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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Patch No.2 - DELAYED 4/20/2010 [Master Thread] (https://www.subsim.com/radioroom/showthread.php?t=167600)

robbo180265 04-13-10 11:29 AM

Quote:

Originally Posted by John Channing (Post 1358169)
So why don't you add some of the mods that fix virtually everything you listed?

JCC

Was thinking that myself. Probably the reason I love the new UI is that pretty much all the bugs listed above are modded out. God it would be a nightmare if I was still trying to play the game as it came "out of the box"

After the new patch I shouldn't need half the mods I do now.

kylania 04-13-10 11:36 AM

Quote:

Originally Posted by Faamecanic (Post 1358138)
I still find the interface horrid. WWII subs had VOICE TUBES...I shouldnt have to run down to the engine room to tell my engineer to "give her all shes got" then run to the torpedo room to be the cheerleader for my torpedo men to reload the tubes, then run back up to the conning tower to see a DD screaming at me guns ablazing....

Nor do you have to, there are shortcut keys for all of that. To be honest though I don't use those features, but you do not have to run around to use those features.

Athlonic 04-13-10 01:17 PM

Quote:

Originally Posted by Faamecanic (Post 1358138)
WWII subs had VOICE TUBES...I shouldnt have to run down to the engine room to tell my engineer to "give her all shes got" then run to the torpedo room to be the cheerleader for my torpedo men to reload the tubes, then run back up to the conning tower to see a DD screaming at me guns ablazing....

Voice tubes are represented ingame (graphical) I was thinking make them clickable so they can trigger a dialog window.
But I have understood how the crew dialog and AI scripts works but I know nothing on adding hotspots in the 3D world.
If any specialists here could lead me to this thingy I will implement this in my MCCD mod rather than unsing the watchman to transfert orders.
That would be cool.

V.C. Sniper 04-13-10 04:39 PM

good news, lets hope that they are delaying it to get it right and not because they r lazy.

Sailor Steve 04-13-10 04:41 PM

Quote:

Originally Posted by Nico09 (Post 1357486)
Why would we want ships from sh4? they are japanese merchants, Wtf have they got to do with the battle in the atlantic?

Only the fact that all of the SH4 models are of European designs that were also used by the Japanese. I can go into excruciating detail if you like.

oscar19681 04-13-10 05:17 PM

Quote:

Originally Posted by Sailor Steve (Post 1358532)
Only the fact that all of the SH4 models are of European designs that were also used by the Japanese. I can go into excruciating detail if you like.

Please do so.

Athlonic 04-13-10 05:25 PM

Quote:

Originally Posted by Sailor Steve (Post 1358532)
I can go into excruciating detail if you like.

I didn't know this word !

:har:

Highbury 04-13-10 06:44 PM

Quote:

Originally Posted by Athlonic (Post 1358602)
I didn't know this word !

:har:

If you find it that funny, I still don't think you understand the word ;)

Vreith 04-13-10 06:45 PM

Quote:

Originally Posted by Faamecanic (Post 1357894)
:agree: I havent played SH5 in 2 weeks now... just cant deal with the interface and AI.

I HOPE UBI is taking thier time, and delay is due to wanting to fix this and make it right. If they release this patch and we still have friendly AI going in reverse to block my path my DVD will be collecting dust like SH4 did for a year or so...


Lol same here haven't played in 3 weeks. just waiting, waiting, can't bare the issues in campaign let alone everything else

Sailor Steve 04-13-10 07:16 PM

Quote:

Originally Posted by Athlonic (Post 1358602)
I didn't know this word !

:har:

extremely painful; causing intense suffering; unbearably distressing; torturing: an excruciating noise; excruciating pain.

exceedingly elaborate or intense; extreme: done with excruciating care.

unbearable, insufferable, unendurable, agonizing, racking.

1560–70; < L excruciātus, ptp. of excruciāre to torment, torture

Quote:

Originally Posted by oscar19681
Please do so.

NKLCS_Nagara: I currently have only 13 names for this one. Most of them are guesses, but I have two that are a close match and one perfect one.

NKLSS_Hakusika: 41 names - many of them guesses, but most are at least similar of this type and several of them are a perfect match.

NKMCS_Akita: 33 names - some guesses, many close fits and a couple of perfect matches.

NKMCS_Heito: 21 names - most of these are guesses, which means I can't find a picture of the ship anywhere. But only 21 names out of 11,000 means I haven't come near to finishing my research.

NKMSC_Zinbu: This is one I was sure was specifically Japanese, but out of 25 names I've assigned to the class I've found several that are close, if only one perfect match.

NKMSS_Biyo: 61 names so far - about one quarter guesses, one quarter perfect matches, and one half similar if not exact.

NKMSS_HogIsland: A specific American design. Very few were sold, and none to the Japanese. 135 names, every one a perfect match.

NKMSS_Kinposan: 26 names, most of them guesses. I haven't found any perfect matches in this class - yet.

NIMSS_WarMelody: A specific British type, one of many. On the other hand out of 29 names only War Melody herself is a perfect match so far. many similar types though.

NKPMCS_Express: 34 names, several perfect matches, several guesses, mostly close fits.

NKSCS_Taihosan: 80 names, a few perfect, some more close, and a lot of guesses. However, The American N3 class looks exactly the same, and there were 110 of them.

NKSSS_Kasagisan: A very common European type. I have 120 of them, mostly perfect matches.

NKSSJ: A smaller clone of Kasagisan. My list numbers 153 - a lot of guesses, but the ones I do have pictures for all look exactly like this model. It was much-favored as a lumber-hauler.

That's just the models from SH4, as asked.

Brag 04-13-10 07:18 PM

Glad to hear about the patch. It should also come with a DRM free copy of the game. Then, I might buy.

Westbroek 04-13-10 07:56 PM

Thanks Steve, that gives us a lot to look forward to!
Finally some variety in victims, can't wait :rock:

Reaves 04-13-10 08:16 PM

Quote:

Originally Posted by tomoose (Post 1358157)
Too bad they couldn't have delayed the release of the actual game and a lot of this heartache might have been avoided!:-?

Why would they do that? That would mean the reviews of the game wouldn't have such a negative view due to all the bugs, hell the game might have even scored better and in turn had more people purchasing!

That just makes too much sense for a large corporation.. They hire a small dev team with low budget and put unrealistic demands on them. It's the way of the future caused by corporate greed which is a product of trying to please the share holders.

audessy 04-13-10 11:20 PM

So far SH4 is running circles around SH5.

They should have just released a $50 expansion to SH4 that lets you walk around the boat. Problem solved.

mookiemookie 04-13-10 11:25 PM

Quote:

Originally Posted by audessy (Post 1358963)
So far SH4 is running circles around SH5.

They should have just released a $50 expansion to SH4 that lets you walk around the boat. Problem solved.

No. At this point in it's life cycle, SH4 was still completely unplayable with show stopping bugs ("A key" anyone?). SH5 has annoyances, bugs and flat out poor development decisions, but nothing game breaking.

Furthermore, comparing a game that's 3 years old, with 5 patches and 3 years of mods developed for it vs a month and a half old game is an apples and oranges comparison.


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