![]() |
Quote:
|
Just completed the first mission of Coastal Waters ok (after figuring out that you still have to hit the waypoints, even if you've hit your tonnage lol) and all seemed fine. Some really wonky AI behaviour in Kiel on the way back in but as I'm on Lite I'm guessing that's just daft stock AI. ;)
Off to Scapa next! |
Quote:
|
Made it through Scapa intact with a few extra destroyers under my belt, got out and got transferred to Wilhelmshaven. Back in the bunker the next mission 'Eastern Coastal Waters' shows up, but with no 'request mission' button to accept it! :06:
|
So, what am I doing wrong? As with my last post, now when I restart OHII Lite, I go out to the first mission of the first campaign - 'Eastern Coastal' or whatever it is.
I patrol around for a bit, the single waypoint I am given expires (previously it was 2 waypoints, or 3, can't remember) and says 'mission complete' whether I've sunk 40,000 tons or not. I proceed to patrol around and sink my 40k tons or higher, return to base and nothing happens. The same mission is still displayed - I don't get the next (Scapa flow) mission, and the map locks and is immovable with the mouse unless I save/reload the bunker. Asking for another mission does nothing, reloading lets me move around the map again but still no objective. Similar thing happened after the Scapa Flow mission on a previous attempt - mission not registered as complete, or disappears, and the only other objective I could see was Eastern Coastal again, with no 'accept mission' button. Starting to lose my patience with this mod I'm afraid. I'm sure it's excellent, but if I can't complete the missions there's no point and I'm sick of retrying the same mission over and over again. Advice, before I ditch it? I've probably got one more playthrough in me. JSGME: Capthelms audio mod MO 0 0 1 MO v0 0 1 MO Patch 2 FX Update 0 016 2 by TDW Depth_Keeping_Problem_UHS_patch HB_1_0_0 Shadow Improvement Mod LR TDW DC Water Disturbances Arclight MRP Critical Hits 1.1 Torps OH II Light |
|
Quote:
|
Quote:
Quote:
1. A campaign is made up of objectives Quote:
When you do this you will get stars. The stars fill up your campaign bar. When the bar is full - you will move on to the next campaign. 2. You will aslo get patrol "missions". These will ask you to patrol an area etc. When you do these mission - you get renown points to upgrade you sub. These mission mean nothing towards the campaign. You can take them or leave them. They have been re-worked to ensure they are in the area related to the campagn objectives. |
Quote:
Quote:
Quote:
So far, in various playthroughs I've managed to complete the first (eastern coastal waters) and most of the second (scapa flow battleship attack) missions from the first OHII campaign. After a full reinstall, it worked ok and I finished the first 'Eastern Coastal' mission fine, and progressed onto the Scapa Flow mission. I sunk the Battleship (and a destroyer or two on the way out) and headed home. Halfway back I noticed I'd been transferred to another base, so I went there and 'ended patrol'. Upon doing so, the mission map in the bunker locked (can't use the mouse to move it around) and no new objectives were given. I tried reloading the save before I got back to base, etc, still didn't work. Over the next day or two I came across some other mods, and installed them properly, restarting the campaign each time (list in previous post, though I don't think it's those as it was happening without them). Since the day of that Scapa Flow mission, no mission in OHII will complete. I've tried the first 'Eastern Coastal' mission with new campaigns 3 or 4 times now and what happens is as described in my last post - I 'request mission' from the bunker map, enter the boat and head to my objective waypoint. Since it went wrong there's only been one waypoint for the first Eastern Coastal Mission (square marker, not the iron cross mission marker) where before there were at least two that I had to travel between, one after the other. It disappears and says 'objective complete' as soon as I sink a ship (any ship, last go it was an 1800 ton small merchant) in the vicinity of the marker. I carry on anyway and sink my 40,000+ tons, return to base and end patrol and no new mission is offered. So - I'm completing it right, as far as I can tell. The 'tonnage' bar is full as I've hit over 40,000 tons and the first little star in the top left campaign stars window shows full - but the mission won't 'complete' when I return to Kiel. It does not offer me the next mission at Scapa Flow. The old one just stays there. I don't know why the mission, when I finished it successfully before gave me at least two objective waypoints along the British coast to travel between (wait at one til it completes, then move to the new one which appears) - but now it only gives me one, which auto-completes on the sinking of any ship. I'm stumped. I really appreciate all the help you guys have offered, but I'm officially at the giving up point now. No game should be this difficult to get working, even with mods, and it's starting to feel like the only way to get it working is to wipe it all and reinstall the game yet again as that's the only way it worked before... but I'm sick and tired of reinstalling and modding and just want the damn thing to work! :( |
