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-   -   DCS:- Warthog (A-10C) (https://www.subsim.com/radioroom/showthread.php?t=171148)

Arclight 11-01-10 09:25 PM

Oh cool, was hoping for a change log. :)

Ehr, kinda looks like it fixed everything. My kind of patch. :D

hawk2495 11-01-10 10:32 PM

The whole 30mm rounds will kill infantry without a direct hit is a nice plus too. I just wish there was more distinction between Combat Mix and HEI. I would expect HEI rounds to have a better effect on infantry targets, but other than that I love every change that has been made so far. Thanks for the update Nate and pass along my compliments to Wags and the others. This is really shaping up to be a beauty.

Arclight 11-19-10 12:15 PM

Next patch is available: http://forums.eagle.ru/showthread.ph...26#post1032326

The one thing that jumped out at me most:
Quote:

* Dynamic weather generation is added
Quote:

I must prevent you, guys, from overestimating the feature you can use in Beta 3.
The new features is only a few discreet steps forward.

Dynamic weather in its first step will allow to have several baric systems (cyclones and anticyclones) placed in random but statistically based places. This instantly gives true wind and pressure distribution including altitude and near-ground wind directions. Clouds density will vary regarding real meteorological laws (in general of course.) Unfortunately, we can not graphically represent the areas of overcast, so you can only see different density of common type 1 clouds http://www.subsim.com/radioroom/imag...lies/smile.gif.

Later we plan to create front line (lines) in correspondence with the pressure distribution and decorate it with becoming clouds and airflows like squall (do not ask for tornado please - we could but what will you do with it?)

The unhoped-for feature is that this new feature is very processor friendly so I think nobody will notice the difference in fps http://www.subsim.com/radioroom/imag...lies/smile.gif


P.S. Baric systems will move as they must move but it has sence only during long missions.

:yeah:


Really shaping up to be an amazing piece of work. It already was, but it keeps getting better. :)

* ah, just a note though:
Quote:

It has been acknowledged that the Beta 3 patch has issues. It has further been stated that an updated Beta 3 base version and patch will be released as soon as reasonably possible. It has also been advised that those currently experiencing issues exercise a wee bit of patience and wait for the release of the updated installers. In the interim revert to Beta 2 or another stable install.

Nate--IRL-- 12-24-10 04:31 PM

Beta 4 is out. See here.... http://forums.eagle.ru/showthread.php?t=63964

Quote:

Originally Posted by Wags (Post 1062326)
Although there are a few issues I'm not happy about in beta 4, it is now available for download. Please note that it is still a beta and NOT a release candidate.

Beta 4: http://www.digitalcombatsimulator.co...os=135&lang=en


Two versions of the patch will be available:

- Beta 3 to Beta 4 Patch. If you have a Beta 3 already installed, you can apply this patch to it.

- Beta 4 full install. This is a full version of the beta and should NOT be installed over a previous version. (RECOMMENDED)

As in previous betas, download the setup and ALL bin files to a folder. Then run the setup file and follow instructions.


Some other notes:

1- Performance improvement for beta 4 was that all units now have Levels Of Detail (LOD). In later betas we'll optimize other areas, particularly effects and EDM models that are having a big, negative impact. However, some things will always hurt frame rate like TGP / Mav video (have to render the game a 2nd or 3rd time!) or viewing high poly objects (like A-10C, F-15, etc.) up close. No way around that.

2- We know that there are cluster bomb issues and they are still being worked on. We've had to redo much of this code to support new features like HOF and this has resulted in a buggy weapon... for now.

3- When you run the game for the first time, you will likely have a long (4-15 min) white screen while the shaders are compiling. The game has not crashed.

4- We hope to have a change log soon.

5- We hope to have a quick beta 5 available before the end of the year.

6- If you have a font problem in the GUI, disable AA in your graphics card properties.

7- Some of our testers have reported installer issues. If you encounter this, we apologize and ask that you wait for beta 5.

8- To confirm beta version, please check file dates in your A-10C dir. The GUI indication is not correct.


If you encounter a problem, please for the love of god first consult the FAQ at: http://forums.eagle.ru/showthread.php?t=58551


Happy Holidays,
Matt

Nate

PeriscopeDepth 01-04-11 12:39 AM

Been playing with this a couple weeks now, a really great sim!

PD

Arclight 01-17-11 01:23 PM

Gah, patches are enormous. :lol:

Was trying to hold off till beta5, but I can't resist. :nope:

hawk2495 01-17-11 01:56 PM

I'm wishing I had more time to fly. I love the enhancements to the FLIR that they made, even though I think the res is a little too good now..lol. This just gets better and better with every patch. I can't wait for full release, but I definitely don't want them to rush it.

Dowly 01-21-11 08:25 AM

Just bought it. :up:

CCIP 01-21-11 01:36 PM

I'm still holding off, but I'll probably jump on this eventually. All the videos and previews of this I've seen suggest that this is shaping up to be the first true study sim in a loooooooooong time!

Arclight 01-21-11 04:01 PM

http://t2.gstatic.com/images?q=tbn:A...ThanFBFy6wJK72 + http://t0.gstatic.com/images?q=tbn:A...MhQoJ-15A2XRaE

:hmmm:

Run for it! :o

Raptor1 01-23-11 07:06 AM

Okay, so I have it now too.

Dowly 01-23-11 11:45 AM

Dang, seems I got a slight problem with my game. Started when I re-installed the game with 32bit files (to get TIR to work). It pops the error in pretty much every loading screen, including when going into Options. Now, I could live with it, but when going into options, the controls are not accessable after the error. All there is is the Free Camera controls with no key command list. :hmmm:

http://i1183.photobucket.com/albums/...A10_Error1.jpg
http://i1183.photobucket.com/albums/...A10_Error2.jpg

Nate--IRL-- 01-23-11 12:03 PM

Quote:

Originally Posted by Dowly (Post 1580471)
Dang, seems I got a slight problem with my game. Started when I re-installed the game with 32bit files (to get TIR to work). It pops the error in pretty much every loading screen, including when going into Options. Now, I could live with it, but when going into options, the controls are not accessable after the error. All there is is the Free Camera controls with no key command list. :hmmm:

Be sure you are running the program as ADMIN.

Nate

Dowly 01-23-11 12:10 PM

Quote:

Originally Posted by Nate--IRL-- (Post 1580478)
Be sure you are running the program as ADMIN.

Nate

Tried running it as admin, no luck. :-? I'll try to re-install over the existing one and see if that works. :hmmm:

Nate--IRL-- 01-23-11 01:22 PM

Update on Nevada...

Quote:

Originally Posted by Matt Wagner
To clarify: the Nevada map will NOT be in the release version of A-10C but we do plan to release it later as a pay-for add-on map. This map will be free to those did the A-10C pre-purchase though. For those that wait for the final, release version, the Nevada map will be a separate purchase.

http://forums.eagle.ru/showpost.php?...&postcount=141

Nate


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