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Alright guys, I could use some help. I've tried multiple routes and still no success with installing this.
I start with a fresh install of v1.04 for DW. I copy/paste "Mods folder" and "JSGME.exe" into my DW folder. I then go to "Mods/LWAMI Mod/Filetools" and run InstallStuff.bat. The command prompt in the InstallStuff.bat continuously reads "'cmputil' is not recognized as an internal or external command, operable program or batch file." I launch JSGME anyways and select "LWAMI mod" to enable, yet if I try to enable any splash screens I receive the error: ""SPLASH.bmp" has already been altered by the "LwAmi_Mod" mod." I launch the game with just Lwami mod enabled, do a quick mission, and when the mission starts the enemy sub models are missing. They appear as a contact on the map but won't appear visually. It seems this is due to the batch file not being run correctly (as indicated in the above post) but I've tried everything with that one and can't get it to run properly. I'm likely doing something clearly wrong, but I can't figure it out. Could any of you assist? Can anybody help? i am having exactly the same problem as Darkhunter and i installed exactly the same but i cant get it running:oops: |
Sussed it. After hours of playing around i have finally managed to get it to work. When i unzipped to the dangerous waters file location it created LwAmi_3_11_complete folder within my dangerous waters location. I copied the mods folder in there to the Danherous waters location and ran the batch file. All worked ok.:DL
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@ Molon Labe
I remember from one of your posts that the actual ACTUV drones are left in the archive. I would like to muck about with those files to see if I can get them to work so I can pursue my original tests I wanted to do in ACTUV tactics before I found out that the stripped down engine pretty much deadlined that project for me. Where would I look to find those files? |
Inside 3d.grp. If you need the files themselves you can run decompress.exe. If you just need access to the models in DWEdit the filenames are
Actuv.j3d (and ...Actuv_m.j3d) Actuv2.j3d (and ...Actuv2m.j3d) Actuv3.j3d (and ...Actuv3_m.j3d) Actuv4.j3d (and ...Actuv4_m.j3d) Actuv5.j3d (and ...Actuv5_m.j3d) |
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I have a Question about the Control for the Mk 48 Adcap
It is possible to run it in different Modes Deep ans slow under the Layer an then Faster under the Layer an then rise up shallow Is this possible with the Pre enable or Enable Buttuns like the UUV I have read about that in an earlier version of this or an other Mod What is with that? Greetings Moc |
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I am liking this mod big time
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I agree, well done. Any info on whats being planned for the next release?
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I've been making a to-do list as ideas hit me: Quote:
Obviously, the spec's here aren't final and will need to be fully researched, so don't freak out if something's wrong there. |
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I was wondering has anyone completed a campaign to reflect the new standard? Particularly, one that doesn't just dump you into the middle of the action like the old, default campaign missions did. Been especially interested in a "Cold War Gone Hot" scenario like RSR, but without the voice acting. I've been building one myself for my own pleasure. Just started working on the OOBs and scenario paths, but it won't be too sophisticated as it's been forever since I've programmed anything, and my scripting skills are rusty, to say the least... |
I have a question regarding modern western torpedoes and speed. Various sources i've seen talk about the mk48 having a 'covert' mode, which is clearly a lower speed setting and possibily other things as well. In LWAMI, its often useful to set torpedoes to a lower speed for a stealthy approach, but should the torpedo not accelerate to its maximum speed once its enabled? (particularly if its set to active)
The ideal attack mode would be to cruise the torpedo in at about 35 kts, (from a different direction from ownship as well), Once torpedo is active and is homing, it accelerates to 55 kts. this would also help you determine if your weapon is homing or still searching. is this even possible in DW/LWAMI? (im thinking maybe not...) |
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I finished up an SP campaign right after the 3.11 release. Download page Preview page |
download
cant download:dead:
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checksum please
Can anyone please give the checksum of this file "LwAmi_3_11_Complete.zip" because it's the only way to verify that we have managed to successfully downloaded the package entirely :shifty:
Thanks beforehand :up: |
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