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-   -   Kerbal Space Program (https://www.subsim.com/radioroom/showthread.php?t=200091)

reignofdeath 12-07-12 12:21 AM

Quote:

Originally Posted by Geno_Mariner (Post 1971319)
I've been working on getting a circular orbit with "Givemevodka III" and well... my very first 'successful' Orbit ended up as an Elliptical Orbit.... :doh:

http://img.photobucket.com/albums/v4...ticalorbit.jpg

I can't get the rocket to stay where it should be while I'm adjusting, but I'll get there... (using trial ver til I can afford the better version) :hmmm:
Checking back on it before I posted, it seems to have worked, I'm still in the orbit track, guess it's successful on the part that I actually entered orbit... :huh:

You do know the mechanics of how to enter an orbit right??

1. Fire straight up (I go to about 25k)
2. Turn towards 90* (East) at a 45* angle for a while (Gravity Turn)
3. When your AP reaches a desired height (Lowest is 70km I believe) cut engines (x) and float to your AP (IMPORTANT TO MAKE SURE YOU ARE POINTING AT EXACTLY THE 90* (East)
4. When you reach the Apoapsis (AP) Full throttle and go into map view and cut engines when your PE reaches the same height
:salute:

Good luck out there!

Geno_Mariner 12-07-12 03:56 AM

I really don't know the mechanics (Obie did explain some.. xD), I tried watching a few Youtube vids and following what they showed but yeah, my rocket kept drifting so much til it exceeded 100,000m before I even got to orbit... :oops: The elliptical orbit eventually ended in distaster as soon as it got to the Peropsis, something happened to the structure and I heard some explosion while I was chatting to someone else, checked back to see the crew KIA. Since I couldn't find the time warp, the orbit lasted nearly 1.5 hours or so :huh:

Thanks :D I shall give this another go til I get a perfect orbit!

Nippelspanner 12-07-12 04:22 AM

@Lionclaw
I totally love your designs, very nice, clean and functional! :)

I just posted some of my stuff, including a link to my program for the rest of this year in the screenshots thread. :yep:

Lionclaw 12-07-12 06:26 AM

Quote:

Originally Posted by Oberon (Post 1970514)
Loving the lander Lionclaw.

Quote:

Originally Posted by Nippelspanner (Post 1971702)
@Lionclaw
I totally love your designs, very nice, clean and functional! :)

I just posted some of my stuff, including a link to my program for the rest of this year in the screenshots thread. :yep:

Thanks guys. :)


I like the station you've made, clean thought out design. :)

And that "Krussian" module, can't see all the details. But from the bottom part of the ship where it's angled out and the solar panels it resembles the Soyuz spacecraft. :up:

Geno_Mariner 12-07-12 10:24 AM

Severvaya made her first orbit. And it looks a bit better than Givemevodka's last orbit but still not perfect... :hmmm: Working on it!

http://img.photobucket.com/albums/v4...firstorbit.png

reignofdeath 12-07-12 11:26 AM

Quote:

Originally Posted by Geno_Mariner (Post 1971692)
I really don't know the mechanics (Obie did explain some.. xD), I tried watching a few Youtube vids and following what they showed but yeah, my rocket kept drifting so much til it exceeded 100,000m before I even got to orbit... :oops: The elliptical orbit eventually ended in distaster as soon as it got to the Peropsis, something happened to the structure and I heard some explosion while I was chatting to someone else, checked back to see the crew KIA. Since I couldn't find the time warp, the orbit lasted nearly 1.5 hours or so :huh:

Thanks :D I shall give this another go til I get a perfect orbit!

Another tip, to help circualize your orbit, when you are at the Periapsis or Apoapsis, to raise the one opposite of it, burn prograde (The direction you are heading it looks like the tail of a plain with a circle (green) on your navball) and to lower it burn retrograde.

The explosion I believe is a bug from a while back, that shouldnt happen if it didnt hit anything.

Go to KerbalSpaceProgramForums and look at all the how tos there, learn orbiting,

THEN getting to the Mun (Its easy, orbit easterly and burn prograde when the Mun 'rises' above kerbin (AS SOON AS YOU SEE IT) ,

Then learn orbital rendevouz (Because as soon as you get 18.1 with docking, youre gonna want to know) and try to get good at it. But work on the basics first getting cirular orbits (or whichever orbit you want for that matter) is the basics.

Keep asking qeustions too :salute:


ON ANOTHER NOTE..

