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I have tried the idea, but couldn't get it to work. It seems that the units can only deal with one sensor per sensor type :-? From reading some old posts, it seems that several people have already tried similar things, but no one has been successful so far. Nevertheless, it would be good if someone else tries it again. Leitender? Regards, LGN1 |
Hi LGN1,
two attempts: Creating a R02-Node within .dat-file, then 1. create a R02-part within .sns-file: No success. 2. Fitted unused D01-Node with type 286-Radar: No success either. So far: :hmmm: |
:yeah:Very important mod, adds a lot more realism as the hydrophone is such a vital piece of equipment for a uboat.
TY Rubini |
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I suggest you to go through the last posts of Repaired Equipment MOD's thread: it seems that I and volodya61 managed to fix the above issue, making hydrophone contacts audible along the whole sensor's depth range. Hopefully our method will work for SHIII as well :up: |
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Ok, first quick test done:
it works also on SH3! Great find guys!:yeah: Some comments and limitations: 1. The solution is related to make the first sensor the more long one (more distance sensible, currently the more deep). In this original mod and also on my version for Sh3 the sequence was just the inverse: first the short one, last the long one. 2.With this correction the mod continues to work on Ai/sonarman crew side correctly...but 3. At player (human) side, besides the fact that now we have again a really working hydro station as before (I mean, we have again ambience and propelers sound there all the time), it have the flaw of working all the time, for any distance (from max 30km from almost 0km), independentely of the hydro layer. Conclusion: isnīt a perfect solution because the player will listen too much, independently of the hydro layer or uboat depth, but the AI/sonarman will works correctly, as the mod intention. Probably by game engine limitation, we will never have a perfect solution, but the mod is much better now!!(well, "never" canīt be used on SH3/4/5 mod community, we already fix a lot of unfixable things, no?):up: I will test it a bit more and make a new update package soon! |
Hi Rubini,
I am glad that, despite its limitations, the fix also worked for you. :up: your conclusions are correct: - only the last SensorData controller of each hydrophone (the one with the bigger Index Id) is used for human audible contacts: its Min and Max SensorHeights must cover the whole depth range at which we want contacts to be audible by the player; - unfortunately human audible contacts are not affected by MaxRange settings: as noted by you, they are audible at any range. This is a limitation (or rather an unlimitation :D) relative to SH5 and probaly to SHIII stock games. Introducing layers with limited hydrophone detection, the present mod and your one for SHIII only make the problem more obvious. |
Hi guys,
After made more tests i can say that the gap fix really fixed the problem! Now the mod is complete!! I will make a new updated version and will post for download until tomorrow! Thanks gap!:salute: |
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The link for this mod is not working form me:
Link to download (after decompress choose accordingly) Version 2.0 http://www.mediafire.com/?q8fzs78u03t8wb Could you please check it ? Thanks in advance !! Txema |
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Is it possible you could re upload this please? The link is dead :wah: Quote:
Did you download Rubini's updated version? If so any chance you might host it as Rubini's mediafile link is dead. Many thanks Kaleuns :salute: Best regards. Fubar2Niner |
i have upload this great ('must have') mini mod here:
http://speedy.sh/SyMdg/New-Hydrophones-layersV2.0.7z ps: it is only for limited downloads so get it until Rubini fix his download links |
Hi makman94,
Thank you very much for the link !! But when I try to download the file it requires to execute a .exe file and I don't want to do that... It is supposed to be a download manager, but still... Why don't they allow us to download the file without executing an .exe? |
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click on the title of mod at the upper line |
You are completely right, makman94 !!
Works perfectly by clicking on the title of mod at the upper line. Thanks again !!! :salute: Txema |
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