mookiemookie |
03-15-11 07:44 PM |
Quote:
Originally Posted by CaptainHaplo
(Post 1620254)
DA2 is a good game for what it is supposed to be - a story.
If you were expecting a branching campaign or a freeform world, I'd have to ask why? DA was not an open world. Sure there was freedom of movements (and there is in DA2) - but the story itself was linear. The gripe about the world seeming "smaller" is fair - but that is because the story your being told is smaller in scale as well. The strength of this game is the interaction, the story and the character relationships maturing. If you want to judge the game on its weaknesses, you can, but your doing yourself (and anyone who reads your views) a disservice - because this game is not supposed to be a sandbox, opened ended campaign.
Its good for what it is - bad for what it is not. Still, if you expected it to be what it is not, then I don't know what to say, because few who know Bioware would expect them to change the game drastically from its successful formula - why move from strength when you can produce a quality product. And DA2 is quality - if you go into it with the thought of what it is.
As for the "I like big boats" line - the situation was entirely appropriate for the statement. Context is everything. Its not like a person was yelling this in combat - it was specific to a circumstance. In no way was the line an immersion killer for most..... To leave out the context is trying to get others to fault something without sufficent knowledge.
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RPG's are based around choice - you choose the storyline. You choose what happens to your character. You choose what happens to the world around you.
Let's compare Bioware RPG's - Mass Effect vs DA2 - (spoiler alert) Mass Effect - you can kill Wrex. You can kill the Council. Both of these actions have a pretty good effect on the story's outcome. Not the overall direction, but enough to make you feel like you took a divergent path. In DA2, the only influence you have is the dialogue someone reacts to you with. You still get the same quests, the same storyline, regardless of your choices. That's the illusion of choice. It stinks.
Quote:
Context is everything. Its not like a person was yelling this in combat - it was specific to a circumstance. In no way was the line an immersion killer for most..... To leave out the context is trying to get others to fault something without sufficent knowledge.
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Explain what context that Sir Mix A Lot is relevant to Thedas in. Was he a member of the Circle? The Chantry? Was he a Grey Warden? The Tevinter Imperium? Was an early 90's rap novelty song the basis of an Orleasian bard tune?
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