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-   -   [WIP] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=182377)

stoianm 04-16-11 05:33 PM

Quote:

Originally Posted by tonschk (Post 1644465)
Thank you Stoianm :yeah: , the underwater have now much better look :up:

will be much better than in that video... the undersea job is not finished yet:up:

stoianm 04-17-11 11:50 AM

RAIN AND SLEET
 
RAIN AND SLEET

Reworked a bit the rain.. to reduce the tail of drops

Added an optional mod stoianm EnvSH5 sleet for winter campaign.... this mod can be installed when you play winter campaigns in Temperate and Polar area and you will have sleet instead of rain... increase a bit the immersivity of the game


VIDEO-SLEET

pascal4541 04-17-11 12:49 PM

I dreamed
Thank you Stoianm

stoianm 04-17-11 12:54 PM

Quote:

Originally Posted by pascal4541 (Post 1645048)
I dreamed
Thank you Stoianm

I made this long time ago... i wanted to create snow from rain... but the parameters are very restrictive there... so the best i can do is to make the rain look as the sleet.... so this mod will be like an optional mod in the stoianm EnvSH5 and you can install anytime (bunker or patrol)... but only in winter campaigns... because if you will use in summer you will have sleet instead of rain at +40 celsius degree... and this will be not realistic:DL... this is the max i can do... to make snow is hard coded in game... maybe the moders that have skills will make snow one day... i hope will be soon that day

stoianm 04-18-11 09:06 AM

Good news:

So far the mod seems to be stable:

1) i used only compresed dds files to not have lags in any sistem

2) the fx files that i reworked are not killing your fps rate:)

3) i added all the env mods that sober made until now because i apreciate a lot his work, i reworked some just a bit to make comp with the whole env package... so will be simple now... you not need any more env mods installed after this mod

4) I do not care about credits and i did not want to force you to use my mod or w_clear mod... some files from w_clear mod are excelent and i can not do better than him on these files... so i have the w_clear permision to use his clouds, moon, sun and his excelents env sounds:DL.... now the mod will be a stand allone mod... and you can think at this mod as a tweak between the best env mods from subsim... and i added a lot of changes and new work on it also... this is not my mod... the name mod will be Dynamic Environment SH5 and is a compilation of the best env mods made by manny good moders

5) Also i want to cover almoust all the people taste around here... choice it is always better... so i made this mod in 8 versions... the people that like eye candy will find a version that they will like more... the people that like o play hard core and realism have 2 version to choose and the people that like to have a balance between eye candy and realism have also some version to suit theyr taste

6) The mod will combine 12 diferent cfg files for envcolors on the game... i made 6 untill now and i must to create the other 6 that i want to use.... now you will have in the game 6 extra climate zones (the zones near the lands) where the water will be murky and green, the underwater will be green ... saturate with minerals and plants ... and because of that the underwater visibility will be very low... i know the eye candy lover do not like that but is very realistic... it was the Gap ideaa... he is an biologist specialist in weather and climate zones around the world and with his help i did a very dinamic and realistic mod... so if you will not like the green murky water around the lands and also from the english channel it is not my fault... it is Gap fault... i am disponible to give you his e-mail, his phone and his addres:D... who will not like that aspect of the mod can pay him visits anytime... maybe in middle on the night is better and tell him your opinion... but take care... he is sicilian and i do not know yet if he is not in Cosa Nostra:hmmm: - just jocking... he was a great help for me

7) the dinamic wind distributions will be not to complex in this mod... we will try to improuve that in the future because we do not know if the game engine can take so manny new cfg files (around 200 or maybe more:D)

8) i stil need a good dds file for seabed.... this is not finish yet... so the 2D artist are welcomed if they can help me... it is only a file:O:

See here what i did until now:

Dynamic-Environment-SH5-MOVIE

MiTon 04-18-11 10:54 AM

Wow, sound's great!
Will test asap, thx!

One noob-question for the start:D
Should I drop the yellow ones or are some of these mods needed as base for Dynamic-Environment-SH5?

