![]() |
Quote:
|
Quote:
|
Quote:
|
Any objections to including these in BRF? :06:
|
Quote:
Has to be another problem ;) |
Quote:
@ Everyone, I absolutely cannot reproduce any flag freezing problems with this mod. I can't fix a problem I cant see. |
Quote:
|
Quote:
|
Quote:
Would I be allowed to include your files in the mod just so I can keep everything consolidated on these ships? @TDW we still have issues with the FX sounds. Changing the values in the .zon to point to entries in the zones.cfg does not fix the problem. Any incite on what else to try? |
Quote:
|
Quote:
|
Quote:
Should really do a BRF 2.0 at some point with a greatly expanded zones.cfg, but we might get there with what we have now. Quote:
|
Quote:
|
Right, erm... I guess I could rework the whole thing using your modified zones.cfg, balance it with that. I could go about adding more to it to accomodate warships, but I would have to "study" what you did there first, figure out the how and why.
Thing is, I'd much like to keep a separate version for people who don't use the collected awesome of your compilation. Would a BRF version only using your modified zones.cfg work properly on a stock game, or would that lead to references to missing effects and such? These new ships aren't based on that zones.cfg, right? Don't see it in the package at least. I'm more inclined to work with the stock one, tweak the flotation, and then after release redo BRF + these additional ships based on your zones.cfg. (just really don't like basing a mod on a mod, gets messy quick) |
Working on importing the TypeIX as an AI unit.:D Now this will take a ton of work, and there is no telling if I can get everything to work right, so please be patient. However, I do already have it showing up in game and have some basic functionality.:|\\
|
All times are GMT -5. The time now is 01:23 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.