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I haven't looked at the Stock in Game Subs.
But when I started the Type 14 import it did the same dive of death stuuf, Forward planes always in the up position when underwater. I found a bad zone assignment in the zon file and changed it. That solved the problem and it works perfectly now. |
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Ok, I am going to redo the clocks, to look like this real U-boat one. I am going to keep the same color as the stock one, but I am going to switch some stuff around, and add the eagle/numbers, and I will of course clean the smaller numbers up a bit while I am at it.
http://img717.imageshack.us/img717/4...image00071.jpg |
:salute:
I have this photo :03: , this is the original size https://dl.dropbox.com/u/8655607/Tes...zip/917249.jpg |
Thanks BIGREG:up:
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SteelViking, your mod is really good.
Can be missing a seat? because the radio operator sits in the air when send a message. The other mod I have installed and changes interior's sub, is the WoGaDi mod. You can get another seat for the radio operator? (sorry for my english but my native language is spanish) |
Does anyone know what texture is used to render the floor in the Conning Tower, I simply cannot find it. I want to make it match the rest of the sub, as I think it is unrealistic to have two different kinds of flooring. It seems they would have used the same throughout in order to save resources/make the manufacturing process that little bit easier. Perhaps I am wrong about this?
Also, just to keep everyone in the loop, I am still working on version 1.1 and I am planning on releasing it as soon as I and a few other modders are able to work some problems out with our respective projects. Some interesting fixes/improvements around the sub are in the works.:yeah: |
Actually it is the same deck texture as the rest of the sub. I imagine the reason it looks so much darker is because of quirky lighting or something.
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Try floor_metal.dds
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