![]() |
Quote:
Actually it is very confusing. I use the EnvSimAct_10 versions which you use in NYGM. You use the Hsie version which works as it should and has of course all the fixes. The Stiebler's version which comes with EnvSimAct_10 does not have the hsie Night vision fixes. I will check it further if I have more time.... maybe I can create the missing one or maybe we overlooked something. That's all in the game! The best way forward is to use Hsie's wheather fix which is out-of-the box working in your mod as well as in OneAlex..... :Kaleun_Salute: |
Instead of EnvSim.act 2016, you could try the Stiebler EnvSim.act dated 24/11/2011 10h03… findable in one of the NYGM mod (NYGM3_6F)
I am using it via Commander/flotilla 906 to give Bergen correct sea state at start (otherwise with sim act 2016 the sea state is too high) It is still a good EnvAct, but different of the 2016 one… :Kaleun_Salute: |
Quote:
|
Quote:
If I knew how to do it, I would have opened & adapted the last 2016 version for same Bergen sea state as in 2011 version :yep: :Kaleun_Salute: |
Can of worms
The distance to the horizon is explained well by wikipedia https://en.wikipedia.org/wiki/Horizon. In practice refraction will increase this slightly as explained in the article and obviously haze will decrease it. To summarise:
d=sqrt(2hR) where h is the observer height and R is the radius of the Earth, 6371000m. Horizon distance for your uboat man with an eye height of 5m is therefore 7982m. Is this driving the design of the original game? However, to get the visibility distance to an object you add the observer's horizon to the target horizon, so in ideal conditions:
At night you should be getting a blend from approaching daylight to roughly zero depending on conditions and crew equipment/training. For example:
|
Quote:
I can learn you how to do it ... the first step is to install x32dbg (https://x64dbg.com/) and then open sh3.exe.... I'm affraid the stream of NYGM will then stop for quite a while.... :haha: |
Well as for Hooston .... :
I have no time nor intention to make work of your requirements :) |
Hi all,
If somebody is interested in the original V10 Stiebler Wheather fix including Hsie's Night vision mod: I merged them so here you are: https://www.mediafire.com/file/r2mdx...%2529.zip/file It is not compatible with the Night Surface attack as this is the original Stiebler + original Hsie Night Vision fix..... Regards, Rik |
I have a few quick question for the group:
Since this fix was posted in 2016 and predates the OneAlex variant, what is the proper setting to make the Stiebler Weather Fix work? In post #1, two methods are mentioned: #1 says that if you aren't using the H.sie "hardware" fix, you can simply swap the EnvSim.act files without turning off the H.sie weather fix in the patch options. #2 says that if you ARE using the "hardware fix," then you have to turn OFF the H.sie weather fix in the patch options and use the alternative EnvSim.act file. I read elsewhere that the "hardware fix" is the 4Gb mod, which has a checkbox in the H.sie patch options. Is this true? I know this is turned on in the OneAlex variant, and is also necessary for Windows 10/11. Does that mean that I MUST turn OFF the H.sie Weather Fix patch option in order to properly use this with OneAlex? I'm also curious because I'm using Rik007's Moon Mod, and the instructions in his mod for using the Stiebler weather fix is to leave the H.sie Weather Fix patch option ON. What does keeping the H.sie Weather Fix option ON do with the Stiebler EnvSim.act? Are both weather fixes working side-by-side or does this Stiebler recode leverage some of the H.Sie weather code in the exe and override the bugs in the act file? On the other hand, if the 4Gb option IS the hardware fix, my question to Rik007 is: which version of the EnvSim.act did you use as the basis for the Moon Mod, the EnvSim.act or the EnvSim_HsieFix.acx, and what SHOULD it be? Thanks in advance for any replies. |
Quote:
But it was simply because they are two files that work on the same envsim file, so only one can and need be active at any one time. The differences in the two files were how their authors handled weather changes. See Stiebler's original post about his for details. |
Quote:
Can you tell me what Steibler meant by "H.sie's famous hardware fix for SH3" in his post #1 instructions? I don't know if I'm using it or not. I'm using the OneAlex edition of the GWX mod. Regards, Also John |
Quote:
Without looking at the OneAlex mod, I assume the same applies to it so if the weather fix is checked, it uses H.sie's .act file and .exe file weather work. I also don't know if H.sie's patches are already applied in the OneAlex mod but if you don't have to install it yourself to use them as used to have to be done and the patch option menu is included in the mod, then it is applied. In such case, then yes, you are already using H.sie's hardcode fix in the mod. "H.sie's famous hardware fix" is probably more accidently misnamed than anything else. Stiebler more likely meant H.sie's famous hardcode fix, which pertains to the .exe editing H.sie did for the various fixes/patches of his. Both of them worked on the envsim.act files to create weather changes, etc. as they saw fit. H.sie's also used .exe working together with his .act work for the weather work he did. In a nutshell, both .act files in Stiebler's weather 10 patch are his work, but he gave them separate names based on what kind of install the player has. I.e., what Stiebler's instructions are saying is that if you are not using H.sie's patch mod, use the enclosed envsim.act file in his weather patch if you want to use Stiebler's work, but if you are using H.sie's patch mod then do the mentioned file renaming and use the EnvSim_HsieFix.acx instead. In this case, you also turn off H.sie's weather option in the patch menu as you would be using Stiebler's weather file instead. In other words, the weather patch option in H.sie's patch option menu is to turn on/off his .exe weather work. The .act file is completely separate from that, but as said above, H.sie used BOTH the .exe work AND his .act file for his weather work. Hence the patch on/off menu option. ALL of Stiebler's weather work is in his .act file, not in the .exe and .act file both like H.sie's, so the patch option menu isn't needed for his file. |
Thanks, John. This is different than the instructions that Rik007 gives to use his Moon Mod with the Steibler Weather fix. I'll take that discussion back to his thread.
|
Good idea, rik probably did some work on the file so his instructions are probably correct with the moon mod but he'll let you know for sure.
|
Most of the time I used Hsie wheather fix for testing.
As for the optionsselector and envsim.act I followed Stiebler's instructions in the readme: Quote:
I must say after re-reading Stiebler's readme again he is not clear what to do with the optionsselector when enabling his wheather fix. I assumed it should be the opposite of disabeling the wheather fix so it should be on accordingly. So maybe I was almost correct on documenting that the switch should be on when using Stiebler's ... :) |
All times are GMT -5. The time now is 08:55 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.