  • Magnum_Opus_v0_0_1 (ink. Patch)
  • NewUIs_TDC_6_4_0_ByTheDarkWraith
  • FX_Update_0_0_16_2_ByTheDarkWraith
  • FX_Update_0_0_16_2_UHS_Fix
  • IRAI_0_0_30_ByTheDarkWraith
  • IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
  • AirTorpedoes
  • A Fistful of Emblems v1.51
  • AOB slide ruller for TDW UIs and MO by stoianm (german)
  • Black_Skin_albrecht
  • Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)
  • Chart Colour Scheme 1
  • Critical hits 1.1 Torpedos
  • Enhanced FunelSmoke1.2_by HanSolo78
  • EQuaTool 01.01 by AvM - double set - Large plus Flat Style
  • Icebergs v2.4
  • Kriegsmarine Grid Map for MO and TDW UIs by stoianm
  • Lite Campaign with Ice
  • nVidia missing lights
  • Officers skin by Naights
  • Old Style Explosions V1.1
  • NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
  • SD_MapCourseLine_tiny_arrows_ocred
  • SD_MapLocationNameFix_v1_1
  • Shadow Improvement Mod
  • SOAN - ship data
  • SteelViking's Sky Banding Mod
  • Real Environment - Revision_2
  • stoianm blue water and EnvNights compatible Real Environment - Revision_2
  • stoianm EnvWeather V1 SH5
  • sobers & stoianm base fog mechanics V16 SH5
  • sobers base sky mechanics V1
  • sobers 3D deck spray mod V7
  • sobers base wave mechanics V16 SH5
  • sobers real trees
  • SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
  • Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
  • TDCDials-Naights
  • TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
  • Naights Submarine Textures (internal) V1.1
  • Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
  • stoianm upgrade available mod compatible a fistfull of emblems
  • Environment Sounds
  • Bowfin_Seabed_V1.0
  • Magnum_Opus_V0_0_1_DEUTSCHMOD_0.2A
  • MightyFine Crew Mod 1.2.1 Stock faces
  • Menu - Das Boot Departure Theme
  • no torp bubbles - fx mod compatable- wamphyri
  • Pascal-sh5-Crew-Uniforms
  • Sobers 3D waves
  • VIIA-Balanced Loadout
  • VIIB-Balanced Loadout
  • VIIC41-Experimental Loadout
  • VIIC-Experimental Loadout
  • NewUIs_TDC_6_4_0_Real_Navigation
  • 1 degree bearing RibAr
  • MCCD_1.04_MFCM_1.2.1_compatible
  • MCCD_1.04_GER
  • Stormys DBSM SH5 v1.3 Basemod
  • Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
  • Stormys DBSM SH5 v1.3 optional NavMap babelling
  • Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
  • Stormys DBSM SH5 v1.3 HOTFIX 3
  • sobers talking conning crew mod
  • NewUIs_TDC_6_4_0_Real_Navigation
  • Speech Recognition_MiTons_NewUI_Editon_v0.3_deutsch (testing)


Thanks in advance

MiTon

stoianm 04-18-11 11:03 AM

Quote:

Originally Posted by MiTon (Post 1645827)
Wow, sound's great!
Will test asap, thx!

One noob-question for the start:D
Should I drop the yellow ones or are some of these mods needed as base for Dynamic-Environment-SH5?