It seems like actually building something to go up into space is a bit tougher via .18, Idk if it was me being used to SundayPunch packs or what but man its tough.

Oberon 12-07-12 12:39 PM

Speaking of rendezvous:

http://img571.imageshack.us/img571/1...enshot15uo.png
Bob and Jeb in a second successful rendezvous, now with extra docking! :rock:


This is a good thread for rendezvous and docking:

http://forum.kerbalspaceprogram.com/...ial-request%29

Stealhead 12-07-12 02:38 PM

How is the Kerbal engineer mod supposed to work? I place the chip on my craft but it does not seem to do anything is there some way to activate it?

I see on the file page that it is for 0.17 it does not work yet with 0.18.

Spike88 12-07-12 03:24 PM

Quote:

Originally Posted by Stealhead (Post 1971957)
How is the Kerbal engineer mod supposed to work? I place the chip on my craft but it does not seem to do anything is there some way to activate it?

I see on the file page that it is for 0.17 it does not work yet with 0.18.

Probably broken for .18. It should open a window when you place it on your ship.

Stealhead 12-07-12 11:24 PM

In the KSP forums the mod developer said that he thinks it has something to do with how the GUI works with 0.18.

Stealhead 12-08-12 12:34 AM

Man this game is truly awesome I like simply trying to figure things out on my own it makes it more enjoyable when you get it right.I have got getting into a sucessful orbit down pat after trail and error.

Spike88 12-08-12 12:45 AM

Quote:

Originally Posted by Stealhead (Post 1972248)
Man this game is truly awesome I like simply trying to figure things out on my own it makes it more enjoyable when you get it right.I have got getting into a sucessful orbit down pat after trail and error.

I spent a good 2 hours(while Deep Impact was on) trying to get a Probe around Eve. It was a fair amount of trial and error, and when I finally succeeded it felt great.

Oberon 12-08-12 06:55 AM

Quote:

Originally Posted by Spike88 (Post 1972249)
I spent a good 2 hours(while Deep Impact was on) trying to get a Probe around Eve. It was a fair amount of trial and error, and when I finally succeeded it felt great.

Then Wolf crashed into Kerbin? :hmmm:

Oberon 12-08-12 07:24 AM

Meanwhile, the mission to put a Kerbal on the Mun and return him to Kerbin has begun!

http://img10.imageshack.us/img10/7799/screenshot16v.png
Lift-off of the Kerblas IIIb rocket, Jeb is smiling, all is good.


http://img441.imageshack.us/img441/9...enshot17oj.png
Prepare to jettison boosters...oh...fuuuuuuuuu


http://img717.imageshack.us/img717/2...wardmoment.jpg
That awkward moment when Jebediah Kerman stops smiling...

A few modifications later and the mission is now in Kerbin orbit, ready to begin transfer to the Mun...hopefully...

Nippelspanner 12-08-12 07:36 AM

Quote:

Originally Posted by Lionclaw (Post 1971742)
Thanks guys. :)


I like the station you've made, clean thought out design. :)

And that "Krussian" module, can't see all the details. But from the bottom part of the ship where it's angled out and the solar panels it resembles the Soyuz spacecraft. :up:

Soyuz? I donīt know much about russian space engineering, could be a Soyuz.
Anyway, it burned up in athmosphere many hours ago... :arrgh!:

I started a new one and just added my "Nightingale" (after Florence Nightinglae) service/life support module, which is a Oxygen tank I created out of an old Expi Stations mod(?) part.

The new KSS now looks like this:
https://lh4.googleusercontent.com/-W...ightingale.jpg
Unity is the top module, Nightingale the tank at the bottom.
I placed it far away from everything important in case of an explosion (how clever to attach lights, driven by electricity on it:timeout:).

ARGUS Program mission 03 is a go in ~ 5 minutes, brining up the "Newton" (Isaac Newton) module,
which is a science and research module containing an ISA dish and a technically highly complicated... thermometer. :D



https://lh3.googleusercontent.com/-v...20Airborne.jpg
That is my current workhorse, the Kariane 5 (C mod). It can boost ~20t into a low circular orbit with some extra fuel.
However, since my KSS is on a path with 52° inclination, I need every drop of fuel available.
Do you have any tips how to efficiently rendezvous with a target that has so much inclination?
I usually achieve a more or les circular orbit around 80-120km, coast to AN/DN and burn to change the inclination, which takes a looong time and mostly 3-5 burns.


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