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I know it's possible to make the ships' textures change automatically with SH3 Commander, but I don't use it. I would like to make the camo on the deck appear only at the time it was used.
Can anyone explain to me how to do this ? Thx. |
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Best regards. Fubar2Niner |
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Best regards. Fubar |
:hmmm:
From my last tests, it appears that there is a bug in SH3 code. The weapons of Nelson and Rodney evolve all along the war, and I took this into account. So, for example, the 4.7 inch guns have no shield at the beginning of the war. In 1943, a shield is added on Rodney's 4.7"guns. So, I wrote this in the .eqp file : Code:
[Equipment 3] Anyone has an idea ? :damn: |
"From my last tests, it appears that there is a bug in SH3 code."
Nope. Bug with your eyes. [Equipment 3] NodeName=A01 LinkName=4_7InchSingleN StartDate=19380101 EndDate=19430531 [Equipment 4] NodeName=A01 LinkName=4_7InchSingleT StartDate=19430531 EndDate=19451231 |
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I'd need to know that to answer. |
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Both textures have to be changed to add/remove the camo on the deck. |
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I'd need the complete files to test what I'm pretty sure works.
But here's what I would do. Remove the textures from the dat. Then in the Roster file add this................ [Texture 1] TextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_T01.tga LightmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_O01.tga NormalmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_N01.tga StartDate=19410701 EndDate=19551231 Frequency=3 [Texture 2] TextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_T01.tga LightmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_O02.tga NormalmapTextureName=data/Sea/NBB_KGeorgeV/NBB_KGeorgeV_N01.tga StartDate=19401211 EndDate=19551231 Frequency=1 Changing the needed info of course. |
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One thing I can tell you.
Sometimes you need to reboot your system to clear memory. SH3 has a bad habit of hanging stuff in memory if you exit and restart a lot. Try changing 19430531 to 19430601 |
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Try yourself with whatever ship you want. |
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