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I will going to test it in the afternoon. Last night, I have checked my Mod-Soup to prevent errors from that side. Thanks a lot for Your work. :yeah: Greets, Paco. |
now it's work fine ty TDW great job
have a nice day :) |
Watchcrew gone
Well, My soundguy is definitely fixed with the patch enabled. Now my Watch crew are gone completely:dead:, including in port. Not even message box contact reports. So my watch is gone and I am completely puzzled. I disabled the patches and they are still gone. Puzzled.
:06: Dang, we fixed Benno though:O: I might have to reinstall again as I didn't backup, but maybe thers a way to get around that... It's late... D40 |
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Thanks TDW - Everything works fine, also when some Mods are enabled. I don't see any curios right now.
Can someone please let me know, how to enable Benni's hydro abilities when sub is surfaced :oops: Not realistic, but very helpful on finding new targets .. hehe. |
Besides Dogfish40's lost watch crew (must have been swept overboard :O:) how are the watch crew reacting with the new crew wakeup patch? They should be more responsive. Has anyone noticed anything with the radar operator and the new patch :06:
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TDW, could you please clarify - is the No hydro on surface mod still necessary with this patch/improvement?
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My sonar man is calling out when hydro shows a contact line:woot:
I have been testing the radar. My radar first picked up the large tanker (head on - so small profile) at 7500m. The radar range is 16km. I have never seen a map line drawn due to radar - only with radar receiver. The radar only finds the target in about 1 in every 5 sweeps. No call out or message. I think this is due to radar having a % find target chance too high or like in the hydro before TDW fixed it - too narrow a band to spot it:hmmm: This test was done in good light and my crew could already see and had marked the target - so that may be why no line on map, but the 1 in 5 sweeps is still an issue:hmmm: I will make a new test in heavy fog:up: |
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Benno seemed to be fixed. I tried starting a new campaign and got one escort sighted callout in the dock space after we started moving, nothing, so a new campaign didn't help either. I'm doing another full install this time, sod the lot.
TDW, I can't thank you eneough for the help you.ve done the past few days. I think I've got some sick files that need to be cleaned. After I get everything back in order I'll reload the patch. It's a drag, I really liked my boat....:damn: D40 |
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:up: Tanker will start 60km away at right angles to you. I used it to first test hydro - then turn to target and surface for radar. I am making one with fog now - just let me know if you want that one too:up: |
Tested in heavy fog with radar:woot:
First time ever i have seen this game call a contact with radar. It did not draw a radar line, but placed a grey ship box on map. So it did not happen last time due to my watch crew already tracking the target. Great work TDW:woot::sunny: The radar screen is still only showing the peak line (contact) with 1 in every few sweeps. I will post this mission shortly if anyone wants to test |
Foggy radar test mission (its called hydro test in game:doh:)
https://rapidshare.com/files/5493627...ar_test_FOG.7z You are 46km away from tanker in heavy fog - watch crew can see nothing Tanker is heading straight at you. switch on your radar and set TC high radar will call target at 7 to 8 km:up: |
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