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-   -   [REL] U-boat Historical Specifications (UHS) (https://www.subsim.com/radioroom/showthread.php?t=168012)

SteelViking 05-24-10 02:53 PM

I hope nothing I have said was taken as rude, I did not mean it to be. As far as unloading it, no way, I can put up with a sub that looks a little bit low for the huge amount of other fixes this mod has. I am basically saying that it would be perfect if they rode higher. My real problem is also not just the look, but the difficulty of using the deck gun when your bow keeps dipping below the surface. And I am not about to use the 3rd person view when aiming.

ddrgn 05-24-10 02:56 PM

Quote:

Originally Posted by SteelViking (Post 1402136)
I hope nothing I have said was taken as rude, I did not mean it to be. As far as unloading it, no way, I can put up with a sub that looks a little bit low for the huge amount of other fixes this mod has. I am basically saying that it would be perfect if they rode higher. My real problem is also not just the look, but the difficulty of using the deck gun when your bow keeps dipping below the surface. And I am not about to use the 3rd person view when aiming.

No worries, the players have spoken, I will certainly bring them boats up a bit in the revision.

MattDizzle 05-24-10 03:04 PM

I think actually the back end is perfect, if you could only raise the bow a little bit. I think thats the problem. From the outside its perfect but i see just a little too much water over the bow in calm waters. Can you keep the height and just raise the nose a bit? Maybe shift the weight a little more to the back of the boat (Where the heavy diesel and electric engines are, and where the fuel would slosh backwards due to boat movement) Most boats tend to sit a little tail-low, especially on the move.

oscar19681 05-24-10 03:27 PM

Quote:

Originally Posted by MattDizzle (Post 1402147)
I think actually the back end is perfect, if you could only raise the bow a little bit. I think thats the problem. From the outside its perfect but i see just a little too much water over the bow in calm waters. Can you keep the height and just raise the nose a bit? Maybe shift the weight a little more to the back of the boat (Where the heavy diesel and electric engines are, and where the fuel would slosh backwards due to boat movement) Most boats tend to sit a little tail-low, especially on the move.


I disagree. To fix this you would have to raise the whole boat not just the front.

kylania 05-24-10 03:30 PM

Quote:

Originally Posted by oscar19681 (Post 1402168)
I disagree. To fix this you would have to raise the whole boat not just the front.

I agree, something like this perhaps?

http://img196.imageshack.us/img196/623/sillyae.jpg

SteelViking 05-24-10 03:33 PM

:haha::har::haha::rotfl2: These smiley faces show literally what I just did kylania.

furby 05-24-10 05:49 PM

looking forward to the new version!

Capt Jack Harkness 05-24-10 08:12 PM

Quote:

Originally Posted by MattDizzle (Post 1402147)
I think actually the back end is perfect, if you could only raise the bow a little bit. I think thats the problem. From the outside its perfect but i see just a little too much water over the bow in calm waters. Can you keep the height and just raise the nose a bit? Maybe shift the weight a little more to the back of the boat (Where the heavy diesel and electric engines are, and where the fuel would slosh backwards due to boat movement) Most boats tend to sit a little tail-low, especially on the move.

That was a persistant problem with SH4, all the boats sat at the wrong angle, so you could only get a compromise for draft.

jaxa 05-25-10 02:37 PM

I've tried to enable this mod but there is a conflict between this mod and Environmental Mod 2.0 files. How to resolve this issue?

SteelViking 05-25-10 03:05 PM

Jaxa, right now the environmental 2.1 mod is damaged, so you might want to wait on that one. I think the only conflict is the seaparameters.cfg, and imo ddrgn's version is better, so just overwrite the env mod's.

jaxa 05-26-10 02:30 PM

There are conflicts between NSS_Uboat7.sim files from Environmental Mod and UHS mod. I'll wait for new release of Environmental Mod and check it. Thanks for advice SteelViking.

THE_MASK 05-26-10 02:54 PM

Just take out the sub files from env mod 2 before enabling . I have a mix of env mod 2 and envmodgold and my base wave mod . Plus i mixed some other mods in . Now i have a real nice environment soup mix . Enabling one after the other in jsgme is crap . I merge the dat files into one big environment mod .

ddrgn 05-26-10 05:26 PM

Updated to 1.4

SteelViking 05-26-10 07:26 PM

Quote:

Originally Posted by ddrgn (Post 1404076)
Updated to 1.4

Holy crap AWESOME:rock: I have been looking forward to this update, thanks ddrgn.

kylania 05-26-10 11:25 PM

Quote:

Versions 1.4
Changed:
-Raised, draft and center of gravity on all boats
At least in the VIIA I'm still sailing at 6m, but it actually looks lower now. The stern deck is nearly always underwater and the bow deck has frequent washes.

http://img443.imageshack.us/img443/8...rwhereandn.jpg

Inside the boat you can definitely see the sway back and forth, which is awesome. really clearly rocking in the waves side to side, but not front to back.

Also after manually setting my depth to 20m, then rising to periscope depth, then calling a surface, my boat got stuck at 7m, and the hatch wouldn't open. Even after blowing ballast I was still stuck till a low wave hit and I finally got it opened. After that she remained at 6-ish meters deep.

All of this is with mild (wind speed 8) waves.


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