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-   -   Patch wish list and fixes (https://www.subsim.com/radioroom/showthread.php?t=162658)

THM 03-11-10 07:23 AM

Quote:

Originally Posted by Baffman (Post 1304725)
I have some things to add:
[...]
- And finally, i know that ubisoft is not going to re-register all the voice lines for the game but, why that german guy seems to be reading a damn shopping list? C'mon, some enthusiasm! Just pretend you are in a german submarine during the WWII, not in a supermarket.....
[...]

You should visit a german supermarket then:

Customer sighted! ALAAAAAAAAARM!!! *clerk diving behind counter* :har:

Cheers!

The General 03-12-10 06:21 AM

With the apparent imminent release of Patch 1.2, here is my list of problems I hope it addresses:

1: Framerates still too slow (especially in the Control Room). More optimization/streamlining needed.

2: Removal of Orange outlines, change of cursor instead. MODDED :up:

3: Surface vessels look like they're half-submerged at the 3/4's distance range. Same with the Moon.

4: 3D Clock should display current time, as it did in SH3 & 4. PartlyMODDED :up:

5: 'Sub-on-rails' still apparent. PartlyMODDED :up:

6: All Hatches closed and Periscopes down at start-up.

7: The water droplet animation causes the smoke emitters to reset. Can we reduce the occurance of the droplets?

8: U.I. needs to be reconfigured. Reintroduction of the classic three dials. T.D.C. needs refinement. Additional Commands on the keyboard map. PartlyMODDED :up:

9: What's with all the air-patrols at night. Did the Brits invent night-vision goggles alot sooner than we thought?! Please get the Aircraft working properly, you've had three sequels to do it! PartlyMODDED :up:

10: Need an auto-navigate Kiel Canal feature (as seen in GWX, don't be too proud to ask how they dit it :03:).

11: Once a Tool-tip has been seen (How to use the mouse for example), I don't ever wanna see it again! PartlyMODDED :up:

12: Reduction of mission tonnages for success. PartlyMODDED :up:

13: Problem with saved games; missing speech upon reload and I want EVERYTHING where I left it; including: hatches closed/open, where I was standing (I don't care if I am perched on the bow like freakin' Leonardo DiCaprio!), periscopes up/down where I left them etc.

14: Crew-management Issues. I don't wanna see any unrealistic super abilities. I'm quite happy if my crew gets gradually better over the course of the war. If this is too difficult to model, then just have a system where I can buy elite crew with alot of reknown. PartlyMODDED :up:

15: The missing half of WWII.

16: All usuable elements, such as the depth under keel echo-sonar, map, TDC, periscope controls etc should be clickable in the 3D environment, as per SH3.

17: I don't want the Watch-Crew pointing at something that isn't there! More crew animations needed generally, or no animations might be better if an increase can't be made.

18: Randomly spawning Icebergs in the Campaign :DL

19: This list could go on a while and include lots of little things like there being two seperate bulbs for red and white light, but I'm gonna see what turns up with the next Patch and a few more weeks worth of Modding.

Thank you for your attention.

Kretschmer the IV 03-12-10 06:40 AM

non animated torpedo blades (front and back) :(

The General 03-12-10 06:46 AM

Quote:

Originally Posted by Kretschmer the IV (Post 1310298)
non animated torpedo blades (front and back) :(

Woah! I'm talking about serious fixes and you're pissed because your Captain's underwear doesn't have a german flag on it?! :03:

Kretschmer the IV 03-12-10 07:48 AM

Quote:

Originally Posted by The General (Post 1310309)
Woah! I'm talking about serious fixes and you're pissed because your Captain's underwear doesn't have a german flag on it?! :03:

Of course, thats a serious problem! Gamebreaker :O:

pythos 03-12-10 01:25 PM

Engine sounds
 
I know this was posted before, but it seems to have faded away.

First off. Has anyone not noticed how, as with SH4, the stock version of SH5 does the propulsion sounds WRONG!!
Beta testers, how could you miss this?j
This to me is just a dumb dumb feature. Engines get both louder, as well as get a change in frequency as they increase power.

