reaper7 |
08-30-10 03:28 PM |
Quote:
Originally Posted by TheDarkWraith
(Post 1481182)
it's possible to do. You'll need to use Privateer's exporter to export all the 3D meshes. Then use a 3D modelling program to extract a small portion of the bow for the decal. That small portion will be put into a DAT file for rendering. A new eqp entry will be made for the decal so user can equip it or not. The decal will be overridable by placing a new .dds with the same name in \data\Textures\TNormal\tex
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So it is possible to add new items into the GR2 files, Interesting :hmmm: will have a look at that, but it may go over my head a bit.
Furtest I went in modelling is AutoCad, but maybe I'll give it a shot.
Been thinking about it and if I just use the first Normal Map AO01.dds for each ships files sive wouldn't be to big an issue.
Tried a test mission in game with 20 of the textures and normal maps I made with no apparent effect on the system :DL.
Now I've been trying to get the game to apply different skins to the model with little sccuess.
Roster seems to be partly used but not properly as expected.
For example the KL Clone (Large Steamer)
I have set up its Roster cfg as follows for the Texture and Light map.
Code:
[UnitClass]
ClassName=KL
UnitType=102
AppearanceDate=19300101
DisappearanceDate=19470101
DisplayName=US Large Merchant (ProxY)
[Texture 1]
TextureName=data/Textures/TNormal/tex/ship_hull_T91.dds
LightmapTextureName=data/Sea/NKL/NKL_AO01.dds
NormalmapTextureName=
StartDate=19380101
EndDate=19451231
Frequency=1
[Texture 2]
TextureName=data/Textures/TNormal/tex/ship_hull_T92.dds
LightmapTextureName=data/Sea/NKL/NKL_AO01.dds
NormalmapTextureName=
StartDate=19380101
EndDate=19451231
Frequency=1
[Texture 3]
TextureName=data/Textures/TNormal/tex/ship_T93.dds
LightmapTextureName=data/Sea/NKL/NKL_AO01.dds
NormalmapTextureName=
StartDate=19380101
EndDate=19451231
Frequency=1
[Unit 1]
Name=Unidentified Large Steamer
DOC=19300101
DOD=19470101
; ************ THE END *************
Now if I start the mission all 20 ships display the [Texture 1] skin.
Frequency is set at 1, so all should have the same random chance of displaying.
If i set the last one at 2 (Twice the chance to display) and the rest at 1 the 20 ships ingame dispaly that skin. :nope:
There appears to be no random ships applied with different skins.
Any idea's on what needs changing here or elsewhere?
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