missing something. Anyway, I try this file and test and report back.
|
I am sorry but I can't confirm this as a fix. The radar bug is still present. I downloaded the file, it contained the same changes I did. I ran it in the game and the bug is still there. When you tested, did you use the dial? The bug is with the dial, not the spoken report. The spoken report has always been correct, it says 14 degrees when the ship is at 14 degrees, but the spike on the CRT will occur at 360 - 14 on the dial (346 degrees).
I thought about this a while ago and tried many fixes. I think you are modding pure sensors here. The radar rotation in relation to the ship works correctly, I believe the bug is simply an animation problem for the 3D object of the radar DIAL in the radio room. Which I why I was looking at the Interior RR files for a clue on this. I will go back to my "mirrored.tga" for my dial, which helps me read it, and which I have used for months and I'm used to it now. I hope someone can fix it though, as I spent along tim trying a while ago. I like the fog fixes though. |
I was using the digital readout when radar moving manually. :o I never knew it was the analog dial TGA that is reversed! So I thought it was fixed. I did not understand the true nature of the bug. :dead:
Radioman does callout the correct bearing then, always has. Why not upload your Mirrored Dial.tga? It should be easy enough to edit with an image editor. What is the file name for the Radar wheel TGA? Similar to the hydrophone dial I guess? 18 radar types I was refering to the enemy radars in the AI_Sensors.dat file. Your own sub radar stuff is in Sensors.dat which there are only so many. Six to eight or so. Sorry if I mispoke. Messing around with the radar and snorkel problem, got them confused. |
AC warning time b4 attack
Gents;
Reporting on effect of Jung's mod on radar fix... installed Jungman's fix and while surfaced, Jan 1943, VIIC 1/42, winds at 12+ , used the suggested changes in announcements returning from time compression to 1x. when aircraft spotted.... B4 using latest mod would receive the announcement and had time to crash dive to at least 30 meters and no damage... Now, u pick up air radar... u barely get below ... depth charges etc in water ... u r flooding .... and sink.... Reporting this to let Jungman know what is happening... tried twice and twice same result... |
Snorkel/Radar fix is not for you on the ocean surface, it is for the snorkel being picked up too easy while underwater.
You have another problem. |
Quote:
:yep: |
Yep. I can tell you for certain that this has nothing to do with this fix. It happens occasionally, with or without any mods. Learning to manuever on surface when they attack suddenly is one way to survive.
|
:rotfl: Seen that coming, or not. :dead:
:-j In other threads and other feedback we are getting a feel for what the heck is going on..it may be the snorkel surface area is big as house and the planes with NO radar (Avengers) still are attacking with lazer visual sights. This means the snorkel surface area is defined too big. Avengers have no radar yet the magic snorkel brings them running.... :arrgh!: , no wonder those submariners were so popular with the nurses back in port.... :smug: |
All times are GMT -5. The time now is 10:18 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.