  • Magnum_Opus_v0_0_1 (ink. Patch)
  • NewUIs_TDC_6_4_0_ByTheDarkWraith
  • FX_Update_0_0_16_2_ByTheDarkWraith
  • FX_Update_0_0_16_2_UHS_Fix
  • IRAI_0_0_30_ByTheDarkWraith
  • IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
  • AirTorpedoes
  • A Fistful of Emblems v1.51
  • AOB slide ruller for TDW UIs and MO by stoianm (german)
  • Black_Skin_albrecht
  • Church's Compass Dials Mod v2.2 - Option Four (Dark Comp. Light Rud)
  • Chart Colour Scheme 1
  • Critical hits 1.1 Torpedos
  • Enhanced FunelSmoke1.2_by HanSolo78
  • EQuaTool 01.01 by AvM - double set - Large plus Flat Style
  • Icebergs v2.4
  • Kriegsmarine Grid Map for MO and TDW UIs by stoianm
  • Lite Campaign with Ice
  • nVidia missing lights
  • Officers skin by Naights
  • Old Style Explosions V1.1
  • NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2
  • SD_MapCourseLine_tiny_arrows_ocred
  • SD_MapLocationNameFix_v1_1
  • Shadow Improvement Mod
  • SOAN - ship data
  • SteelViking's Sky Banding Mod
  • Window_Lights_Redone_V1
  • Real Environment - Revision_2
  • stoianm blue water and EnvNights compatible Real Environment - Revision_2
  • stoianm EnvWeather V1 SH5
  • sobers & stoianm base fog mechanics V16 SH5
  • sobers base sky mechanics V1
  • sobers 3D deck spray mod V7
  • sobers base wave mechanics V16 SH5
  • sobers real trees
  • SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
  • Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
  • TDCDials-Naights
  • TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
  • Naights Submarine Textures (internal) V1.1
  • Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
  • stoianm upgrade available mod compatible a fistfull of emblems
  • Environment Sounds
  • Bowfin_Seabed_V1.0
  • Magnum_Opus_V0_0_1_DEUTSCHMOD_0.2A
  • MightyFine Crew Mod 1.2.1 Stock faces
  • Menu - Das Boot Departure Theme
  • no torp bubbles - fx mod compatable- wamphyri
  • Pascal-sh5-Crew-Uniforms
  • Sobers 3D waves
  • VIIA-Balanced Loadout
  • VIIB-Balanced Loadout
  • VIIC41-Experimental Loadout
  • VIIC-Experimental Loadout
  • NewUIs_TDC_6_4_0_Real_Navigation
  • 1 degree bearing RibAr
  • MCCD_1.04_MFCM_1.2.1_compatible
  • MCCD_1.04_GER
  • Stormys DBSM SH5 v1.3 Basemod
  • Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
  • Stormys DBSM SH5 v1.3 optional NavMap babelling
  • Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
  • Stormys DBSM SH5 v1.3 HOTFIX 3
  • sobers talking conning crew mod
  • NewUIs_TDC_6_4_0_Real_Navigation
  • Speech Recognition_MiTons_NewUI_Editon_v0.3_deutsch (testing)

Thanks in advance

MiTon

the ones in green you will not need anymore

MiTon 04-18-11 11:05 AM

Thx my friend!
Will give feedback asap!

stoianm 04-18-11 11:07 AM

Quote:

Originally Posted by MiTon (Post 1645841)
Thx my friend!
Will give feedback asap!

Not posible ASAP.. i did not released yet the mod:)

MiTon 04-18-11 11:11 AM

Quote:

Originally Posted by stoianm (Post 1645844)
Not posible ASAP.. i did not released yet the mod:)

Ooops, thought the Big Blue link was a downloadlink! If I only could read:DL

stoianm 04-18-11 11:26 AM

Quote:

Originally Posted by MiTon (Post 1645848)
Ooops, thought the Big Blue link was a downloadlink! If I only could read:DL

I changed... i added movie at the end... it was my fault... i was not to clear:up:

Dignan 04-18-11 01:41 PM

Looks good stoianm. Can't wait to try it. :up:

One question. I've heard that changing settings in the sim.cfg file can mess up visual spotting ranges. For example, some environment mods will make changes to fog rendering distances and as a consequence the AI can see you way before you can see them in the fog or your watchmen are calling out targets that shouldn't be visible through the fog or not seeing targets that are visible to you. Does your mod make any changes to this file?

stoianm 04-18-11 01:46 PM

Quote:

Originally Posted by Dignan (Post 1645974)
Looks good stoianm. Can't wait to try it. :up:

One question. I've heard that changing settings in the sim.cfg file can mess up visual spotting ranges. For example, some environment mods will make changes to fog rendering distances and as a consequence the AI can see you way before you can see them in the fog or your watchmen are calling out targets that shouldn't be visible through the fog or not seeing targets that are visible to you. Does your mod make any changes to this file?

I do not have changed sim files in last version... i tooked out the sim files... i changed only fx files

Dignan 04-18-11 01:49 PM

Quote:

Originally Posted by stoianm (Post 1645983)
I do not have changed sim files in last version... i tooked out the sim files... i changed only fx files

:up:

sirbum69 04-18-11 04:50 PM

very nice man, love what you have done so far, just watched the movie...I love the sleet...


Oh and be nice to your crew lol...tell them to shut up...:O:


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