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-   -   [REL] Trevally Auto Scripts (https://www.subsim.com/radioroom/showthread.php?t=174400)

Church SUBSIM 02-09-11 11:12 AM

Another dumb question inbound ... what is the Otto Chalkboard for? It looks cool but a little unsure of it's capabilities.
Is it simply a way to see the day's event's (weather, sunrise/set) or does it do more ... like count the number of depth charges that have been dropped (rubs his hands together with a evil grin)

Thanks!

TheDarkWraith 02-09-11 11:13 AM

from a code standpoint the last navigational fix is what the Navigator uses for his next dead-reckoning fix.

stoianm 02-09-11 11:15 AM

Quote:

Originally Posted by TheDarkWraith (Post 1594069)
from a code standpoint the last navigational fix is what the Navigator uses for his next dead-reckoning fix.

Thank you

stoianm 02-09-11 11:21 AM

Quote:

Originally Posted by Church SUBSIM (Post 1594067)
Another dumb question inbound ... what is the Otto Chalkboard for? It looks cool but a little unsure of it's capabilities.
Is it simply a way to see the day's event's (weather, sunrise/set) or does it do more ... like count the number of depth charges that have been dropped (rubs his hands together with a evil grin)

Thanks!

does it more - like you suposed - but i neved used to count dropped dept charges

When i hear wasserbomben i order flank speed, change dept, rudder 15 degrees for about 45 sec and after that silent running (usualy they are droping like 5 dept charges per atack - if i am not misteak:hmmm:

I am curious too, to know if somebody use ottochalkboard and in what situations

Trevally. 02-09-11 11:26 AM

Quote:

Originally Posted by Church SUBSIM (Post 1594054)
These scripts (and the ability to use them) are incredible. Thanks for making them available for us to enjoy!

Question for you regarding the Real Nav Auto Position fix series.

I start the script in the proper time (ie: it's 05:00 GMT and I start the 04-08 version) .... it runs great and then I come across land ... I make my own nav mark (because it's obvious that I can make a very exact point of reference) ... does the navigator use this last mark that I placed in his calculations or does it go by the last one that it used? (In other words, if I make adjustments manually, does that help correct the navigator?)

Thanks!

That would be nice if we could do that but for now we can't.

Using the Real Nav script (pick the correct one from Local Time) we get a celestial fix when it starts.
This will have a random error in your possition (as set in your options.py file).
The script will give you a celestial fix at the corrct time each day (sun rise, noon, sun set etc x5 per day).
Inbetween these fixes (every 2hrs) we get a deadreckoning fix.
These are the ones that that will continue the error. (error on error for each one).
Then when a celestial fix is called, all errors are forgotten and we are back to a random from your options.py again.

If as in your case you are close to land and you know your fix is out - you should manually get the nav officer to do a celestial fix. this will re-set the errors if you like:up:

stoianm 02-09-11 11:32 AM

Hi trevally,

so if i change a line in option.py like this:

NavCelestialMaxCalcFixError = 0.0

that means we will have not errors?

Church SUBSIM 02-09-11 11:32 AM

Thanks ... great answer!

Trevally. 02-09-11 11:34 AM

Quote:

Originally Posted by stoianm (Post 1594088)
Hi trevally,

so if i change a line in option.py like this:

NavCelestialMaxCalcFixError = 0.0

that means we will have not errors?

Yes and you would have entered the Space Age :haha:

stoianm 02-09-11 11:37 AM

Quote:

Originally Posted by Trevally. (Post 1594094)
Yes and you would have entered the Space Age :haha:

:rotfl2::rotfl2::rotfl2:Or maybe i have an well trained navigator... just kiding ..it is perfect like it commes setted by default...improve the reality:up: - i was just courious

btw - are you using the ottochalkboard in game?

Trevally. 02-09-11 11:38 AM

Quote:

Originally Posted by Church SUBSIM (Post 1594090)
Thanks ... great answer!


Your welcome:up:

@TDW - would it be possible to have a "Land fix" in the options.py

With this - if boat is within 8km? of land, error of celestial fix is ####:06:

TheDarkWraith 02-09-11 11:41 AM

Quote:

Originally Posted by Trevally. (Post 1594098)
@TDW - would it be possible to have a "Land fix" in the options.py

With this - if boat is within 8km? of land, error of celestial fix is ####:06:

don't understand what you're asking :06:

Trevally. 02-09-11 11:44 AM

Quote:

Originally Posted by stoianm (Post 1594097)
:rotfl2::rotfl2::rotfl2:Or maybe i have an well trained navigator... just kiding ..it is perfect like it commes setted by default...improve the reality:up: - i was just courious

btw - are you using the ottochalkboard in game?

As my crew gain promotion points - I reduce the error through the game:up: This I feel is fair to reflect the steady hand and good eye of my nav officer.

I keep meaning to press shiftB, but sadly never do:oops:

Moon phases for night attack planning and tally to count the cocktails I drink:arrgh!:

Trevally. 02-09-11 11:47 AM

Quote:

Originally Posted by TheDarkWraith (Post 1594101)
don't understand what you're asking :06:

When user asks your script for a celestial fix. Could it check dictance from land. If land was within say 8km, then reduce error in celestial fix.

TheDarkWraith 02-09-11 11:50 AM

Quote:

Originally Posted by Trevally. (Post 1594111)
When user asks your script for a celestial fix. Could it check dictance from land. If land was within say 8km, then reduce error in celestial fix.

would love to but I can't tell where land is. Game doesn't give me that information. That's why you see celestial and sometimes dead-reckoning fixes plotted on land especially when going through the canal.

Trevally. 02-09-11 11:52 AM

Quote:

Originally Posted by TheDarkWraith (Post 1594112)
would love to but I can't tell where land is. Game doesn't give me that information. That's why you see celestial and sometimes dead-reckoning fixes plotted on land especially when going through the canal.

Ok thank TDW:up:


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