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-   -   Almost Fifi's modlist - 100 tries and 100 CTD (https://www.subsim.com/radioroom/showthread.php?t=208543)

test_m4a1 10-24-13 01:06 PM

vdr, yes please, show me Your mod list if You mind :)

vdr1981 10-24-13 01:11 PM

Quote:

Originally Posted by test_m4a1 (Post 2132994)
vdr, yes please, show me Your mod list if You mind :)

OK, you know how to load mep file ,right? You don't need to install every single mod manually...

http://www.mediafire.com/?z569yajjnd8ubg3

Trevally. 10-24-13 01:15 PM

Sorry guys - I should have explained further
The missing ship is a hogisland
OHII changes the unit class of a hog to be a coastal ship
The mission SM20 - has it as a standard cargo
So - SH5 will ignore this unit as it has no file
If you install TDWs UI after OHII - it will be back - but this will stop OHII working correctly

vdr1981 10-24-13 01:20 PM

Quote:

Originally Posted by Trevally. (Post 2133002)
Sorry guys - I should have explained further
The missing ship is a hogisland
OHII changes the unit class of a hog to be a coastal ship
The mission SM20 - has it as a standard cargo
So - SH5 will ignore this unit as it has no file
If you install TDWs UI after OHII - it will be back - but this will stop OHII working correctly

At least , some mysteries are solved pretty quick...Tnx Trev!:up:

gap 10-24-13 01:28 PM

Quote:

Originally Posted by Trevally. (Post 2133002)
Sorry guys - I should have explained further
The missing ship is a hogisland
OHII changes the unit class of a hog to be a coastal ship
The mission SM20 - has it as a standard cargo
So - SH5 will ignore this unit as it has no file
If you install TDWs UI after OHII - it will be back - but this will stop OHII working correctly

This is a perfect example of what I tried to explain here :up:

test_m4a1 10-24-13 01:34 PM

P.S even if this missions works - campaign doesnt.

Sometimes im loosing power to this game.

Trevally. 10-24-13 01:41 PM

Quote:

Originally Posted by test_m4a1 (Post 2133015)
P.S even if this missions works - campaign doesnt.

Sometimes im loosing power to this game.

Don't give up - but

This sort of example shows why sobers mod list must be followed 100% as he knows all this.
If you try a use his list, but change a few things - the small change may cause one of these issues
So either trust Sober and stick to his mod just as he explains it
or be prepared for a lot of trial and error (even just making one change)

You could always make your own mod list - but keep it small and add to it very slowly when you are sure there are no issues
But remember - the more you add the harder it gets to find the culprit when it does go wrong

test_m4a1 10-24-13 01:46 PM

I know trevally but sober's list is missing few mods i would like to have, for me they are essential and this is the problem

For example my modlist is 95% Fifi's but i have problems still, ill try to figure it out somehow, just thought im making some obvious mistake but it seems its something very small but still efects CTD.

gap 10-24-13 02:39 PM

Quote:

Originally Posted by test_m4a1 (Post 2133018)
I know trevally but sober's list is missing few mods i would like to have, for me they are essential and this is the problem

For example my modlist is 95% Fifi's but i have problems still, ill try to figure it out somehow, just thought im making some obvious mistake but it seems its something very small but still efects CTD.

My suggestion is: start from Fifi's mod list, following it to the letter; keep it unchanged for a while for making sure that everything works as supposed; when you are ready, add/remove mods according to your taste, one at a time, taking note of the files of other mods that the selected mod overwrites/overwrited, and asking often for confirmation on the validity of your change here on the forum.

By doing things methodically, you will reduce drastically the chance of errors and, on the other hand, you will receive better assistance by the community :yep:

test_m4a1 10-24-13 02:41 PM

With or without R.S.D campaign doenst work anyway - surrender ;))

Gap - i will, i think its the best idea now!

test_m4a1 10-24-13 03:07 PM

Hey guys I think i have solved problem...

It wasnt R.S.D as i thought before. It was SubFLags 0 0 8 - it cant exist wth R.S.D together. Or this mod or this. Witohut SubFlags campaign works, singel missions as well :)

Second thing is that with External Cargo SM20 is crashing while campaign not so i have to choose - campaign or singlemissions and i think its quite easy to choose but i dont know if i wont have CTD during campaign if ill spot a ship which is in SM20 for example...

Dont know why but during single mission of External Cargo i had CTD while my torpedos exploded :))))

P.S Renown Mod is usless, it makes renown 0 but also all upgrades avalible on the beggining of the war like Nexos or Shnorkell in 1940 <3

gap 10-25-13 03:06 AM

Quote:

Originally Posted by test_m4a1 (Post 2133054)
Hey guys I think i have solved problem...

It wasnt R.S.D as i thought before. It was SubFLags 0 0 8 - it cant exist wth R.S.D together. Or this mod or this. Witohut SubFlags campaign works, singel missions as well :)

They can't exist together for two reasons:

1. They both have their own versions of player subs' eqp files. If you enable RSD on top of Sub Flags, the latter will stop working, but no crash should happen; If you enable Sun Flags on top of RSD, cross-file hydrophone settings get messed up, and crashes are likely to happen. This is a fact.

2. For a fatal coincidence, some of the node Id's of the destructible GHG hydrophone introduced with RSD might clash with another Id already used by Sub Flags, thus causing an immediate crash. This is just a conjecture as, though being certainly possible, duplicated Id's are unlikely to happen.

In any case, you shouldn't have used Sub Flags as it is not featured in any of the mod lists by Fifi, and it conflicts with RSD:

Quote:

Originally Posted by gap (Post 2132936)


unless you know exactly what you are doing...

...BEWARE OF CONFLICTING MODS; DON'T LET THEM TO OVERWRITE EACH OTHER'S FILES!!!

That simple. If you had followed this rule, you would be probably cruising in the Mediterranean already :yep:

I will post later an RSD/Sub Flags compatibility patch and I would be glad if you tested it. :up:

Quote:

Originally Posted by test_m4a1 (Post 2133054)
Second thing is that with External Cargo SM20 is crashing while campaign not so i have to choose - campaign or singlemissions and i think its quite easy to choose but i dont know if i wont have CTD during campaign if ill spot a ship which is in SM20 for example...

Dont know why but during single mission of External Cargo i had CTD while my torpedos exploded :))))

Leave alone that old mission. Simply forget it: Trevally has already explained why it is not compatible with OHII.

Regarding crashes happening on torpedo explosion, tyry downgrading from Fx Update 0.0.22 to 0.0.21 while I am working on a 0.0.22 bug fix :salute:

test_m4a1 10-25-13 06:00 AM

Thanks for help Gap, i realy appreciate it :)

Ill give a try at evening otherwise my wife is gonna kill me because of sitting all day long trying to fix SH5 :cool:

THEBERBSTER 10-25-13 12:59 PM

Hi Guys
Just picked up on this thread. Like test_m4a1 I also had a lot of loading problem citd,s turned out to be mod compatibility and positioning. Stormy,s DBSM I found was a major cause of citd,s that took me quite a while to find and had to remove. Sobers sub exhaust was another that ctd. Using sub flags will compromise mods that normally work we'll together. I wanted this mod so was prepared to put the time in to get it working. I am presently running OHIi + 7-4-2 + RN and over 70 mods without ctd,s to date, will it last, only time will tell! If it does not then sub flags unfortunately will have to go.

test_m4a1 10-25-13 01:33 PM

Can You post here Your modlist?


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