Ok, for extra clarity, here's a screenshot:
http://imageshack.us/photo/my-images...200370540.jpg/ You can see the 'Objective complete' date is 05 Sept 1939, directly after the first ship sinking and only 4 days into the patrol (one square objective only, just as in the previous post). The 'Coastal Waters' objective marker in the top left shows complete, as does the 'Eastern British Coastal' mission below it. You can also see the full tonnage bar. When I dock at Kiel, no new mission. When I successfully completed it the first time, I ignored the square waypoint marker completely and just went about sinking my tonnage. It was only after sinking 40k + tons and heading halfway home that I realised the objective hadn't completed, so I went and hung around the square marker until it completed, then headed home. I've not tried it that way since, always going for the square marker first and then sinking my tonnage, and each time it hasn't worked. Same with the faulty scapa flow mission in an earlier playthrough - mission icons full, objective complete recieved, but no new mission. Hope this makes things a little clearer. |
I might be wrong because i never seem to get past sep 10 , but i think missions become available when historically available date wise . That issue with the map being frozen must be a mod problem . Use the keyboard arrow keys to move around . Here is the manual
C:\Ubisoft\Silent Hunter 5\Support\Manual\English\ . page 8 and 9 . |
Quote:
And if missions are date-activated, what would you do in the downtime? Say I finish that mission on the 10th and the next one activates on the 12th - what do I do for two days? I can't leave the game on for two days while time passes, there's no time compression in the bunker and if I leave without a mission it asks me if I'm sure I want to, as if I were doing something wrong! How would you know when a new mission becomes active, without returning to base to find out? Please, please tell me that's not the problem... if I'm not getting missions because I'm finishing too early and have to wait for the right date, or too late and missing them altogether... I think I'll go mad! :o |
Lemme try to explain. Most of the SH fans hated the SH5 campaign style because of many reasons. One of them was the ridiculous tonnage requirements.. like 100-200K in just few months or weeks. Other problems was the hunt for capital ships as mission objective. Overall people was missing the freedom from the previous versions where all you had to do was to go out patrol grids and sink whatever you find there.
So thats why we lowered the campaign objectives requirements to a much more realistic one, upon completion you are free to do whatever you wanna do. Just go out on open waters, set up for yourself a patrol area and sink stuff. But time by time check the map and see if is no new objective available. Here I needed a popup radio message on screen that will announce the player that a new mission is available. I will talk with Trevally and see if we can get this to work in his campaign radio message system. What you need to pay attention is the date when the objective expire. If you finish the objectives faster, then you have to wait and just go out on blind patrol until a new one will be available. In the first campaign the 3th mission will start around November. This campaign mod was designed for realism play, not rush play. For people who love to use real nav and low TC. And if for any reason you hate doing missions, forget about... the campaign will still advance, the only difference is that you may not be choosen to be part of Op Drumbeat campaign, but you will still be able to play until 1945. The player is not forced to do anything, you are completely free now.. open horizons, its all yours. |
Great MOd Zedi,
but would you like to make a stand alone new ship version? Cuz mines, dolphins make my FPS drop sharply but new ships make less low FPS effect to me. So would you like to post a link with the new ships stand alone version so that I may enjoy your great mod with a more smoothly performance without those FPS drop mines? Thanks! |
Quote:
|
All times are GMT -5. The time now is 02:31 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.