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-   -   Real Navigation . (https://www.subsim.com/radioroom/showthread.php?t=178277)

TheDarkWraith 06-03-11 09:13 AM

Quote:

Originally Posted by LtzS_Petersen (Post 1676378)
B.t.w., if i do a fix by my own, does the Navigator use this as a fix for his Dead rec. ?

Yes. The navigator will always base his next dead reckoning fix on the last fix made.

LtzS_Petersen 06-03-11 09:35 AM

Really nice, i wasnt sure about that. An important little detail. :yeah:

Itkovian 06-03-11 09:58 AM

TDW, previously you mentioned that it might be possible to still have contacts and sub icon in the minimap, but did not explain how. How can this be done?

Right now I'm going to try full on no contact, but if it does not work out I would love to end up with a kind of compromise, where I do not know my exact position on the main navigation map (and so need to rely on fixes and such), BUT at the same time still get to see contacts and such on the minimaps (which would "simulate" the XO and such doing the plotting, freeing me to play the captain instead of plotter).

I'd love to know if that is possible. I notice that the new GUI TAI options allows me to show visual/sonar/radar contacts, but without sub position it is not so useful.

Mind you, I'll try no contacts first, but I'd like to know the alternatives.

Thank you.

Itkovian

P.S. Excellent work on the GUI, it has definitely made great leaps since version 2. :)

TheDarkWraith 06-04-11 09:38 PM

Quote:

Originally Posted by Itkovian (Post 1676615)
TDW, previously you mentioned that it might be possible to still have contacts and sub icon in the minimap, but did not explain how. How can this be done?

Right now I'm going to try full on no contact, but if it does not work out I would love to end up with a kind of compromise, where I do not know my exact position on the main navigation map (and so need to rely on fixes and such), BUT at the same time still get to see contacts and such on the minimaps (which would "simulate" the XO and such doing the plotting, freeing me to play the captain instead of plotter).

I'd love to know if that is possible. I notice that the new GUI TAI options allows me to show visual/sonar/radar contacts, but without sub position it is not so useful.

Mind you, I'll try no contacts first, but I'd like to know the alternatives.

Thank you.

Itkovian

P.S. Excellent work on the GUI, it has definitely made great leaps since version 2. :)

You should be able to add contacts by downloading this: http://www.subsim.com/radioroom/show...60&postcount=1

and enabling the Sub_Warship_Merchant_Same_Shape add-on mod after UIs mod (and real nav). Let me know if that works or not :up:

Itkovian 06-06-11 07:45 AM

Quote:

Originally Posted by TheDarkWraith (Post 1677465)
You should be able to add contacts by downloading this: http://www.subsim.com/radioroom/show...60&postcount=1

and enabling the Sub_Warship_Merchant_Same_Shape add-on mod after UIs mod (and real nav). Let me know if that works or not :up:

Hum, I will try it.

Though just FYI, right now I CAN see contacts that have been detected, whenever the options "show visual/hydro/radar contacts" is selected in your new GUI menu.

This shows the contacts on the map, but not my own submarine, of course. What I was thinking of is to somehow be able to see my sub (and the torpedo plotting lines, that tell me where the torpedos will go) on the minimap, but only on the minimap (which should have limited use for navigation once I lose sight of land).

Will this add-on mod enable this?

That said, I finished my first Real Nav/No Contacts patrol yesterday, and it was quite fun. Took me a long, long time to find a convoy.

First sank out an isolated transport, almost ramming it in heavy fog, then traipsed around for a long time until finally getting multiple hydrophone contacts just as I was heading for Brest. My plotting was not so good (triangulation is pretty difficult when you don't know exactly where you new position is), but I still positioned myself right in the convoy's path.

In retrospect, I should probably have waited until I was in the middle of the convoy before firing, but I think I did rather well. Sank 3 ships w/ 6 torpedoes.

Getting away was more difficult, spent a few hours getting depth charged before escort moved away, leaving me crippled with 1 diesel destroyed the other heavily damaged. Spent a full day bobbing on the surface (the compressor was also destroyed, so I didn't feel like tempting fate) until the diesel could finally chug along a bit.

The trip to Brest was entertaining, ran into a task force of 8 DDs and also a hurricane (which I shot down, mind you).

It definitely felt more realistic, so that's great.

Thank you.

Itkovian

TheDarkWraith 06-06-11 08:06 AM

Quote:

Originally Posted by Itkovian (Post 1678478)
This shows the contacts on the map, but not my own submarine, of course. What I was thinking of is to somehow be able to see my sub (and the torpedo plotting lines, that tell me where the torpedos will go) on the minimap, but only on the minimap (which should have limited use for navigation once I lose sight of land).

Will this add-on mod enable this?

to remove contacts from one map is to remove contacts from all maps. So no, this add-on mod won't do what you're wanting.

Itkovian 06-06-11 08:13 AM

Quote:

Originally Posted by TheDarkWraith (Post 1678492)
to remove contacts from one map is to remove contacts from all maps. So no, this add-on mod won't do what you're wanting.

Allright, I'll live without contacts. Indeed, I think the various crew aids available in your mod will suffice (like the nav help mod, which I've never used... I'll need ot explore it a bit tonight).

Plus I'll turn down the merchant AI... right now they open fire like crazy the moment I show up, which does not fit with accounts of surface night attacks quite frankly.

Itkovian

Kumando 06-18-11 04:59 PM

I have a doubt when i ask the navigator a celestial report he only gives me wheather report, the only position fix is working is the dead reckoning, is this normal? And whats the difference in terms of accuracy between the two?

jwilliams 06-18-11 05:05 PM

Quote:

Originally Posted by Kumando (Post 1686642)
I have a doubt when i ask the navigator a celestial report he only gives me wheather report, the only position fix is working is the dead reckoning, is this normal? And whats the difference in terms of accuracy between the two?


It take awhile for the navigator to calculate you position using a celestial fix. About 1hour game time...

This is to simulate the time it would take in RL.

Trevally. 06-18-11 05:40 PM

Also - if he is unable, due to bad weather (clouds - fog), underwater or wounded - he will give a dead reckoning.

Kumando 06-18-11 06:39 PM

I presume then that the celestial is more accurate?

THE_MASK 06-18-11 06:50 PM

Quote:

Originally Posted by Kumando (Post 1686711)
I presume then that the celestial is more accurate?

yes

jack91 07-23-11 03:06 PM

I have a problem with my navigator. He doesn't tell me the Dead-reckoning. I order him to calculate our position and he isn't answering ( I have wait about 1 hour so something is going wrong). Does anyone know what should I change?? Real Navigation(ver. 6 6 0) installed as last mod

TheDarkWraith 07-23-11 06:13 PM

Quote:

Originally Posted by jack91 (Post 1711109)
I have a problem with my navigator. He doesn't tell me the Dead-reckoning. I order him to calculate our position and he isn't answering ( I have wait about 1 hour so something is going wrong). Does anyone know what should I change?? Real Navigation(ver. 6 6 0) installed as last mod

Sounds like you are asking for a celestial fix instead of a dead-reckoning one. Celestial fix takes about an hour to do.

jack91 07-23-11 06:31 PM

No. I'm asking about dead rekoning. Maybe i did something wrong on user options script from yours UI's TDC, but i don't think so.
As I say I have ordered to calculate dead rekoning, waiting a few minutes and no answer from him and on the map. After minute Order is highlighted again
I should try to reinstall all mods, maybe it is a good way.
Btw. sorry for my english I forget to add that I was waiting an hour but it wasn't bring any effect


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