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Hmmm, if this is what PC Gamer thinks then Ubi are possibly somewhat off the mark for their target audience with this. Similarly, it's far from being "niche" enough for most of us. Sorry, just stating the obvious again in case someone had missed it... |
Yeah, I saw that too. It's painfully obvious that reviewer doesn't have a clue what sims are about. Also, if it's too much a sim for the casual reviewer, and not enough for the actual simmer, where does that leave it?
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loool
:rock:
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As of now Rilder they have there head up so far up you know where the sun dont shine.:har: Enough said after playing SH 2, 3, and 4 which was the last I had enough of Silent Hunter UBIHard oh sorry it's UBSOFT. |
Hi guys I don't Normally like ranting well only a little but here we go I see The first post for this Game was in 2012 about feb time now its June 2013 as of Today and this SH online is nowhere to be seen actually online.
In my View this game is like 9 steps back after SH5 I wont be downloading it even if it is free its a complete waste of time. got say I know sh5 has lush grafix but Still I find myself miss'in the old days of sh2 and stats and people coming together to play Subs vs dd's in a competitive role to show what Captains got what Glory under there Name. and Sending many a Merchy to Davey Jones Locker by our Wolfpacks :P:rock: BIg Shout out to the Stat Writers for making the days of past fun :rock::rock: |
Steed I also miss the SH/DC days when the play was between real man/woman and keeping the stats. I can't reason why they never made updated version of that SH/DC combination. They where the best and most memorable days of playing. I bet if the SH online had the Dc compnent it would be very successful.
Jiva |
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Partly due to the Ubiquitous uptake of personal technology (see what I did there? Wasn't that good? Nah, your right. Sorry. Won't do it again.), the MARKET has shifted to one of smorgasbord grazing and nanno-second attention spans Angry Birds today, Virus Boy tomorrow (OMG. I just made that up, relax. You haven't missed the Next Big Thing.) So, here is what I know about modern media - movies, music and gaming. ALL of these 'industries' have moved to a model where the profitability and return on investment is essentially calculated to be made WITHIN 2 WEEKS OF RELEASE! The market now buys music one song at a time, and there is a 3 second loyalty factor. Have a look at free-to-air TV. Sport, News and reality shows (cheap and quick to produce). And check the demise of Newspapers and Magazines. Maybe what I am suggesting is a bit of a black-armband view of 'culture', but can I suggest that maybe the reason that quality games are a dying breed is because WE are a dying breed. Companies everywhere are casting around desperately looking for a way to 'Monetise' us (how I LOATHE that term!). We got used to free stuff on line, including news, but now they discover they can't pay for decent journalists to report or uncover it, so now we live in the world of press-release and propaganda. So, if you look at the squillions of on-line Apps that are churned out by pimple-faced kids in their mom's basement, some of which become mega-hits and make a bomb for them, no wonder that looks tempting. The problem for the Boards and Committees making decisions on what to fund and how much to invest, no-one can ever tell you exactly WHY one app or movie or game will have that X-factor that takes it on to be massively profitable. In such a market, especially if you have a short-term view and no longer care about building and protecting a brand, churn something (anything) out and cross your fingers that enough gullible types will pay for a download before the word gets out and, who knows, maybe we will have a hit on our hands for no apparent rational reason? But, so as not to seem totally negative and cynical, have you noticed that LP records are making a come-back? Sales are growing (whereas CD sales are crashing). In 10 years there will be NO Video stores it will all be online. So, how does a company manage this transition and retain quality and interactivity? What role for the modder in the MMO universe?:hmmm: Gryff |
I haven't even bothered to follow the SHO Disaster after the first gameplay video was posted of the German Beta.
Even before that I didn't care. But....I do have one question. When is the predicted/actual release date? :hmmm: ...or do they even know yet? |
probably late august early September.
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The one thing that I see happening though... :hmmm: Everybody says "Oh. I won't play it. I hate Ubi. I won't have any part of it" but do you know what you guys are going to do when it releases? "Oh. I'll try it out I guess. Might as well see how bad it is" and then some of you will want to play more... And you'll just be giving Ubi what it wants. :timeout: A Drone Army of Arcade "Simmers" who will pay 2$ everytime they refit their boat. ---- End of my not so well informed rant. Micropayments might not even be part of the game for all I know even though I have a strong suspicion that they will be. :sunny: |
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As for micropayments, they've already said they will be there, at least to purchase new stuff faster, so your suspicions were acknowledged before you ever had them. That's the whole purpose of a game like this. |
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Looked at some vids, but I saw absolutley no immersion. Nothing. Where is the hours of looking for prey, and suddenly become one ? Maybe SHO is nice for kiddies, but only for a day or two.
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