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V3.0Multi
Hello This is my Sh5 Enviroment mod
V3.0 Multi :woot: This version has additional mod, GreenUnderWater, enable it after Sh5EnvMod3.0 if you like Greenish underwater. Submarine folder removed from mod. Env color files remade in a new way. :salute: FF link http://www.filefront.com/16247017/Sh5EnvMod3.0Multi.7z Subsim link http://www.subsim.com/radioroom/down...=1796&act=down |
Thanks for the tip on changing color, got it pretty close. :up:
http://img121.imageshack.us/img121/9...2507492101.jpg http://img402.imageshack.us/img402/5...2507593354.jpg http://img341.imageshack.us/img341/3...2508064456.jpg |
Green underwater
WOW that looks good.:yeah:
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Hi CVK,
The waves look really nice when viewing from the conning tower but through scopes they move really fast. Any way to slow them down for all sea conditions? |
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Sea speed
"Any way to slow them down for all sea conditions?"@ddrgn @Kromus.
:DL I will look at it for next update, maybe after patch 1.2 :salute: |
Thank for fixing first post EDIT button
To subsim management :DL
Thank for fixing first post EDIT button :up: |
Thanks,that looks Good !
Regards Rolf |
V3.1Multi is out
V3.1Multi:DL
Env color files tuned, sea speed reduced a bit. FF link http://www.filefront.com/16291523/Sh5EnvMod3.1Multi.7z SubSim:woot: http://www.subsim.com/radioroom/down...=1814&act=down |
Good work as always Captain, btw thanks for adding the green tint option with the download... copy and paste is much quicker than manually making the changes with as quick as you crank out the newer versions. :DL
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I've not bought SH5 yet beacouse wait for critical patch for game, so cannot check your mod...
Few question: 1. At the polar and sub-polar regions is "polar ningt" or "polar day" effect. Is, or will this effect be implemented in mod? 2. At the 'night' screens I saw that the water was lighter than air. If the night is “black” why the water is dark blue or green with better visibility than air? Is, or will underwater color be depend form air color / day time? 3. Foam color, whitecaps is always white. It should be depended form light power at night. Is, or will underwater color be depend form air color / day time? 4. The big problem for uboat commanders on hot waters was bioluminescence (the lighting trace at hi-spped). This trace had long-time life. Is possible to add this effects to tropical night effects? Color of this effect (long time exposure photo): http://en.wikipedia.org/wiki/File:Bi...lagellates.jpg |
questions
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1 "polar ningt" or "polar day" = I do not know, of implementing = maybe in future. 2 water was lighter than air = many issues involved, banding, visibility of ships, fog, etc. 3 whitecaps is always white = visibility issue day time. Underwater = day/night = yes. 4 bioluminescence = maybe in future. |
V3.2Multi is out
Hello This is my Sh5 Enviroment mod:DL
V3.2Multi ReducedSunSize mod added, enble after Sh5EnvMod3.2. Some env color files fine tuning. .FF link http://www.filefront.com/16323833/Sh5EnvModV3.2Multi.7z Subsim link http://www.subsim.com/radioroom/down...=1816&act=down -------------------------------..------------------------------------- |
thank you so much for sorting the sun size :rock:...great mod and keep up the good work :salute:
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