SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] NEW LORIENT (https://www.subsim.com/radioroom/showthread.php?t=218138)

Alfred Keitzer 02-24-15 10:17 PM

Quote:

Originally Posted by Sailor Steve (Post 2290899)
Works for me! :rock:

I believe that would be Holtenau. The reason I like v7 so much is that Holtenau is located in the proper place. All other versions have it jammed right up next to the locks. Every time I look at a map of Kiel I grind my teeth over that.

I hear you. :yeah:

Same with me and Lorient, which drove me down this path in the first place. Trying to save what teeth I have left. :haha:

Sailor Steve 02-24-15 10:40 PM

Followed your instructions and everything seems to be fine.

Thanks so much. :sunny:

[edit] Another reason I like GWX so much.

http://i14.photobucket.com/albums/a3...psacljdrck.png

Fubar2Niner 02-25-15 03:27 AM

@AK

Excellent stuff mate, on all our behalves I'd like to say thanks for your efforts.:salute:

Very best regards.

Fubar2Niner

Alfred Keitzer 02-25-15 03:59 AM

You are all most welcome -- and thanks for testing things out for me. :salute:

Sailor Steve -- yea, the Fa 223 is a pretty cool addition. :yeah:

Just one more version -- New Lorient v1 - GWX (Standard Campaign) + Wilhelmshafen_et_al_V7 and I think I am done for a while.

Cheers!
/AK

Fubar2Niner 02-25-15 01:27 PM

Wierdness
 
@AK

Just started a new career. Kiel '39, 1st Flot. All looks great, one small prob tho mate. This one is a mind blower. The pre-plotted courses through the canal no longer seem to work. Now when I try to plot out the canal it kind of heads in the correct general direction but is way off. Any clues mate?

@Steve are you getting this ?

@AK

Will try dump the res-fix again to gain some screenies.

Fubar out (for now ;) )

Alfred Keitzer 02-25-15 01:38 PM

Quote:

Originally Posted by Fubar2Niner (Post 2291095)
@AK

Just started a new career. Kiel '39, 1st Flot. All looks great, one small prob tho mate. This one is a mind blower. The pre-plotted courses through the canal no longer seem to work. Now when I try to plot out the canal it kind of heads in the correct general direction but is way off. Any clues mate?

@Steve are you getting this ?

@AK

Will try dump the res-fix again to gain some screenies.

Fubar out (for now ;) )

I think I saw something on this somewhere. :timeout:

In some prior mod updates, you had to invoke the KIEL KANAL outbound before you moved. In V7, you have to plot your own course to the entry point -- similar to returning from patrol and using the KIEL KANAL. Make your last navigation point as close to the entry point as you can -- then invoke KIEL KANAL. Works for me.

This has nothing to do with the New Lorient upgrade.

Fubar2Niner 02-25-15 01:52 PM

Yep correct AK this is the way I have always plotted using v7. Manual plot to the lock, negotiate lock, manual plot to the point just before bridge (sorry chaps, tired and names have completely eluded me). Then hit the pre plot as is usual, but now something is sqwiffy ??

Pics may explain a thousand words mate;

Plot 2

http://i291.photobucket.com/albums/l...psm80oq6jl.jpg

Plot 1 ...........................

http://i291.photobucket.com/albums/l...psk0lk6frv.jpg

What you think mate ?

All the best.

Fubar

Alfred Keitzer 02-25-15 02:05 PM

When you say manual, do you mean you are just free navigating to the point without plotting a course to it.

If so, try that. Plot a course to the start point before you get to the start point. Once course is plotted, and before you get to it, invoke KIEL OUT.

Sailor Steve 02-25-15 02:22 PM

Quote:

Originally Posted by Fubar2Niner (Post 2291095)
@Steve are you getting this ?

No, and I never will. I don't use the Kiel autopilot. I'm one of those rare idiots who considers the Canal as it is now to be a fun part of the trip, not a necessity to be overcome. I lay my course a few miles at a time and use some TC, but come out of it at every bend just to look at the scenery. :sunny:

I recall one player a long time ago saying that he considered the Canal to be too slow, so he would just travel around Denmark. In real life that was the long way around. In the game, not so much.

Fubar2Niner 02-25-15 02:23 PM

Sorry mate, to clarify. Manualy plotting a course from the nav map, to the lock, and beyond to the bridge waypoint (for the want of a better reference).

Then either invoking Kiel In, or, Kiel Out, gives the results pictured :hmmm:

Fubar

P.S

Can't revert back to your previous files to double check this, because like a numbnutz I bloody deleted them :/\\!!:/\\!!:/\\!!

Sorry Alfred :oops:

Sailor Steve 02-25-15 02:25 PM

Standard GWX says you should always turn the Canal route ON before even starting your engines. I don't know if that works with v7 or not.

Fubar2Niner 02-25-15 02:29 PM

@Steve

Never had any success that way shipmate. However plotting up to the bridge w/p worked fine.

More tests to follow...........

Best regards.

Fubar2Niner

Alfred Keitzer 02-25-15 02:30 PM

Quote:

Originally Posted by Fubar2Niner (Post 2291121)
Sorry mate, to clarify. Manualy plotting a course from the nav map, to the lock, and beyond to the bridge waypoint (for the want of a better reference).

Then either invoking Kiel In, or, Kiel Out, gives the results pictured :hmmm:

Fubar

P.S

Can't revert back to your previous files to double check this, because like a numbnutz I bloody deleted them :/\\!!:/\\!!:/\\!!

Sorry Alfred :oops:

Hang on and let me check. You should not have to revert.

Fubar2Niner 02-25-15 02:34 PM

Quote:

Originally Posted by Sailor Steve (Post 2291120)
No, and I never will. I don't use the Kiel autopilot. I'm one of those rare idiots who considers the Canal as it is now to be a fun part of the trip, not a necessity to be overcome. I lay my course a few miles at a time and use some TC, but come out of it at every bend just to look at the scenery. :sunny:...........


Haha, yes I was a plot my own course thru the kanal types. However it did get kind of tiresome, and so, I fell into the trap :oops: It was working fine.. but now, well? No biggie tho. It's a pain but a pain I can suffer to get Lorient looking like it should with v.7 :yep:

Best regards.

Fubar2Niner

Fubar2Niner 02-25-15 02:36 PM

Quote:

Originally Posted by Alfred Keitzer (Post 2291125)
Hang on and let me check. You should not have to revert.

Many thanks mate ........................ :salute:

Fubar


All times are GMT -5. The time now is 05:01 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.