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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   who is still playing sh4? (https://www.subsim.com/radioroom/showthread.php?t=214602)

Arlo 08-29-14 06:28 PM

Quote:

Originally Posted by THEBERBSTER (Post 2237305)
A warm welcome back ‘Arlo’ :subsim:
Is vanilla TMO not a contradiction as vanilla is stock and TMO is not?


I went overboard with mod soup problems and multiple versions of it. Just running TMO 2.5 now. :)

THEBERBSTER 08-30-14 06:01 PM

My current mod list

TMOwTw 2.50
wTw 2.50 Max Optics with Crosshair
Webster's Eliminate Floating Plankton
Eye Patch for TMO v1.7
Bigger Better Protractors
Convoy Routes TMO+RSRD
Stop The Shouting
Pacific Sound Mod

avers 09-01-14 09:16 PM

Quote:

Originally Posted by THEBERBSTER (Post 2237890)
My current mod list

TMOwTw 2.50
wTw 2.50 Max Optics with Crosshair
Webster's Eliminate Floating Plankton
Eye Patch for TMO v1.7
Bigger Better Protractors
Convoy Routes TMO+RSRD
Stop The Shouting
Pacific Sound Mod

Let us know when u finished your 1st patrol and tell us your successes.

Lexandro 09-01-14 09:38 PM

My games been far far more stable since I did the 4gb switch on the exe, and got my mods in a good order. Back with my old rig, it would crash every time I added more than a handfull of basic mods.

Current active mod list;

Websters New Orders Bar Menu
RSRDC_SH15_V550
RSRDC_V5xx_Patch1
Crew Rank Fix - RSRDC
3000 Yard Bearing Tool (1920x)
Magnified Hud Dials for v1.5_Medium
Improved Stock Environment_v3
ISE New clouds+Waves #1
ISE Realistic Colors #2
blue_mouse_cursor
DBSM_Music_1_0_4
Enable Type XVIII Career Start
Snorkel Beta 1 with Type XXI conversion
LexBind 1.0 (see sig)
LexSensor 0.6 (A Vision Mod WIP)
Webster's Missing Voices
Hires_lightmaps
Hires_lightmaps_UBOAT
Dark Recognitionmanual
FJB Camera Mod for Stock
USS Blackfin Skin
KILL MARKERS - USS GATO HI-RES

:yeah:

And there are a few more I wouldnt mind adding, if i can get versions that dont overlap the mods I have. :subsim:

DJ Kelley 09-01-14 09:49 PM

That's how I found this site
 
I have actually owned SH4 for a number of years, but my computers where never advanced enough to play it. They could play SH3 but not 4. I finally got a computer that could play 4, and I am sure you can only imagine my disappointment.

I downloaded all the patches, but I can't fix the black BB Colorado. The patches fixed most of my complaints, but I still can't get over how ridiculous the Sub looks when its in rough seas. The Sub is literally flying.

Don't the game designers know there is a small thing called Gravity? Anyway I was looking for a Mod to fix this problem, and I ended up here. The only problem is I have never messed with Mods, so I know nothing of how to install them.

Lexandro 09-01-14 10:10 PM

Well you certainly came to the right place DJ, welcome to subsim. I would suggest you check out the guides on adding mods with JSGME. Its actually very simple once you learn it.

DJ Kelley 09-01-14 10:16 PM

Yea I'm trying to figure it out. I pretty much just want the fix for rough weather, and I think I would be happy.

I just downloaded Jsmga or whatever it is. I am reading through it, but I still don't know how it works. So now I guess I have to download the Mod, and then try to figure out how to activate it on the game.

scrapser 09-01-14 10:44 PM

I'm just returning to both SH3 and SH4. This is a good thread to read about some of the available mods. If anyone knows of a good thread in the SH3 section that discusses the high points of what each supermod for SH3 aims to accomplish that would be a great help. I'm finding the focus on complete realism to be good for fixing things but I also like to dial the realism to my personal preference.

For SH4 I think I will go with TMO first then try RFB.

Red Devil 09-02-14 08:35 AM

one thing I have never had is a 'flying sub' - must be something in yuor make up!

BigWalleye 09-02-14 09:47 AM

Quote:

Originally Posted by scrapser (Post 2238620)
I'm just returning to both SH3 and SH4. This is a good thread to read about some of the available mods. If anyone knows of a good thread in the SH3 section that discusses the high points of what each supermod for SH3 aims to accomplish that would be a great help. I'm finding the focus on complete realism to be good for fixing things but I also like to dial the realism to my personal preference.

For SH4 I think I will go with TMO first then try RFB.

Currently an active thread on the Silent Hunter III forum:

http://www.subsim.com/radioroom/showthread.php?t=215367

Has numerous links to past threads on the same topic.

THEBERBSTER 09-02-14 11:36 AM

TMOwTw 2.50 has a sub flag:yeah:

THEBERBSTER 09-02-14 11:43 AM

Hi avers

My first game with TMOwTw 2.50

I'm on my 3rd objective if that is the right term.

Each time I complete a patrol area I get a radio message and a new patrol area icon with instructions.

1st Patrol area sank the Mogami (Task Force)

2nd patrol area sank the Takao (Task Force)

On my way to 3rd patrol area.

Peter

DJ Kelley 09-02-14 11:52 AM

Quote:

Originally Posted by Red Devil (Post 2238749)
one thing I have never had is a 'flying sub' - must be something in yuor make up!

This is when the sub is in rough waters. If you look at the sub, you can see that there is no gravity in the game. When a large wave picks the sub up, the wave continues past the sub and the sub just kind of floats in mid air for about 10 to 20 seconds until the next wave.

There are also some cool videos of people super modifying there subs. I think utube has a couple. Someone made there sub so powerful that it was able to jump out of the water like a dolphin over and over.

Red Devil 09-02-14 11:55 AM

Quote:

Originally Posted by DJ Kelley (Post 2238789)
This is when the sub is in rough waters. If you look at the sub, you can see that there is no gravity in the game. When a large wave picks the sub up, the wave continues past the sub and the sub just kind of floats in mid air for about 10 to 20 seconds until the next wave.

There are also some cool videos of people super modifying there subs. I think utube has a couple. Someone made there sub so powerful that it was able to jump out of the water like a dolphin over and over.

Cant say I have noticed, will check it next time out

DJ Kelley 09-02-14 12:06 PM

Crew Voices
 
I would like to get a mod that corrects the voices of the crew. My crew for example will not say rudder amidships. They just say rudder, rudder. It drives me batty.

There are a few other things they say that are incorrect. Has anyone made a mod that fixes this?


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