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-   -   [REL] SteelViking's Interior Mod (https://www.subsim.com/radioroom/showthread.php?t=171415)

SteelViking 06-30-10 06:48 PM

Quote:

Originally Posted by TheBeast (Post 1432136)
OK, I embelished a little about the laughter.:oops: You will have to forgive me. I am the only one here today and I just drank a entire pot of coffee with the last 3 hours. I have a good buzz going right now.

:haha: Ok, now I am laughing. It's ok my friend, no harm done.

Madox58 06-30-10 06:54 PM

I haven't looked at the Stock in Game Subs.
But when I started the Type 14 import it did the same dive of death stuuf,
Forward planes always in the up position when underwater.
I found a bad zone assignment in the zon file and changed it.
That solved the problem and it works perfectly now.

Capt Jack Harkness 06-30-10 06:56 PM

Quote:

Originally Posted by SteelViking (Post 1432111)
First of all, I never laughed at you. Second of all, I never claimed that the level of cleanliness was realistic in my mod. In my next release, I have made the sub a little darker/rustier/dirtier. However, I really cannot release it until BIGREG finishes his next version, as we are working together and are trying to keep our mods fully compatible. His next release will have some files in it that will conflict with interior mods.

This is a work in progress really. My plan is to change it over time to match what the majority of people want while staying within reach of reality. Many have been asking for it to get dirtier, and I am heading that way.

Speaking of future versions, is the TDC going to remain bright red? :o

SteelViking 06-30-10 07:03 PM

Quote:

Originally Posted by Capt Jack Harkness (Post 1432161)
Speaking of future versions, is the TDC going to remain bright red? :o

:damn: Sadly, the TDC shares the same texture as all the red pipes around the sub. So, in order to have the historical looking pipes/valves/etc, we will have to put up with a bright red TDC. I will look into shifting some textures around to see if I can make a good color scheme with the TDC being a different shared color, but I don't know if it will work out.

SteelViking 06-30-10 07:06 PM

Ok, I am going to redo the clocks, to look like this real U-boat one. I am going to keep the same color as the stock one, but I am going to switch some stuff around, and add the eagle/numbers, and I will of course clean the smaller numbers up a bit while I am at it.

http://img717.imageshack.us/img717/4...image00071.jpg

BIGREG 06-30-10 08:03 PM

:salute:

I have this photo :03: , this is the original size

https://dl.dropbox.com/u/8655607/Tes...zip/917249.jpg

SteelViking 06-30-10 08:32 PM

Thanks BIGREG:up:

TheBeast 06-30-10 10:53 PM

Quote:

Originally Posted by privateer (Post 1432158)
I haven't looked at the Stock in Game Subs.
But when I started the Type 14 import it did the same dive of death stuuf,
Forward planes always in the up position when underwater.
I found a bad zone assignment in the zon file and changed it.
That solved the problem and it works perfectly now.

Now this boat, Type-XIV, I would like to make a realistic Alberich skin for. Any possiblility of abtaining the Model.

b3rnard0c 07-03-10 01:41 PM

SteelViking, your mod is really good.

Can be missing a seat? because the radio operator sits in the air when send a message.

The other mod I have installed and changes interior's sub, is the WoGaDi mod.

You can get another seat for the radio operator?

(sorry for my english but my native language is spanish)

SteelViking 07-06-10 01:16 AM

Does anyone know what texture is used to render the floor in the Conning Tower, I simply cannot find it. I want to make it match the rest of the sub, as I think it is unrealistic to have two different kinds of flooring. It seems they would have used the same throughout in order to save resources/make the manufacturing process that little bit easier. Perhaps I am wrong about this?

Also, just to keep everyone in the loop, I am still working on version 1.1 and I am planning on releasing it as soon as I and a few other modders are able to work some problems out with our respective projects. Some interesting fixes/improvements around the sub are in the works.:yeah:

Capt Jack Harkness 07-06-10 02:24 AM

Actually it is the same deck texture as the rest of the sub. I imagine the reason it looks so much darker is because of quirky lighting or something.

TheBeast 07-06-10 09:59 AM

Quote:

Originally Posted by SteelViking (Post 1436618)
Does anyone know what texture is used to render the floor in the Conning Tower, I simply cannot find it. I want to make it match the rest of the sub, as I think it is unrealistic to have two different kinds of flooring. It seems they would have used the same throughout in order to save resources/make the manufacturing process that little bit easier. Perhaps I am wrong about this?

Also, just to keep everyone in the loop, I am still working on version 1.1 and I am planning on releasing it as soon as I and a few other modders are able to work some problems out with our respective projects. Some interesting fixes/improvements around the sub are in the works.:yeah:

Maybe Sober knows what texture it is...:06:

THE_MASK 07-06-10 03:07 PM

Quote:

Originally Posted by TheBeast (Post 1436887)
Maybe Sober knows what texture it is...:06:

Uboat7A_deck

SteelViking 07-06-10 03:29 PM

Quote:

Originally Posted by sober (Post 1437183)
Uboat7A_deck

Sorry, I should have been more specific. I mean the floor of the interior of the conning tower. Any ideas, I know that it has to use a different texture, because I have completely redone the floors of the rest of the submarine for version 1.1 of this mod. However, the floor of the conning tower interior remains unchanged.

Madox58 07-06-10 08:12 PM

Try floor_metal.dds
:03:


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