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Falcon 4.0 was great. DCS A10 is Falcon 4.0 on crack. Its really good sim. I have made lots of missions for it.
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Thanks TDW:salute: I'm genuinely excited.
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@mia,
I was tempted by the DCS series, and the hog seemed like a great plane to fly. I might give it a shot one day -- does it have a dynamic campaign? That's the thing I loved so much about Falcon -- the percieved cause and effect. To be honest, I haven't played SH5 that much but I'm curious about the depth of the campaign. I know I can sink friendlies with no consequences (except maybe a boot to desktop) which is a pity. Could I for instance sink all the RN battleforce? Do they rebuild over time or do they simply randomly spawn? I should ask in the OHII thread as those guys are the experts. Anyway, to get this ontopic, does anyone have any specifics about the u-boat crew? How many men really manned the deck gun, for instance. What were their duties? Where might they be positioned? Ideally, I'd like to approximate the true running duties as accurately as the current game will allow. Pointers/info appreciated :D P |
great stuff adding the crew! But the crew on deck was a total surpise for me!! Works like a charm for me! Keep up the good work!
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@Oscar: Great:up:
@ EVERYONE There really seems to be an issue with the crew states. Hunter and hunted seem to not be toggled off when out of range so the crew never resumes normal behaviour until a reload.:nope:What's worse is that explicitly looking at the HUNTED state seems to involve a whole bunch of CTDing:damn: Any ideas? P |
...if ya like, you can open/close the Bosum`s dialog menue 3-4 times, in a fast rythem to get his normal animation`s back... but this is holding only for about a minute.
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Many Thanks for the Mod...but..
The mod does not work. On the ship I have no people and the bottom of the boat, the crew stands around with poor out wide, some in the boat share. Need help:) |
@Stormfly -- I'll take a look at the bosun's code -- see if there's anything in there that will help. Thanks.
@Netwatcher: If you have extra crew in the quarters just for of the diesel room, then the mod is loaded. If they're in the crucified pose, then it would appear that the most likely problem is you loaded the game when you're in the hunted/hunter state (ie either you've spotted a contact or a contact has spotted you). I'm working on resolving this, but there appears to be a bug in the game or it doesn't work as expected. |
:damn:Nevermind:damn:
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[QUOTE=Paris_England;1725683 If they're in the crucified pose, then it would appear that the most likely problem is you loaded the game when you're in the hunted/hunter state (ie either you've spotted a contact or a contact has spotted you)[/QUOTE]
Like this one? http://www.subsim.com/radioroom/pict...pictureid=3621 Spooky. Maybe some secret drill. :D / |
picture above is a sign for running out of memory, we had this problem in SH3 also, saw that also for a SH5 front torp crew member but very rare and without this mod installed.
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With my current rig it there's no possible chance it will happen. :D |
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Thanks for the pic -- illustrates perfectly the pose I was talking about. I didn't know it can be a symptom of low memory. It's also the default character pose when no animations are assigned. How many people here actually click on the crew to talk to them/give orders? Or to put it another way, would it be better to have say, the soundman, go to his bunk and be replaced by a crewmember who's non-interactive (introducing a shift system) OR to keep the soundman in place so you can chat with him? Which is everyone's preference? P |
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I do click the crew to talk to them (besides their morale goes up when you talk to them) but still I'd say I prefer the option with the shift system :up: |
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