UBISOFT!!! Fix this please. I don't think the modders can, unless they can fiddle with the engine sound controllers from SH3 Or 4.

And Devs, please this incorrect file, and destroy it, so that it does not find its way into the next patch, or even version of this franchise.
http://www.subsim.com/radioroom/smar...ser_online.gif http://www.subsim.com/radioroom/smartdark/report.gif http://www.subsim.com/radioroom/smartdark/progress.gif http://www.subsim.com/radioroom/smartdark/edit.gif

SabreHawk 03-12-10 01:43 PM

I like "The general"'s list. It's clear and concise and I think if even half of it got in the patch this would make a world of differnce.

Though I dont usually go for mods this early, I think I'll have to try that mod about the orange outlines highlighting things. That is the one thing that's buggin me the most at this point. It kills the realisim. And after the training trip out I got it all down what's interactive, and even if they do introduce new ones, I only really need the pointer to indicate this.

Thanks General, very good list.

Decoman 03-12-10 02:36 PM

I suggest to remove the automatic "Saving Game" popup message. I would like to see it hidden away or removed entirely.

Decoman 03-12-10 02:55 PM

I want, to be able to save whatever I plotted on the map with the tools so that it is available on next game load.

Chillaxed614 03-12-10 05:05 PM

Quote:

Originally Posted by Kretschmer the IV (Post 1310298)
non animated torpedo blades (front and back) :(

I have a pretty high end machine (Qosmio 880 w/ Nvidia 360 in it) and I noticed on the event camera after launching a torpedo neither the rear blades or the front probe thinger were spinning. I'd hate to think this is a problem I have with my comp but it seems like another cut corner and kinda kills watching it (since it worked fine in SH4). I didnt know if thats what you were talking about but its something I noticed too.

Also..."Extreme speed ahead"...?? What happened to calling it flank. I'd like to hear speeds called by their actual names (slow, one third, standard, full, flank)

...Everytime I hear him say extreme speed ahead I imagine one of three things happening...the engine guy grinding down the hull of the boat on a skateboard, an avalanche of mountain dew bottles rolling out of one of the rooms....or the sub blasting off into outer space.

Chillaxed614 03-12-10 05:15 PM

As someone mentioned earlier, a COMPLETE overhaul of the UI to SH4/3 style with full function (the recent mod out for that is definately a great start, kudos to you). It would be cool if you hit the station keys (f6, f7, f8, etc. on the overhauled UI of course) Instead of having to manually walk to each station, the captain automatically moves at run speed to each compartment quickly and efficiently, still preserving the authenticity of the first person view but removing the annoyance of having to constantly use the keyboard and mouse to clunkily navigate around the sub.

The first hour I played this game all I could think is that it's gonna take a miracle from the subsim folks to turn this one around. I have faith in you guys. It should basically be called Subsims Silent Hunter, with an acknowledgent to Ubisoft :-D

spike12 03-13-10 09:31 AM

For me ,the old sh3/sh4 auto tdc.The 3 dots just ain't cutting it.(and yes ,i've already read the tuterals on how they should be used).Oh and maybe a shorter AI detection range would be nice too.Oh ,almost forgot,the old external views too.

FiL 03-13-10 10:22 AM

Hello
The most annoying bug for now is that the mini map when extended looses its zoom adjustement.
@@++

FiL 03-13-10 10:29 AM

Quote:

Originally Posted by gutted (Post 1290974)
The tactical map needs to remember its current state when going to and from the navigation map.

It always pops open when leaving the nav map even if i have it minimized. Minor nuisance.

I agree. :)

flakmonkey 03-13-10 10:39 AM

The kitchen sink!
No really.... where is it??

This is clearly the most important thing the devs need to patch, where else am i going to tip that terrible soup chef keeps making!

Seriously though its an odd ommision since the devs specificaly pointed it out during an interview as an example of the level of detail they were working to for the interiors.


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