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-   -   Banished (https://www.subsim.com/radioroom/showthread.php?t=208727)

Betonov 02-26-14 04:22 PM

No problem.

I just wish I COULD STOP PLAYING THIS GAME !!!!!!!!!!
I'll go on heroin, it's less addictive

Flamebatter90 02-28-14 09:06 AM

How is this compared to, say, Gnomoria? It does sound like another Lite-Dwarf Fortress type of game, but does seem to have it's fair share of problems too.

CCIP 02-28-14 11:13 AM

Nah, I wouldn't really compare it to Dwarf Fortress and related games. There are some similarities, but mechanically and in spirit it's closer to games like Settlers, Sim City, or Cities in Motion, with a couple of interesting twists. I think you'll be a bit disappointed if you expect it to be like DF, but are likely to love it if you liked the games I just mentioned.

Pisces 02-28-14 02:11 PM

I swear I was able to see in the traders building which seeds and livestock was bought. On the last tab I think.

Seeds are not listed per unit item. They are simply in your possesion and can be selected in the pulldown list of the fields. I don't think there is a way to loose them.

Egan 02-28-14 02:49 PM

Quote:

Originally Posted by Pisces (Post 2179805)
I swear I was able to see in the traders building which seeds and livestock was bought. On the last tab I think.

Seeds are not listed per unit item. They are simply in your possesion and can be selected in the pulldown list of the fields. I don't think there is a way to loose them.

One of the tabs in the town hall tells you this too. Didn't realise the trading post tells you as well.

Here's a farming question: Is there a way to split a herd of cows into a new pasture as you can with chickens? Even with a new, empty pasture I don't seem able too.

Nippelspanner 02-28-14 03:31 PM

Quote:

Originally Posted by Egan (Post 2179826)
Here's a farming question: Is there a way to split a herd of cows into a new pasture as you can with chickens? Even with a new, empty pasture I don't seem able too.

Yes, you just need to have 10+ animals, then you can split them.

Egan 02-28-14 03:38 PM

Quote:

Originally Posted by Nippelspanner (Post 2179847)
Yes, you just need to have 10+ animals, then you can split them.

Ah, ten is the magic number. Cheers.

Pisces 02-28-14 06:17 PM

Quote:

Originally Posted by Nippelspanner (Post 2179847)
Yes, you just need to have 10+ animals, then you can split them.

And I suppose it requires a person to be assigned to it.

reignofdeath 03-01-14 05:20 AM

Well I'm jumping on the train a bit late, but wow. For one person creating and working on this game alone, its incredible well done, in-depth, good looking, and optimized it seems.

I started a town and almost failed, expanded to rapidly, everyone died of starvation but 2 adults and a kid. Now I'm up to 3 and 1 child. :yeah:

Gonna see if I can make comeback.

reignofdeath 03-01-14 11:23 PM

Did infact make a comeback, got the population up to 22 adults and 6 childeren about 30 years in, had a nice little village going. Had 3 woodcutter, hunting, and fishing buildings, as well as one gathering one spread out (I rotated the hunters and fishers to keep from drying out the supply in the area, same with the woodcutters, plant one area, cut down another, etc.)

Well came time to upgrade storage so I built a market and got rid of the old storage barn... and then all of a sudden my people all stopped doing anything and starved. I had workers in each of my hunting, gathering and fishing huts, and they all just idled around and starved. Happiness was okay, so what gives??

Stealhead 03-02-14 02:32 AM

Well you still need storage barns the market does not replace them it is just a a secondary distribution point.It allows workers to do their job and then go to the market to "buy" goods rather than a barn(s) which takes more energy.

Storage barns will only be filled with "local" items(a worker will head to the closest open barn with his produced goods).once you have more than one barn the nearest barn will be the collection point for the good.Obviously as you build things in different areas it will become more efficient to have more than one barn even if they are not anywhere near capacity.Even early in the game it can be wise to build an extra barn if you have fisheries,hunters and gatherers spread on opposite ends of the map.


Basically it means less work for everyone which means less food consumption which means less starvation.The people working as vendors will gather the goods from the various storage barns. You also must have at least one person working as a vendor or nothing will happen as far as I am aware.

The market only makes a notable impact once your town is large enough to be spread out over a larger area.Not sure if they are even worth building until you have at least 50 people.I think one market can cover a pretty good size area.I think the only limit is the total number of goods that one can contain.

This person explains it better(the response)
http://gaming.stackexchange.com/ques...barn-vs-market

reignofdeath 03-02-14 03:47 AM

Quote:

Originally Posted by Stealhead (Post 2180464)
Well you still need storage barns the market does not replace them it is just a a secondary distribution point.It allows workers to do their job and then go to the market to "buy" goods rather than a barn(s) which takes more energy.

Storage barns will only be filled with "local" items(a worker will head to the closest open barn with his produced goods).once you have more than one barn the nearest barn will be the collection point for the good.Obviously as you build things in different areas it will become more efficient to have more than one barn even if they are not anywhere near capacity.Even early in the game it can be wise to build an extra barn if you have fisheries,hunters and gatherers spread on opposite ends of the map.


Basically it means less work for everyone which means less food consumption which means less starvation.The people working as vendors will gather the goods from the various storage barns. You also must have at least one person working as a vendor or nothing will happen as far as I am aware.

The market only makes a notable impact once your town is large enough to be spread out over a larger area.Not sure if they are even worth building until you have at least 50 people.I think one market can cover a pretty good size area.I think the only limit is the total number of goods that one can contain.

This person explains it better(the response)
http://gaming.stackexchange.com/ques...barn-vs-market

Okay wow, thanks for that. Im going to start a new settlement here soon. I'll definitely work on that, another thing I noticed is I read that one guy talked about doing crops efficiently. Ie, during the spring and fall, all "Food" laborers except the bare minimum were in the fields and orchards to plant and harvest field to increase yield, and during the summer and winter, they were in the gathering huts, hunting lodges and fisheries.

Im going to try that but it's gonna take a while seeing as how I start out on hard and have no seeds to start with :)

Stealhead 03-02-14 03:43 PM

In some forums I have seen some claim that markets prevent people from "hording" goods.This is not true for one the people do not horde and secondly the market only serves as a distribution point.If there for some reason is not enough food or goods to meet demands people will still starve.The vendors will not sell less simply because there is less of something.


Anyway here is a reddit page that lists map seeds type in the seed number at the start to get the map.
http://www.reddit.com/r/BanishedMaps

Aktungbby 03-02-14 03:56 PM

And Welcome aboard Flamebatter90!:Kaleun_Salute:

Tribesman 03-02-14 05:55 PM

First major setback. Typhus epidemic and two fires all hit at the same time.
Its one way to fill the graveyards quickly.


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